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Hotfix 0.29.1 Released

Greetings everyone,

We hope you've already had a chance to test drive the latest update!

Here's a quick heads-up that we’ve deployed a hotfix to tackle some of the reported issues. The complete changelog can be found below:

[expand]

[h3]Vehicles[/h3]
  • Autobello Piccolina
    • Fixed missed backfaces on the hood
  • Civetta Bolide
    • Removed leftover fender support mesh that was in roof spoiler jbeam
    • Made Boost gauges work with superchargers
    • Fixed a typo causing rear rear wheels to move to 0,0,0 position when middle suspension was removed and tuning settings applied
  • ETK 800-Series
    • Fixed WidebodyRear Right Door name missing space
  • Gavril D-Series
    • Fixed literally unplayable Rear LEft Door Detent
  • Ibishu Covet
    • Removed leftover placement meshes from .dae to fix potential overwriting issues and tiny spelling mistake on quarter panel
  • Soliad Lansdale
    • Fixed roofbar load collision fighting
    • Fixed engine pulley alignment
    • Removed 2.5 engine displacement badging from 2.2 configs
    • Fixed 3.8 SE AWD config being unable to change the color via vehicle selector
    • Fixed incorrectly named brown paint
    • Tweaked orbit camera position
    • Fixed Speedometer Readings
  • Soliad Wendover
    • Fixed light covers not being placed correctly
    • Fixed front lightbar panel (from Gambler 500 config) conflicting with roof lightbars
  • Common
    • Fixed typos on the #literllyunplyable race shifters for Pessima and Lansdale


[h3]Levels[/h3]
  • Derby Arenas
    • Fixed terrain spikes
  • East Coast, USA
    • Softened terrain near the watching tower
    • Fixed incorrect collision on the fence in town
    • Fixed position on several blocks
  • Gridmap v2
    • Fixed position on several blocks
  • Industrial Site
    • Fixed some decal coordinates
    • Fixed bad LoD on tall plants
  • Italy
    • Covered house entrance over roof
    • Fixed terrain spikes
    • Fixed wall not lining up
  • Johnson Valley
    • Fixed terrain spikes and bad bush placement
  • Utah, USA
    • Fixed grass popping on asphalt


[h3]Missions[/h3]
  • HooptieX Small Island - Increased goal times for all stars


[/expand]

As always, we appreciate your patience and thank you for bringing the bugs to our attention.

Should you encounter an issue, please let us know in the dedicated forum thread, and remember to double-check the Known Issues list before reporting!

Gambler 500 x BeamNG.drive - v0.29


As the summer heats up, it's time to rev your engines and gear up for this blistering content drop!

As many of you already know, we've joined forces with none other than the legendary Gambler 500 to bring you this uniquely-themed adrenaline-fueled adventure. Get ready to discover a collection of exclusive vehicle configurations, all primed and ready to tackle over 20 daring gameplay challenges. But that's not all; we're also bringing a brand new vehicle to your virtual garage. So let's unpack the details!

For those still unfamiliar, allow us to introduce Gambler 500. Far from a typical motorsports event, it's a one-of-a-kind, off-road, navigational adventure that puts the spotlight on budget-friendly, fun, and often outright extraordinary automotive creations. During the rally, participants are encouraged to leave the wilderness in better shape than when they found it by picking up trash along the route, reflecting a shared commitment to environmental stewardship.

Our collaboration with Gambler 500 has been an epic journey that we're incredibly proud of, and we are truly grateful for their help and inspiration along the way. If you're up for more Gambler 500 action, check out their website here.

[h3]NEW VEHICLE: Soliad Lansdale[/h3]
Welcome the latest addition to the BeamNG roster: the Soliad Lansdale. Built on an updated LeGran/Wendover platform and featuring tried-and-tested Bruckell powerplants enveloped in a smooth aerodynamic shell, the Lansdale will make your school-run journey that bit more efficient.

