Hotfixes for v0.32 Released
Greetings everyone,
We've release a hotfix intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below:
[hr][/hr]
[h2]v0.32.1[/h2] (Apr/24, 2024)
[h2]Vehicles[/h2]
[h2]World Editor[/h2]
[h2]Render[/h2]
We've release a hotfix intended to address some of the reported issues after the release of version 0.32. You can find all the details in the changelog below:
[hr][/hr]
[h2]v0.32.1[/h2] (Apr/24, 2024)
[h2]Vehicles[/h2]
- Bruckell Bastion
- Fixed trunk not opening with Nomi wing
- Gavril D-Series
- Added log loads
- Gavril H-Series
- Fixed wrong rear load slot name on extended variant
- Added log loads
- Gavril T-Series
- Fixed cement mixer halogen light deformmaterial
- Hirochi Sunburst
- Revised steering geometry to avoid over centering effect when reversing at full lock
- Ibishu BX-Series
- Added “Drag” skin
- Updated “Drag (A)” config
- Added “Old Paint” skin
- Added “The Malodorous (M)” config
- Added bash bars and other derby parts
- Fixed wrong shifter on street tuned config
- Moved horn slot to dashboard to fix sound location conflict with shifter
- Fixed typo in radio blanking plate name
- Fixed no texture odometer on traffic variants
- Fixed coupe taillights having no collision triangles
- Fixed non-centered brake discs with drift suspension
- Fixed literally unplayable ™ bumper trim
- Trailers
- Frameless Dump Trailer
- Fixed typo in Dump Body Hydraulics part name
- Log Trailer
- Fixed typo in short trailer config description
- Frameless Dump Trailer
- Props
- Logs Prop
- Lowered minimum length allowed in Tuning menu
- Logs Prop
- Common
- Fixed some typos in description of BX-series
- Added explanation to drift config description about how the mirrored livery is intentional, reflecting (hah) the IRL japanese/drifting culture trend, rather than being a bug
- West Coast, USA
- Fixed collision issue in Logistic garage buidling
- Fixed collision on railway bridge
- Fixed glass material
- East Coast, USA
- Fixed tree eating car
- Small Island
- Fixed spiky terrain
- Common
- Fixed annotations on all maps
- Fixed an issue that prevented Steam username to be displayed on license plates
- Fixed mission markers showing sometimes even when the setting was disabled
- Increased the size of left panel in Garage
- Improved Options layout to support long titles from localisation
- Vehicle selector counter now respects Aux checkbox
- In old vehicle configuration Tuning, Live updates option now saves its state
- Icon color and size handling improvements
- New Vehicle Configuration UI
- Improved numerical order in dropdowns of Parts selector
- Implemented filtering on Save&Load when entering a name
- Fixed an error when switches being interactive when disabled
- Tuning now respects "hideInUI" parameter
- Live update option now saves its state in Parts selector and Tuning
- Parts selector UI improved
- Save&Load thumbnail checkbox now functional
- Dropdown built-in search now shows "not found" message
- Tuning now has everything sorted
- Crash Camera
- Fixed camera getting triggered by pooled inactive traffic vehicles
- Lowered cooldown between two triggers of the crash camera
- Fixed issue where changing the camera reset the cooldown
- Fixed broken interaction when recovering vehicle while the crash cam is active
- Fixed several minor localization issues
- Fixed tutorial out of bounds check not working properly in some cases
- You can now “give back” trailers when delivering them
- Improved delivery screens “locked” messages
- Fixed milestones breaking the game in some cases
- Improved Progress and Milestone pages visuals
- Career Branches Landing UI facelift
- Made branch skill cards look more clickable with mouse pointer
- Milestones screen adjustments
- Career Progress landing adjustments
- Focus and hover styles update for the career Branch Progress Landing
- Fixed wrong calculation for minimum respawn distance
- Small performance improvements
- Changed muffling values of new i4 1600 and 2000 to 0.33 from 0.25, and re-balanced volumes between the different RPM loops.
- Reduced volume of “low air pressure alarm”
[h2]World Editor[/h2]
- Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)
[previewyoutube][/previewyoutube]
[h2]Render[/h2]
- Fixed rare crash when using Vulkan renderer
- Improved behaviour of Vulkan renderer during OOM situations (out of memory)
- Fixed crash when using Vulkan renderer after minimize the game window
- Fixed triangle visualization breaking with “loose tires”