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BeamNG.drive News

Second hotfix for 0.15



Second round of fixes and improvements.

Improvements
  • Added new binding "Reset all vehicles" to quickly reset all spawned cars using Shift+R
  • Interior skins changed for Autobello Piccolina 110b and Carabinieri
  • Improved reverse gear logic of scriptAI
  • Improved steering positioning of scriptAI when driving on heavily cambered roads
  • Reduced peak and runtime memory usage of Static Collision subsystem
  • Reduced default depth of dirt_loose_dusty groundmodel
  • Reduced piano destruction sound volume


Bugfixes
  • Fixed floating camera on missing default vehicle
  • Fixed lighting issues when Lowest graphic settings is used
  • Fixed materials UV animation on Material editor
  • Fixed crash on imposter generation
  • Fixed render using instancing when materials use dynamic cubemap
  • Fixed ability to repair cars during competitive scenarios through the "Reload all vehicles" binding
  • Fixed duplicate "Reload vehicle" binding name in UI (was really "Reload all vehicles") and added a default Ctrl+Shift+R binding for it
  • Fixed wrong turn signals for Autobello Piccolina 130a
  • Autobello Piccolina: Fixed turbocharger turbine direction, lights falling off when spare tire falls off, wheels breaking off at max offset, steering limiters inhibiting steering (off-road steering)
  • Fixed reset and recovery lag while using vehicles with a navigator display
  • Fixed Moonhawk drift steering breaking at full lock
  • Fixed some small issues with Roamer off road roofrack
  • Fixed 'Through the center' time trial rolling start spawning car underground
  • Fixed gate prop not spawning correct configurations
  • Fixed Barstow 'Old Paint' skin not displaying correctly
  • Reverted change to mud and sand groundmodel default depths
  • Fixed game crashes and loss of force feedback with various Thrustmaster wheels, as well as potential issues with many other force feedback devices
  • Fixed log spam when encountering certain problems with force feedback system
  • Fixed rare possibility of log file corruption
  • Slightly improved force feedback 'Auto' update rate detection
  • Improved handling of force feedback devices when they are unplugged
  • Fixed harmless error logs when force feedback devices are connected before running BeamNG.drive
  • Fixed some cases where force feedback would be disabled or routed to an incorrect device while multiseat is enabled


An up to date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here Instructions on how to update the game here.

Hotfix for version 0.15



We identified and fixed some serious crashes and problems within hours of the release.

Happy holidays from the whole team!

Improvements
  • Replaced old performance graph by new imgui-based performance graph (in scenario mode)
  • Audio: Changed loading type of water assets for Italy to improve performance
  • scriptAI: Improved user interface and fixed performance problems


Bugfixes
  • Fixed crashes when running 32 Bit (x86) version
  • Fixed license plate always defaulting back to old text generation
  • Fixed old Italian plate breaking text when trying to parse something else than valid plate (Eg: nicknames with numbers)
  • Fixed missing bumpers for Autobello 110B version
  • Fixed tailgate grill normals issue
  • Fixed hydros deforming other parts of the car when their movement is nearby the natural frequency of the other parts. This happened at low FPS and inside a certain movement speed zone
  • Fixed wheel force feedback being disabled when scriptAI is recording
  • Fixed scriptAI not setting arcade gearbox mode when following a recording
  • Fixed scriptAI not preserving initial direction when looping
  • Fixed crash on static render manager when shapes don't have any LOD
  • Fixed PointLight shadows
  • Fixed crash when opening a replay before having loaded any map first
  • Fixed watercooled engine thermals not cooled down by water
  • Fixed wrong information showed for the Etk 854tx (A)
  • Fixed scenario logic breaking after trying to reset a paused scenario

A Small Car on a Big Map - Version 0.15 released



Good news, everyone!

You have all been very patient, and the wait is finally over: today we're releasing the new update, which includes some hotly anticipated features, including:

  • A new vehicle: Autobello Piccolina
    https://www.youtube.com/watch?v=YhO1aVOrWbk

  • A new map: Italy
    https://www.youtube.com/watch?v=8h0bknQFA5s

  • Important graphics and physics optimizations, along with our usual stack of improvements and fixes.


Full changelog (with lots more media) in our blog:
https://blog.beamng.com/a-small-car-on-a-big-map-version-0-15-released/
(it's too big to put here completely)

Autobello Piccolina Trailer

https://www.youtube.com/watch?v=YhO1aVOrWbk

Coming soon! :)

Italy Trailer

https://www.youtube.com/watch?v=8h0bknQFA5s

Coming soon! :)