The Lansdale can be equipped with all-wheel drive, I4, V6, and V8 engines, and supports pre- and post-facelift bodywork with suitable factory, sport, and aftermarket variants for each. Even the European market isn't forgotten, with a handful of diesel-powered EUDM models. The van also features functional sliding doors, and brings a new set of wheels to the Soliad range.

From a stripped-back cargo mule to an overpowered super-van, from a glitzy 2000s tuner to a backwoods-built off-road beast, the Lansdale has something for everyone! Naturally, it’s also included in our new suite of “Gambler 500” configurations.

[previewyoutube][/previewyoutube]

[h3]Gambler Galore[/h3]
Of course this wouldn't be a true Gambler 500 experience without some appropriately rowdy machinery, so let's meet the contenders!

[previewyoutube][/previewyoutube]

Ibishu Pigeon - Poogeon
Who doesn't love a wilderness adventure with friends - fresh air, sizzling steaks, and refreshing drinks? Alas, when nature calls in a facility-deprived landscape, problems may soon arise... After ending up in a such predicament, the author of this creation has firmly pledged to never let it repeat! With a rear axle from a truck, a powerful welded bed and a technologically advanced snorkel, this little companion is able to get to any mission-critical location.

Civetta Bolide - Iron Owl
Once burnt to a crisp, this Bolide was taken apart and reconstructed into a 6-wheel engineering marvel. Fitted with a drivetrain from the Bruckell LeGran Campagne, it channels that power to the four rear wheels for a truly unique driving experience.

Autobello Piccolina - La Brutta Anatra
This "ugly duckling" with an Italian flair owes its existence to an antique dealer's resourcefulness and ingenuity. This unorthodox blend of salvaged Piccolina parts, a charming Italian bathtub, and agricultural rear wheels is mounted atop an extended suspension from a classic dragster. Talk about Italian practicality! Now, you can haul vast amounts of garbage and enjoy a bath with rubber ducks after a hard day's work!

Ibishu Covet - The Unstable
This daring abomination's story began with a rear-ended Covet that lay rotting in a farmer's front yard next to a broken tractor. Of course, the only reasonable next step would be to merge the two. The Unstable's drivetrain incorporates an assortment of PTO shafts and 90 angle gearboxes from some old mowers, and a 1.8 engine from a retired Pessima to give it a slight chance of climbing at least something.

Ibishu Covet - The Incapable
Constructed by a friend of the abovementioned farmer, this truck is designed to accompany the half-tractor on its Gambler adventures. Lacking a spare tractor, the creator of The Incapable opted to simply weld the back of a trailer to the Covet shell instead.

Gavril Grand Marshal - Grand Scavenger
When confronted with a pile of rusted pipes, beams, and chains, what's a gearhead to do? Surely, install all of it on a Gavril and let it gracefully rust together with the car. Enhanced with thick metal bumpers and a perfectly engineered snorkel, it's capable of tackling the toughest challenges.

Soliad Wendover - Croco
Surrounded by rumbling vehicles and debris, sometimes it's so refreshing to see something green, alive... with a pair of eyes, a tail and a huge jaw! Its teeth may made of rubber bands, but it's no laughing matter when it bites.

Soliad Lansdale - Landslide
When its engine blew, this van's owners got big dreams of transforming it into a high-roof off-road camper. While the vision was exciting, it's proven to be expensive. What was not expensive, however, is cutting the roof out, adding an upside-down boat for extra headroom, and installing big tires. With its modifications completed, this little camper can go pretty much anywhere now.

[h3]Missions[/h3]
Infusing the spirit of Gambler 500 events into our virtual world, we're adding a new mission type along with 25 new missions across several maps.

Through these missions you will embark on a journey to tidy up various landscapes, from forested areas and fields in East Coast, to beaches of Small Island, to the plains of Johnson Valley, and beyond. Each mission features a different vehicle, with its own driving behavior for you to master. But there's a catch - with more trash than your ride can handle, it's a race against the clock to scoop up as much as you can.

