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Gear Up for Fall Adventures in BeamNG.drive v0.30

Greetings, drivers!

As the landscapes transition to the mesmerizing autumn hues and a gentle breeze signals the approaching winter, it's time for transformation and renewal. Embracing the spirit of change that this season embodies, we're excited to unveil a heart-warming selection of new features and improvements. So let's dive in!

[h3]NEW VEHICLE: Hirochi Aurata[/h3]
First on the list is the new addition to our vehicle lineup: the Hirochi Aurata.

This two-seater ‘Side by Side’ UTV was built for entry-level racing and recreation. It features a 3-cylinder engine with factory and aftermarket turbocharged variants, a continuously variable transmission, with selectable Four-Wheel-Drive and low-range box (also available with RWD conversion), and two new vehicle-specific wheel styles in two sizes, with tires to match. This model also comes with a full range of factory and custom configs, including off-road and track-ready specifications, a long travel suspension, and two different rollcage styles. Take this baby out for a spin, you won’t regret it!

[previewyoutube][/previewyoutube]

[h3]NEW TRAILERS[/h3]
Next up, we are adding two new trailers - the Tilt Deck Trailer and the Enclosed Cargo Trailer.

Introducing the Tilt Deck: outfitted with a hydraulic-activated deck, this trailer offers versatility with three length variations, several suspension configurations, and a choice of two tongue options. Designed for the demanding tasks, this heavy-duty trailer is tailored for robust tow vehicles in our lineup. It boasts a deck-over hydraulic tilt structure coupled with a load-balancing leaf spring suspension, making it perfect for transporting a variety of loads – from hay bales to off-road vehicles.

Meet the Enclosed Cargo Trailer: it comes with a secure fold-down ramp and an additional side door for easy access, offering peace of mind while on the road. Choose from a range of pre-configured loads and enjoy the customization flexibility with support for paint designs.

[previewyoutube][/previewyoutube]

[h3]EXPANSION: West Coast, USA[/h3]
But wait, there’s more! The West Coast, USA level is getting expanded with the addition of several new areas that will pave the way for a broader range of gameplay experiences.

Welcome to Spearleaf Island, accessible through an entirely new road network, boasting unique locations to explore and missions to tackle. The Refinery will serve as the starting point for a variety of missions, including police chases and different types of deliveries, to name a few. The Steel Factory, especially its underground area, is an intricately built environment ideal for racing aficionados.

The map also includes a new dealership, a dock area, and a movie studio lot, as well as an update to the fuel stations.

[previewyoutube][/previewyoutube]

[h3]New Missions[/h3]
We’ve added a number of new missions to the the available selection, including the Downtown Rush and Superhighway Sweep on West Coast USA, Mudslide Gladiator on Jungle Rock Island, and Small Island Sprint and Downhill Sweep on Small Island.

[previewyoutube][/previewyoutube]

Additionally, all Time Trials that were previously only available from the Main Menu are now available as missions, and have been improved.

We’ve also added some new recovery options to missions. Many mission types will now allow you to flip your vehicle upright or recover back onto the road, without needing to restart the mission completely.

[h3]Gear Shifting Rework[/h3]
We’ve heavily revamped how manual transmissions function under ‘Realistic Mode’. The main change which will be visible from the player's end in this first iteration, is that we are now taking into account how long the driver holds down the gear shift buttons. Previously, the gear shift buttons triggered a ‘user wants to shift’ event, but in the new version, we are measuring how long the buttons are held down, and use that information to determine how quickly the user wants to shift gears.

We have several reasons for this: First off, it allows for a much broader range of realistic manual transmissions. It also lays the groundwork for future improvements, and the new method is easier to capture into muscle memory. The change will also make it easier for us to simulate normal city driving as opposed to racing, and will bring an additional layer of realism to a wider range of vehicles - for example, it is not realistic to be able to shift a truck as quickly as a race car, and the new system will eventually reflect that. This has not been tuned on the individual level yet, but that’s what this change is preparing for.

