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BeamNG.drive News

Minor Update v0.20.1 Released



With today’s minor update we are resolving several issues related to the release of v0.20. We fixed game-breaking issues with Userfolder path that contain non-Latin characters, and made a number of improvements to vehicles, maps, UI, audio, and World Editor. As always, we would like to thank everyone for your feedback and reports!

[h2]Vehicles[/h2]
  • Gavril Bluebuck
    • Fixed many configs using white wall tires instead of the intended white stripe tires
  • Gavril D-Series
    • Fixed animated front universal joints on 3-link front suspension
    • Fixed roof marker light flares
    • Fixed missing side marker on Kentarch D30 configurations
    • Fixed position of roll bar lights when installed on an Extended Short Body
    • Fixed sport mufflers breaking on spawn when used with I6 and Diesel V8 engines
  • Gavril H-Series
    • Front universal joints on solid front axles are now animated
  • Gavril Roamer
    • Added tailgate light guards for facelift models
    • Fixed inverted normals on facelift bumper foglight frames
    • Fixed incorrect names of left tail light guards
    • Fixed custom two tone skin not covering all of the extended body roof
    • Fixed incorrect mufflers on LXT Roadsport
    • Fixed incorrect ECU/Intake on LXT35 Police Package
    • Fixed sport mufflers breaking on spawn when used with I6 and Diesel V8 engines
    • Fixed some description typos
    • Added Heavy Duty Torque Converter to Diesel V8 LXT35 configurations
  • Ibishu Hopper
    • Fixed instability when combining rock slider fender flares, rock sliders and certain door options
    • Fixed incorrect rear brake shoes on Trackday configuration
  • Ibishu Miramar
    • Fixed intake slot on 1.9L SOHC engine
    • Fixed incorrect width of 15x7 Okudai PR01 (Gray) wheels
    • Fixed missing intake on Miramar with 1.9 SOHC engine
  • Increased strength of 38 and 42 inch crawler tires

[h2]Levels[/h2]
  • Industrial
    • Fixed port crane open mesh issue and crane dimensions
    • Activated anisotropic on metal_grate texture
    • Fixed misaligned container on the crane
    • Fixed direction of the port crane and the container attached to it
    • Raised the lower area on the industrial drift area so the doors on the trailer can open fully
    • Fixed collisions of the power poles
    • Fixed misaligned fences
    • Adjusted AI roads on jump in coastal industrial area
    • Fixed BeamNG container text
    • Fixed river not extending all the way to the dam/gates
    • Fixed wrong paths on ferry materials
    • Fixed signs using metric (they now use imperial)
    • Fixed clipping Props through container
    • Fixed concrete texture - reduced resolution from 2k to 512
  • Derby Arenas
    • Fixed missing collisions
  • Italy
    • Fixed wrongly set nearClip value, helps with artifacts with far objects
    • Replaced waterfall meshes with actual rivers

[h2]Scenarios[/h2]
  • Fixed Rocky Starts "Delivery" Scenario missing the last Checkpoint
  • Rocky Starts "Gravity Race" now uses correct distance and has been rebalanced
  • Fixed "Big Air Vanster" not being completable
  • "Gravity Fuel" now uses the new Checkpoint markers and refuels faster

[h2]UI[/h2]
  • Fixed Photomode FOV lower limit not matching the actual lower limit of 10°
  • Fixed vehicle loading not updating the loading screen
  • Added ability to search for parts now including some simple query syntax and a history
  • Added 'Apply' button to the parts menu

[h2]Audio[/h2]
  • Increased volume of Covet Hatch turbos stage 1, 2 and 3
  • Reduced volume of semi rear suspension as short-term fix for volume issues
  • Fixed impact sounds not playing when volume impulse was higher than 1
  • Fixed Barstow playing incorrect supercharger bank (reported) and also Moonhawk
  • Fixed an issue where some specific vehicle supercharger pitch values go over our pitch limit
  • Fixed non finished brake squeal from playing in some situations

[h2]World Editor[/h2]
  • Fixed crash when deleting forest object
  • Fixed scenetree and inspector not showing up on the first editor start
  • Terrain Editor: Fixed terrain importer materials list
  • Asset Browser: fixed an error with files that have no filename extension
  • Road Editor: Fixed error when changing edit mode while editing a road
  • Scenetree: Added navigation toggle arrow buttons for opening folders

The 2020 Summer Release – BeamNG v0.20



Today we are happy to announce that v0.20 is live! This update brings a number of long-awaited improvements as well as some surprises that we hope you will enjoy. Let’s dive into the details!

Up first we have the final phase of the Gavril Roamer Remaster. The car received a major overhaul to bring it up to the latest quality standards – most textures along with several meshes were completely redone and interiors were renovated. In addition, we are introducing a new facelift version that comes complete with its own set of parts, like wheels, lights, body panels, and more! With Roamer’s renovations complete, we will begin work on these same final improvements for the D-Series and H-Series, expect more news with the later updates.