[previewyoutube][/previewyoutube]

We hope that the new content will fuel your adventures throughout the summer. Meanwhile, the team continues pushing the pedal to the metal behind the scenes to ensure that the next update includes several major improvements and new features. We will return with more news shortly. Join us for a post-launch AMA in the dedicated discussion thread.

To see the complete list of changes, check out the patch notes on our website!

Hotfix 0.28.2 Released

Hi everyone,

We've deployed another hotfix intended to resolve the issues reported after our latest major release. You can find the complete list of changes below:

[h3]Vehicles[/h3]
  • Civetta Scintilla
    • Updated the anniversary skin
    • Fixed triangle section breakgroup leak
  • Cherrier FCV
    • Fixed beam section breakGroupType 1 leak
  • FPU Wydra
    • Fixed beam section breakGroupType 1 leak
  • Gavril Roamer
    • Fixed beam section breakGroupType 1 leak
  • Hirochi SBR
    • Fixed beam section leaking breakGroup and breakGroupType
[h3]Levels[/h3]
  • East Coast, USA
    • Fixed bridge floating above supports
    • Fixed several terrain issues
  • Italy
    • Fixed floating trash bags
  • West Coast, USA
    • Fixed mission collision from fan palm
    • Fixed water tower collision
[h3]Missions[/h3]
  • Fixed typo & minor logic issues in AI Race mission type
  • Reverted player vehicle for Triple Threat Time Trial to ETK-K Kc6x 360
[h3]Input & Force Feedback[/h3]
  • Added control configurations for:
    • Fanatec ClubSport Pedals V1 via USB to PC
    • Fanatec ClubSport Pedals V2 via USB to PC
    • Fanatec ClubSport Pedals V3 via USB to PC
    • Fanatec CSL Elite Pedals LC via USB to PC
    • Fanatec CSL Pedals LCK (Load Cell Kit) via USB to PC
    • Fanatec CSL Elite Pedals V2 via USB to PC
    • Fanatec ClubSport Handbrake via ClubSport USB Adapter
    • Fanatec ClubSport Shifter via ClubSport USB Adapter
    • Fanatec CSL Pedals via ClubSport USB Adapter
    • Fanatec CSL Elite Pedals via ClubSport USB Adapter
    • Moza R5 steering wheel
    • Moza R16 steering wheel
    • Moza R21 steering wheel
    • Moza SR-P Pedals
    • Simucube 2 Pro steering wheel
    • Simucube 1 steering wheel
    • Simucube 2 Sport steering wheel
    • Simucube 2 Ultimate steering wheel
    • Simucube ActivePedal clutch/brake/throttle
  • Adapted the Moza Universal HUB controls for gear shifting. Please update your HUB to firmware v1.2.1.1 or later
[h3]Powertrain[/h3]
  • Fixed N2O not being used correctly when manually triggered
  • Fixed DCT not correctly displaying Park mode
[h3]UI[/h3]
  • Fixed inability to click the button to delete bindings (it was incorrectly greyed out sometimes)
[h3]Game Engine[/h3]
  • Fixed an issue where Borderless mode used resolutions greater than the current desktop resolution
[h3]AI & Traffic[/h3]
  • Fixed AI making frequent u-turns in some cases
[h3]Audio[/h3]
  • Increased volume on mid engine race Covet gear change
  • Fixed mid engine Covet turbo filtering in cabin view
  • Fixed mid engine Covet engine being forced panned to the front of the car in cabin view
  • Reduced high frequency EQ on aero in cabin view to cut down the distortion crackles, and better smoothed out the distortion effect
  • Fixed transmission whine filtering in cabin view not responding to cabinfiltercoef correctly
[h3]Cameras[/h3]
  • Fixed issue where the camera could have a wrong tilt after pressing F8
[h3]Render[/h3]
  • Fixed issue with motion blur in vehicle's props

Hotfix 0.28.1 Released

Greetings everyone,

We hope you've been enjoying our latest update so far!