The practical outcome of all this is that a brief press will now lead to a quick gear shift, while holding the buttons down longer will lead to a more relaxed shift. Attempting to shift faster than the transmission supports will lead to audible gear grinding noises and damage to the synchronizers. The same will apply to H-Shift vehicles - these don’t have classical buttons, but the time you need to physically move the lever is also measured and used.





[h3]NEW EXPERIMENTAL FEATURE: Virtual Reality[/h3]
VR fans - rejoice: version 0.30 includes an early experimental version of VR support!

Any VR headset that supports the OpenXR standard (that is to say, almost any VR headset) should be compatible with BeamNG. The current version of VR support includes the following: The ability to toggle VR on or off at any point, the ability to choose snap-turn or smooth-turn in-cockpit camera as well as walking mode, and interactive 3D cockpit switches, door handles etc. (experimental- requires a VR controller). A customizable option will allow your hands to reach faraway objects more easily.

The VR feature will also include stereoscopic and position-aware mirror reflections, directional 3D audio, instant 180º direction change in walking mode when using lookback, support for both regular HMDs and non-HMDs, as long as the hardware supports the OpenXR standard. To use Windows Mixed Reality headsets, you will need to set SteamVR as your default OpenXR runtime to bypass the missing Vulkan support in WMR drivers. Check the patch notes for more details!

As you might suspect - VR places considerable demands on your computer's resources. Anticipate substantial hardware requirements and consider scaling back on the graphics detail, amount of traffic, and other settings to ensure a smoother experience.

Please note that this is still very much work-in-progress, should you encounter any issues or if you have feedback or questions, we welcome you in this forum thread.

[h3]NEW: Blender JBeam Editor[/h3]
In addition to all of the above, we are also bringing you a Blender JBeam Editor! This new feature will allow modders to create JBeam parts from scratch, import existing parts, move, rename, add, and delete nodes, as well as export your changes directly to a JBeam file, with many more features planned.

Documentation for the plugin is already available here, and you can share your feedback in the dedicated forum thread.



[h3]Improvements and Fixes[/h3]
Gas Stations and Electric Charging Stations now work across all levels! These facilities will now only fill your vehicle’s tank with the types of fuel available at the facility, and we’ve also improved the marker look and interaction logic.

This is just a sampler of all the adjustments included in this update - we’ve also made tweaks to the Autobello Piccolina, Civetta Scintilla, the ETK-I series, the Gavril Bluebuck, Bruckell Moonhawk, Ibushu Pigeon, Soliad Lansdale, among many others.

In the props lineup, we’ve done some tweaking on the Gate and Suspension Bridge props, added several new road sign variants, and reworked square hay bales to allow stacking.

And last, but not least, we’re sure you’ve noticed that we have done a bit of housekeeping when it comes to the version numbers. To future-proof our versioning and reduce possible confusion, this version will be known as Version 0.30.0, and all future updates will follow the same naming scheme. Please note that these are incremental number increases, not decimals.

Of course, that’s not even close to being all we’re bringing you in our latest update - the full list includes improvements to Input and Force Feedback, Lua fixes and features, tweaking and optimization of the UI, game engine, and much much more. Check out the patch notes for more details!

To see the complete list of changes, check out our website!

Hotfix 0.29.1 Released

Greetings everyone,

We hope you've already had a chance to test drive the latest update!