Major changes were implemented in the vehicle loading system, which significantly reduced loading and re-loading times.

In even more exciting news, this update brings the renovation of Industrial and Port maps. We’ve completely reworked and merged the two classics together. Now an even bigger and densely populated area, it includes new textures, props, and points of interest. For those of you who love a good challenge we are introducing a new unique playground – Containerland, where the fun cannot be contained!

World Editor 2.0 received further improvements along with a new theme, improved selection and preview options, and a polish pass on UI and Camera Path tool.

And lastly, as some of you were quick to figure out from one of our teasers, we are introducing water flow and river physics simulation. The system is still WIP, and the audio component will be released in the coming updates.

Highlights
  • Gavril Roamer Remaster
    [previewyoutube][/previewyoutube]
  • Industrial & Port Remaster
    [previewyoutube][/previewyoutube]

For the full changelog please visit our Dev Blog.

Minor Update - Game Loading Issues



We have been receiving an increased number of reports of game loading issues recently. While we are not yet sure of the exact causes of this problem, we identified that it is related to corrupt game settings.

When you try to launch the game either through the Launcher or directly via the .exe file, the game should load normally, but due to this issue, no game window is loaded while BeamNG process is shown in your Task Manager.

With this small update, we are deploying a solution to this problem.

If you still have trouble loading the game after this update, please make sure to Clear Cache and Verify Integrity of Game Files first, and if nothing helps - contact us.

Minor Update v0.19.4 Released



Today's minor update brings a few more small fixes to traffic, game engine, and vehicles.

[h2]Vehicles [/h2]
  • Gavril D-Series: Fixed typo in 'Pig' configuration
  • Ibishu Pessima (1996 - 2000): Adjusted spotlight properties to match other vehicles

[h2]Art[/h2]
  • Fixed missing textures in checkpoints

[h2]Traffic[/h2]
  • Fixed traffic emergency siren awareness

[h2]Game Engine[/h2]
  • Fixed missing config/vehicles/scenarios/levels being displayed in game (fix enumeration of files in some zips)

[h2]Mod Manager[/h2]
  • Fixed duplication detection
  • Fixed deletion of duplicated mods
  • Fixed deletion of mounted mods

[h2]World Editor [/h2]
  • Fixed an invalid road decal name that was causing issues

Minor Update v0.19.3 Released



Today’s minor update brings several fixes to the physics engine and vehicles, and two brand new Time Trials for the East Coast map. We are grateful for everyone's feedback and support!
[h2]Vehicles[/h2]
  • Gavril D-Series
    • Adjusted Rusty skin to better fit the updated skin UV. This skin is currently a placeholder and will be replaced eventually.
    • Fixed dually fender flare collision issue
    • Fixed typo in D10 bed cap glass part name
    • Fixed typo in Custom Classic configuration description
    • Added locking differentials and heavy-duty brakes to the D10 Zeta configurations
  • Gavril Roamer
    • Added center stoplight for barn doors
    • Tweaked shape of front wheel arches
    • Fixed incorrect transmission designations for LXT-35 configurations
  • Burnside Special
    • Fixed selected color not properly applying when spawning V8 manual configuration
  • Ibishu 200BX
    • Fixed sport intake not correctly modifying engine torque
  • Ibishu Hopper
    • Fixed exhaust sound remaining muffled when the exhaust is detached
  • Hirochi Sunburst
    • Fixed collision issue with window frames
  • Autobello Piccolina
    • Added transmission designation to Tricolore configuration name
  • Ibishu Pigeon
    • Fixed collision issue with tailgate
    • Added rear suspension hard limiters to reduce wheels clipping through arches
    • Strengthened axle anti-wrap effect of leaf springs to allow for harder launches without breaking the driveshaft
  • Common
    • Fixed instability in 15x7 rally wheels causing them to break off when steering
    • Fixed 15x10 Sport Front Tires being invisible and having an incorrect part name
  • Temporary fix for Barstow and Moonhawk 'Old Paint' skins
  • Fixed old lightbar having inverted deformgroups
  • Fixed some typos in the D-Series configurations
  • Fixed Italian (modern and old) license plate specular using default font instead of right one

[h2]Levels[/h2]
  • East Coast USA
    • Added 2 new Time Trials: 'Sawmill Long' and 'Sawmill Short'
    • Changed start time of day to morning
  • Organized common art folder, moved races assets into a separate folder, removed some duplicates

[h2]Scenarios[/h2]
  • Fixed vehicle spawning partially inside a rock in Senseless Destruction's "Bridge" scenario

[h2]UI[/h2]
  • Updated locales

[h2]Physics[/h2]
  • Another fix for game crashes when resetting a burning vehicleUpdated locales

[h2]World Editor[/h2]
  • Improvements to PathCam Tool interface, added button to set the camera FoV from a marker
  • Improvements to ScriptAI Manager columns, adjusted size of buttons