1. BeamNG.drive
  2. News

BeamNG.drive News

First hotfix for 0.17 released




This is the first hotfix release for BeamNG.drive version 0.17. In this release we are fixing an issue affecting mod installations and game crashes occuring on Windows 7 and 8. We are also resolving some graphical issues with vehicle models and environment assets as well as some bugs with AI behaviour. Work on fixing other reported issues is continuing and we expect to have another hotfix ready for release later in the week. In the meantime please keep reporting issues you encounter through the forums. Your feedback and comments are greatly appreciated.

Please visit the devblog for the full changelog, here:
https://blog.beamng.com/first-hotfix-for-0-17-released/

Buckle up, heavy traffic ahead: Update 0.17 released



Hello everyone!

The new update is out! It's been a huge collaborative effort, but we're very happy with the results, and we hope you enjoy 0.17.

The 1963 Gavril Bluebuck joins our growing, diversifying list of vehicles including 33 variants to drive and customize, along with a wealth of mod parts and our first-ever hydraulic suspension. In addition, we have extensively improved the deformation behavior of most of the vehicles in the game. You'll be able to enjoy the improved deformation more easily than ever, with seamless dynamic traffic now just a click away in the radial menu. There is also now a drag minigame at the West Coast drag strip, and the AI might just give you a run for your money ;)

In addition to vehicle-related work, we have spent a significant amount of time and effort overhauling our older levels to bring them up to the standard we've established with the newer ones. East Coast, Hirochi Raceway, and the Derby map have received extensive overhauls to improve visual quality, gameplay, and performance.

We are also proud to have achieved some serious performance improvements on both the CPU and GPU side, massively optimizing vehicle rendering and significantly improving level rendering.

Highlights
  • New vehicle: Gavril Bluebuck
    https://www.youtube.com/watch?v=JboQMg982Xk

  • Level Improvements: East Coast USA, Hirochi Raceway and Derby
    https://www.youtube.com/watch?v=5V_Rds7Mcjc

  • Traffic and AI improvements
    https://www.youtube.com/watch?v=PAzk5HHVp7M

  • Drag Race at West Coast USA
    https://www.youtube.com/watch?v=tdtdZ4kuUUk

  • Optimized vehicle rendering: up to 2.5x faster for CPU and up to 10x faster for GPU. Level rendering is up to 1.3x faster



But wait, there's more...

In this update, you'll also find some very experimental features:
  • FlowGraph Editor: allows to create gameplay without needing to know LUA or any programming language: just clicking and dragging 'flowgraph nodes'. The basics work, but you will find rough edges here and there. Don't be afraid to report them!
  • World Editor 2.0: is the future substitute of the already aged World Editor, which can sometimes be quite difficult to use; we are aware of this, and we want to make modders life less frustrating and allow for faster work, so this is our response.

We've decided to release both in a very early state, still lacking features and stability, and likely to change in the near future and break compatibility with your recent creations (although we try not to). But they are complex enough that they warrant an early release, to gather feedback as soon as possible, even if the experience is still far from optimal. If you feel like experimenting, and don't mind all the possible issues, then go on, give them a try, and let us know what you think!


And more, and more...

This is only a selection of the changes included in BeamNG.drive v0.17. Please visit the devblog for the full changelog, here:

http://blog.beamng.com/buckle-up-heavy-traffic-ahead-update-0-17-released/


Greetings from the BeamNG team.

Enjoy!

Teaser video - New car: Gavril Bluebuck

Presenting a new car that will be added in the upcoming BeamNG.drive update v0.17:

The 60's Gavril Bluebuck!

With tons of variants, including many regular street versions, stock car racing, low rider with working hydraulics, drag racer... you name it!

https://www.youtube.com/watch?v=JboQMg982Xk

Coming soon.

Teaser video - Remastered and Improved Levels

We're working hard to remaster several levels: our next update will feature massive improvements in "East Coast USA", "Hirochi Raceway" and "Derby" maps.

Here's a video preview of some of the changes you will find :)

https://www.youtube.com/watch?v=5V_Rds7Mcjc

Coming soon to version 0.17!

Second hotfix for 0.16 released



With today's hotfix we are releasing a number of bugfixes and optimisations. We are continuing to work on resolving the UI issues encountered by a small subset of players. These are proving tricky to pin down and in some cases our analysis has revealed that the issues actually lie outside of BeamNG.drive, requiring third parties to deploy fixes. In such cases we are looking into workarounds as much as possible.

Vehicles
  • Increased differential output speed limits and allowed override in jbeam
  • Fixed jumpy behavior from torque converters when rock crawling or rolling backwards
  • Fixed Covet having incorrectly named differential parts
  • Fixed Barstow front wheels clipping into hub
  • Fixed electric batteries being able to massively overcharge
  • Fixed: Burnside front left door glass using "chopped" door node positions


Mod Repository
  • Added missing list to mod repository to not download missing mods on update all
  • Added download all missing mods button to mod repository


Cameras
  • Fixed Semi hood camera moving around too much


Audio
  • Fixed Engine Audio debug app breaking on cars with old V8 sounds


Art
  • Fixed wrong ordering during render of decal roads
  • Fixed missing woodcrate and woodplanks


UI
  • Fixed UI process when run in software mode
  • Improved logging of UI processes for better diagnostics
  • Fixed outgauge coolant temperature using the wrong unit



An up to date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here. Instructions on how to update the game here.