Here's a quick heads-up that we’ve deployed a hotfix to tackle some of the reported issues. The complete changelog can be found below:

[expand]

[h3]Vehicles[/h3]
  • Autobello Piccolina
    • Fixed missed backfaces on the hood
  • Civetta Bolide
    • Removed leftover fender support mesh that was in roof spoiler jbeam
    • Made Boost gauges work with superchargers
    • Fixed a typo causing rear rear wheels to move to 0,0,0 position when middle suspension was removed and tuning settings applied
  • ETK 800-Series
    • Fixed WidebodyRear Right Door name missing space
  • Gavril D-Series
    • Fixed literally unplayable Rear LEft Door Detent
  • Ibishu Covet
    • Removed leftover placement meshes from .dae to fix potential overwriting issues and tiny spelling mistake on quarter panel
  • Soliad Lansdale
    • Fixed roofbar load collision fighting
    • Fixed engine pulley alignment
    • Removed 2.5 engine displacement badging from 2.2 configs
    • Fixed 3.8 SE AWD config being unable to change the color via vehicle selector
    • Fixed incorrectly named brown paint
    • Tweaked orbit camera position
    • Fixed Speedometer Readings
  • Soliad Wendover
    • Fixed light covers not being placed correctly
    • Fixed front lightbar panel (from Gambler 500 config) conflicting with roof lightbars
  • Common
    • Fixed typos on the #literllyunplyable race shifters for Pessima and Lansdale


[h3]Levels[/h3]
  • Derby Arenas
    • Fixed terrain spikes
  • East Coast, USA
    • Softened terrain near the watching tower
    • Fixed incorrect collision on the fence in town
    • Fixed position on several blocks
  • Gridmap v2
    • Fixed position on several blocks
  • Industrial Site
    • Fixed some decal coordinates
    • Fixed bad LoD on tall plants
  • Italy
    • Covered house entrance over roof
    • Fixed terrain spikes
    • Fixed wall not lining up
  • Johnson Valley
    • Fixed terrain spikes and bad bush placement
  • Utah, USA
    • Fixed grass popping on asphalt


[h3]Missions[/h3]
  • HooptieX Small Island - Increased goal times for all stars


[/expand]

As always, we appreciate your patience and thank you for bringing the bugs to our attention.

Should you encounter an issue, please let us know in the dedicated forum thread, and remember to double-check the Known Issues list before reporting!

Gambler 500 x BeamNG.drive - v0.29


As the summer heats up, it's time to rev your engines and gear up for this blistering content drop!

As many of you already know, we've joined forces with none other than the legendary Gambler 500 to bring you this uniquely-themed adrenaline-fueled adventure. Get ready to discover a collection of exclusive vehicle configurations, all primed and ready to tackle over 20 daring gameplay challenges. But that's not all; we're also bringing a brand new vehicle to your virtual garage. So let's unpack the details!

For those still unfamiliar, allow us to introduce Gambler 500. Far from a typical motorsports event, it's a one-of-a-kind, off-road, navigational adventure that puts the spotlight on budget-friendly, fun, and often outright extraordinary automotive creations. During the rally, participants are encouraged to leave the wilderness in better shape than when they found it by picking up trash along the route, reflecting a shared commitment to environmental stewardship.

Our collaboration with Gambler 500 has been an epic journey that we're incredibly proud of, and we are truly grateful for their help and inspiration along the way. If you're up for more Gambler 500 action, check out their website here.

[h3]NEW VEHICLE: Soliad Lansdale[/h3]
Welcome the latest addition to the BeamNG roster: the Soliad Lansdale. Built on an updated LeGran/Wendover platform and featuring tried-and-tested Bruckell powerplants enveloped in a smooth aerodynamic shell, the Lansdale will make your school-run journey that bit more efficient.

The Lansdale can be equipped with all-wheel drive, I4, V6, and V8 engines, and supports pre- and post-facelift bodywork with suitable factory, sport, and aftermarket variants for each. Even the European market isn't forgotten, with a handful of diesel-powered EUDM models. The van also features functional sliding doors, and brings a new set of wheels to the Soliad range.

From a stripped-back cargo mule to an overpowered super-van, from a glitzy 2000s tuner to a backwoods-built off-road beast, the Lansdale has something for everyone! Naturally, it’s also included in our new suite of “Gambler 500” configurations.

[previewyoutube][/previewyoutube]

[h3]Gambler Galore[/h3]
Of course this wouldn't be a true Gambler 500 experience without some appropriately rowdy machinery, so let's meet the contenders!