We've investigated some of the reported issues and were able to identify their causes. So, today, we're rolling out a hotfix to tackle them, you will find a complete list of changes below.

As always, we're grateful for your patience and for bringing the bugs to our attention.

[h2]Vehicles[/h2]
  • Autobello Piccolina
    • Fixed gauge needles
    • Fixed autobello buggy 5 speed sequential transmission launch RPM being too high for stock engine
  • Bruckell Moonhawk
    • Reduced shifter knob distortion during shifting
  • ETK 800-Series
    • Fixed gauge needles
    • Made interior camera dependent on chosen seat
    • Fixed 856 TT sport config using wrong inner fenders
    • Re-adjusted door detents
    • Tweaked aerodynamics
    • Fixed wrong 310 HP diesel ECU naming
    • Tweaked AWD and differential behavior
  • ETK K-Series
    • GT-IV model now uses S gearbox mode by default
    • Re-adjusted aerodynamics
    • Fixed calibration of gauges and position of needles
    • Added missing widebody inner fenders
    • Fixed position of beamNavigator windshield accessory
    • Fixed automatic shifter animation
    • Fixed an issue with 310d config using wrong gauges
    • Fixed wrong 310 HP diesel ECU naming
    • Tweaked AWD and differential behavior
  • Gavril H-Series
    • Fixed automatic gauge needles
  • Gavril Roamer
    • Fixed beams braking when opening extended body rear doors
    • Fixed gauge needles
    • Fixed instability with the RoadSport bodykit
  • Ibishu Hopper
    • Fixed broken tube doors
  • Ibishu Miramar
    • Fixed steering wheel orientation
  • Soliad Wendover
    • Added turned off materials for gauges and screen

[h2]Levels[/h2]
  • Automation
    • Updated spawn previews to show new terrain colors
    • Fixed skewed textures and vertex color on windows of the main building
    • Improved dam LODs and added a door to dam bridge wall
    • Improved roughness details on test track surface
    • Fixed a hole in the small dam building mesh
    • Fixed sidewalk curbs
    • Fixed terrain spikes
    • Fixed z fighting on some decalroads
    • Fixed cabin entrance height
    • Fixed a hole in water and adjusted overall water color
    • Fixed the bridges mesh and barriers
    • Fixed mesh collision issues on dam and factory storage
    • Fixed the gap between dam gates and walls
    • Applied annotations to the whole map
    • Fixed tire marks width in dam zone
    • Fixed duplicated material m_concrete_plain in misc folder
    • Fixed console errors
  • East Coast, USA
    • Fixed spiky terrain
    • Fixed stretched parking line
    • Fixed floating guardrails
  • Italy
    • Deleted a lot of duplicated forest elements
    • Deleted several trees over the gas station

[h2]Missions[/h2]
  • Fixed UI layout not being editable in GarageToGarage Missions when competitive scenario conditions were disabled
  • Fixed missing obstacle in “Blocked Road” mission on Utah

[h2]UI[/h2]
  • Added a scrollbar and fixed display issues for the “List possibly broken mods” tool (available in the Mods menu)
  • Adjusted Vehicle Config → Parts menu visuals based on community feedback
  • Fixed the “List possibly broken mods” tool not immediately writing the full list of conflicting files to logs (it used to require closing the game, or waiting until an error was logged later)

[h2]AI & Traffic[/h2]
  • Fixed an issue where some traffic vehicles would exist but would not be visible
  • Fixed several traffic signals and intersections in West Coast USA
  • Reduced traffic spawning on dirt roads with low drivability

[h2]Script AI[/h2]
  • Fixed Start Delay feature

[h2]Input & Force Feedback[/h2]
  • Adjusted default Steering lock strength for all steering wheels down to 50%, to reduce oscillations at full lock

