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BeamNG.drive News

Hotfix for version 0.15



We identified and fixed some serious crashes and problems within hours of the release.

Happy holidays from the whole team!

Improvements
  • Replaced old performance graph by new imgui-based performance graph (in scenario mode)
  • Audio: Changed loading type of water assets for Italy to improve performance
  • scriptAI: Improved user interface and fixed performance problems


Bugfixes
  • Fixed crashes when running 32 Bit (x86) version
  • Fixed license plate always defaulting back to old text generation
  • Fixed old Italian plate breaking text when trying to parse something else than valid plate (Eg: nicknames with numbers)
  • Fixed missing bumpers for Autobello 110B version
  • Fixed tailgate grill normals issue
  • Fixed hydros deforming other parts of the car when their movement is nearby the natural frequency of the other parts. This happened at low FPS and inside a certain movement speed zone
  • Fixed wheel force feedback being disabled when scriptAI is recording
  • Fixed scriptAI not setting arcade gearbox mode when following a recording
  • Fixed scriptAI not preserving initial direction when looping
  • Fixed crash on static render manager when shapes don't have any LOD
  • Fixed PointLight shadows
  • Fixed crash when opening a replay before having loaded any map first
  • Fixed watercooled engine thermals not cooled down by water
  • Fixed wrong information showed for the Etk 854tx (A)
  • Fixed scenario logic breaking after trying to reset a paused scenario

A Small Car on a Big Map - Version 0.15 released



Good news, everyone!

You have all been very patient, and the wait is finally over: today we're releasing the new update, which includes some hotly anticipated features, including:

  • A new vehicle: Autobello Piccolina
    https://www.youtube.com/watch?v=YhO1aVOrWbk

  • A new map: Italy
    https://www.youtube.com/watch?v=8h0bknQFA5s

  • Important graphics and physics optimizations, along with our usual stack of improvements and fixes.


Full changelog (with lots more media) in our blog:
https://blog.beamng.com/a-small-car-on-a-big-map-version-0-15-released/
(it's too big to put here completely)

Autobello Piccolina Trailer

https://www.youtube.com/watch?v=YhO1aVOrWbk

Coming soon! :)

Italy Trailer

https://www.youtube.com/watch?v=8h0bknQFA5s

Coming soon! :)

Third hotfix for 0.14 released



This third hotfix for BeamNG.drive version 0.14 fixes some important crashes and more.

General
  • Fixed crash when online features are enabled. Thanks to Rewzu for the help in tracking down the cause of this problem :)
  • Repository settings "Auto update" disabled by default


Content
  • Brought back 'Hard Parking' scenario


Editor
  • Fixed crash when deleting decal roads
  • Fixed crash when editing terrain in editor
  • Fixed forest editor not deleting objects of a type after all have been deleted


UI
  • Fixed automation vehicles not being selectable in quickrace menu


Vehicles
  • Fixed Sunburst steering breaking at high speeds and full lock
  • Fixed instability of ETK KC6T with Hirochi wheels


Camera
  • Fixed 'External' camera glitches when driving faster than 210mph and then switching camera
  • Fixed duplicate cameras when clicking too quickly in Options > Camera ordering buttons
  • Fixed 'Driver' camera behaving incorrectly on LHD vehicles after having driven a RHD vehicle


Track Builder
  • Fixed Track Builder obstacle placement
  • Fixed Track Builder not working in reverse (Time Trials/Light Runner)


An up to date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.

Instructions on how to update the game here.