[previewyoutube][/previewyoutube]

Ibishu Pigeon - Poogeon
Who doesn't love a wilderness adventure with friends - fresh air, sizzling steaks, and refreshing drinks? Alas, when nature calls in a facility-deprived landscape, problems may soon arise... After ending up in a such predicament, the author of this creation has firmly pledged to never let it repeat! With a rear axle from a truck, a powerful welded bed and a technologically advanced snorkel, this little companion is able to get to any mission-critical location.

Civetta Bolide - Iron Owl
Once burnt to a crisp, this Bolide was taken apart and reconstructed into a 6-wheel engineering marvel. Fitted with a drivetrain from the Bruckell LeGran Campagne, it channels that power to the four rear wheels for a truly unique driving experience.

Autobello Piccolina - La Brutta Anatra
This "ugly duckling" with an Italian flair owes its existence to an antique dealer's resourcefulness and ingenuity. This unorthodox blend of salvaged Piccolina parts, a charming Italian bathtub, and agricultural rear wheels is mounted atop an extended suspension from a classic dragster. Talk about Italian practicality! Now, you can haul vast amounts of garbage and enjoy a bath with rubber ducks after a hard day's work!

Ibishu Covet - The Unstable
This daring abomination's story began with a rear-ended Covet that lay rotting in a farmer's front yard next to a broken tractor. Of course, the only reasonable next step would be to merge the two. The Unstable's drivetrain incorporates an assortment of PTO shafts and 90 angle gearboxes from some old mowers, and a 1.8 engine from a retired Pessima to give it a slight chance of climbing at least something.

Ibishu Covet - The Incapable
Constructed by a friend of the abovementioned farmer, this truck is designed to accompany the half-tractor on its Gambler adventures. Lacking a spare tractor, the creator of The Incapable opted to simply weld the back of a trailer to the Covet shell instead.

Gavril Grand Marshal - Grand Scavenger
When confronted with a pile of rusted pipes, beams, and chains, what's a gearhead to do? Surely, install all of it on a Gavril and let it gracefully rust together with the car. Enhanced with thick metal bumpers and a perfectly engineered snorkel, it's capable of tackling the toughest challenges.

Soliad Wendover - Croco
Surrounded by rumbling vehicles and debris, sometimes it's so refreshing to see something green, alive... with a pair of eyes, a tail and a huge jaw! Its teeth may made of rubber bands, but it's no laughing matter when it bites.

Soliad Lansdale - Landslide
When its engine blew, this van's owners got big dreams of transforming it into a high-roof off-road camper. While the vision was exciting, it's proven to be expensive. What was not expensive, however, is cutting the roof out, adding an upside-down boat for extra headroom, and installing big tires. With its modifications completed, this little camper can go pretty much anywhere now.

[h3]Missions[/h3]
Infusing the spirit of Gambler 500 events into our virtual world, we're adding a new mission type along with 25 new missions across several maps.

Through these missions you will embark on a journey to tidy up various landscapes, from forested areas and fields in East Coast, to beaches of Small Island, to the plains of Johnson Valley, and beyond. Each mission features a different vehicle, with its own driving behavior for you to master. But there's a catch - with more trash than your ride can handle, it's a race against the clock to scoop up as much as you can.

[previewyoutube][/previewyoutube]

We hope that the new content will fuel your adventures throughout the summer. Meanwhile, the team continues pushing the pedal to the metal behind the scenes to ensure that the next update includes several major improvements and new features. We will return with more news shortly. Join us for a post-launch AMA in the dedicated discussion thread.

To see the complete list of changes, check out the patch notes on our website!

Hotfix 0.28.2 Released

Hi everyone,

We've deployed another hotfix intended to resolve the issues reported after our latest major release. You can find the complete list of changes below:

[h3]Vehicles[/h3]
  • Civetta Scintilla
    • Updated the anniversary skin
    • Fixed triangle section breakgroup leak
  • Cherrier FCV
    • Fixed beam section breakGroupType 1 leak
  • FPU Wydra
    • Fixed beam section breakGroupType 1 leak
  • Gavril Roamer
    • Fixed beam section breakGroupType 1 leak
  • Hirochi SBR
    • Fixed beam section leaking breakGroup and breakGroupType
[h3]Levels[/h3]
  • East Coast, USA
    • Fixed bridge floating above supports
    • Fixed several terrain issues
  • Italy
    • Fixed floating trash bags
  • West Coast, USA
    • Fixed mission collision from fan palm
    • Fixed water tower collision
[h3]Missions[/h3]
  • Fixed typo & minor logic issues in AI Race mission type
  • Reverted player vehicle for Triple Threat Time Trial to ETK-K Kc6x 360
[h3]Input & Force Feedback[/h3]
  • Added control configurations for:
    • Fanatec ClubSport Pedals V1 via USB to PC
    • Fanatec ClubSport Pedals V2 via USB to PC
    • Fanatec ClubSport Pedals V3 via USB to PC
    • Fanatec CSL Elite Pedals LC via USB to PC
    • Fanatec CSL Pedals LCK (Load Cell Kit) via USB to PC
    • Fanatec CSL Elite Pedals V2 via USB to PC
    • Fanatec ClubSport Handbrake via ClubSport USB Adapter
    • Fanatec ClubSport Shifter via ClubSport USB Adapter
    • Fanatec CSL Pedals via ClubSport USB Adapter
    • Fanatec CSL Elite Pedals via ClubSport USB Adapter
    • Moza R5 steering wheel
    • Moza R16 steering wheel
    • Moza R21 steering wheel
    • Moza SR-P Pedals
    • Simucube 2 Pro steering wheel
    • Simucube 1 steering wheel
    • Simucube 2 Sport steering wheel
    • Simucube 2 Ultimate steering wheel
    • Simucube ActivePedal clutch/brake/throttle
  • Adapted the Moza Universal HUB controls for gear shifting. Please update your HUB to firmware v1.2.1.1 or later
[h3]Powertrain[/h3]
  • Fixed N2O not being used correctly when manually triggered
  • Fixed DCT not correctly displaying Park mode
[h3]UI[/h3]
  • Fixed inability to click the button to delete bindings (it was incorrectly greyed out sometimes)
[h3]Game Engine[/h3]
  • Fixed an issue where Borderless mode used resolutions greater than the current desktop resolution
[h3]AI & Traffic[/h3]
  • Fixed AI making frequent u-turns in some cases
[h3]Audio[/h3]
  • Increased volume on mid engine race Covet gear change
  • Fixed mid engine Covet turbo filtering in cabin view
  • Fixed mid engine Covet engine being forced panned to the front of the car in cabin view
  • Reduced high frequency EQ on aero in cabin view to cut down the distortion crackles, and better smoothed out the distortion effect
  • Fixed transmission whine filtering in cabin view not responding to cabinfiltercoef correctly
[h3]Cameras[/h3]
  • Fixed issue where the camera could have a wrong tilt after pressing F8
[h3]Render[/h3]
  • Fixed issue with motion blur in vehicle's props

Hotfix 0.28.1 Released

Greetings everyone,

We hope you've been enjoying our latest update so far!

We've investigated some of the reported issues and were able to identify their causes. So, today, we're rolling out a hotfix to tackle them, you will find a complete list of changes below.

As always, we're grateful for your patience and for bringing the bugs to our attention.

[h2]Vehicles[/h2]
  • Autobello Piccolina
    • Fixed gauge needles
    • Fixed autobello buggy 5 speed sequential transmission launch RPM being too high for stock engine
  • Bruckell Moonhawk
    • Reduced shifter knob distortion during shifting
  • ETK 800-Series
    • Fixed gauge needles
    • Made interior camera dependent on chosen seat
    • Fixed 856 TT sport config using wrong inner fenders
    • Re-adjusted door detents
    • Tweaked aerodynamics
    • Fixed wrong 310 HP diesel ECU naming
    • Tweaked AWD and differential behavior
  • ETK K-Series
    • GT-IV model now uses S gearbox mode by default
    • Re-adjusted aerodynamics
    • Fixed calibration of gauges and position of needles
    • Added missing widebody inner fenders
    • Fixed position of beamNavigator windshield accessory
    • Fixed automatic shifter animation
    • Fixed an issue with 310d config using wrong gauges
    • Fixed wrong 310 HP diesel ECU naming
    • Tweaked AWD and differential behavior
  • Gavril H-Series
    • Fixed automatic gauge needles
  • Gavril Roamer
    • Fixed beams braking when opening extended body rear doors
    • Fixed gauge needles
    • Fixed instability with the RoadSport bodykit
  • Ibishu Hopper
    • Fixed broken tube doors
  • Ibishu Miramar
    • Fixed steering wheel orientation
  • Soliad Wendover
    • Added turned off materials for gauges and screen

[h2]Levels[/h2]
  • Automation
    • Updated spawn previews to show new terrain colors
    • Fixed skewed textures and vertex color on windows of the main building
    • Improved dam LODs and added a door to dam bridge wall
    • Improved roughness details on test track surface
    • Fixed a hole in the small dam building mesh
    • Fixed sidewalk curbs
    • Fixed terrain spikes
    • Fixed z fighting on some decalroads
    • Fixed cabin entrance height
    • Fixed a hole in water and adjusted overall water color
    • Fixed the bridges mesh and barriers
    • Fixed mesh collision issues on dam and factory storage
    • Fixed the gap between dam gates and walls
    • Applied annotations to the whole map
    • Fixed tire marks width in dam zone
    • Fixed duplicated material m_concrete_plain in misc folder
    • Fixed console errors
  • East Coast, USA
    • Fixed spiky terrain
    • Fixed stretched parking line
    • Fixed floating guardrails
  • Italy
    • Deleted a lot of duplicated forest elements
    • Deleted several trees over the gas station

[h2]Missions[/h2]
  • Fixed UI layout not being editable in GarageToGarage Missions when competitive scenario conditions were disabled
  • Fixed missing obstacle in “Blocked Road” mission on Utah

[h2]UI[/h2]
  • Added a scrollbar and fixed display issues for the “List possibly broken mods” tool (available in the Mods menu)
  • Adjusted Vehicle Config → Parts menu visuals based on community feedback
  • Fixed the “List possibly broken mods” tool not immediately writing the full list of conflicting files to logs (it used to require closing the game, or waiting until an error was logged later)

[h2]AI & Traffic[/h2]
  • Fixed an issue where some traffic vehicles would exist but would not be visible
  • Fixed several traffic signals and intersections in West Coast USA
  • Reduced traffic spawning on dirt roads with low drivability

[h2]Script AI[/h2]
  • Fixed Start Delay feature

[h2]Input & Force Feedback[/h2]
  • Adjusted default Steering lock strength for all steering wheels down to 50%, to reduce oscillations at full lock

[h2]Game Engine[/h2]
  • Fixed an issue that caused some vehicle’s skins to break
  • Fixed spawning height of props that are partially in the ground like the bollard

[h2]Cameras[/h2]
  • Fixed wrong camera tilt that could happen after pressing F8

[h2]Audio[/h2]
  • Adjusted EQ/gain on ETK i6/v8 exhaust
  • Increased aero at high speed - removed clamp in sounds.lua, increased curve ranges and added distortion
  • Fixed incorrect cabin filter settings for D15-Pre-Runner, D15 Pre-Runner Extended Cab, D15 Rock Racer, and D35 SuperPig configs

[h2]World Editor[/h2]
  • Fixed some minor issues in the Traffic Signals Editor when selecting objects to use for signals
  • Fixed an issue with terrain painter undo function that would sometimes leave the old terrain