[h2]Game Engine[/h2]
  • Fixed an issue that caused some vehicle’s skins to break
  • Fixed spawning height of props that are partially in the ground like the bollard

[h2]Cameras[/h2]
  • Fixed wrong camera tilt that could happen after pressing F8

[h2]Audio[/h2]
  • Adjusted EQ/gain on ETK i6/v8 exhaust
  • Increased aero at high speed - removed clamp in sounds.lua, increased curve ranges and added distortion
  • Fixed incorrect cabin filter settings for D15-Pre-Runner, D15 Pre-Runner Extended Cab, D15 Rock Racer, and D35 SuperPig configs

[h2]World Editor[/h2]
  • Fixed some minor issues in the Traffic Signals Editor when selecting objects to use for signals
  • Fixed an issue with terrain painter undo function that would sometimes leave the old terrain

Spring Renovations - BeamNG.drive v0.28

Spring has sprung, the birds are singing, the bees are buzzing, and we've been buzzing with excitement to finally show you what we've been up to the past several months. So buckle up and don't forget your sunglasses 'cause it's gonna be blooming bright over here!

[h2]ETK Refresh[/h2]

First up, the ETK is getting refreshed for the spring season! While not as comprehensive as our typical revamps, the team has dedicated significant effort to update key areas of both models. This ensures that they maintain their distinct identity while offering a more complete and engaging driving experience.

Throughout the development process, our primary focus has been on expanding the selection of available parts, which not only serves to give the vehicles a more unique and distinguishable feel across the board, but also to increase the variety of configurations available to drivers.

The lineup is getting a shiny new V8 engine with naturally aspirated and twin turbo options, as well as an overhaul of all other engines. Also included among other things are several new gauge options, interiors, and wheels.

[previewyoutube][/previewyoutube]

We’ve updated all existing configurations with improved meshes and materials, and added several new ones to the revamped models. The ETK 800-series is getting a new sedan body style, as well as widebody ttSport models. There are several new engine options and skins, and a set of “Rennspecht” parts. The ETK K-series is getting much the same treatment, with new widebody ttSport models, a new “Turbo Rabbit” widebody kit, new engine options, skins, a modern race steering wheel, and “Rennspecht” parts.

[previewyoutube][/previewyoutube]

[h2]Openable Doors[/h2]

We’ve also added openable doors and panels to most vehicles, like the Bruckell Bastion, Autobello Piccolina, and Gavril Grand Marshal, among others – check the patch notes for a full list, or experiment and find out for yourself!

[previewyoutube][/previewyoutube]

IMPORTANT: We've resolved a problem related to manual transmissions and how they respond to clutch input!

Previously, even if the clutch assist feature was turned off and players expected full control over the clutch, this was not the case. Shifting gears only required a brief clutch input, resulting in perfect clutch timing every time, which is unrealistic. This issue has now been addressed, which is excellent news, however it also means that players will need to adapt to the new clutch behavior, as shifts may feel slower due to the removal of the unintended "God Mode." Despite this, actual shift times remain the same or may even be faster due to other improvements and changes.

[h2]Automation Test Track Renovation[/h2]

On the levels side, we are happy to report that Automation Test Track has received a fresh coat of paint. We've updated and added detail to the buildings and various structures, revamped vegetation, and updated terrain and asset materials to PBR, bringing Automation Test Track in line with other maps.

[previewyoutube][/previewyoutube]

Additionally, Johnson Valley now offers several new trails to explore. Many smaller issues were fixed, and improvements made to Utah, the Garage, Italy, and the Gridmap (v2) map.

[h2]Prototype – Stats Tracking[/h2]

We’re adding a Stats tracking system that will track how long you’ve spent on a given map or driven a particular vehicle. It will also support tracking rollovers and j-turns. Please note that this is still very much work in progress and the system will be improved and expanded in future updates.

[h2]Missions[/h2]

With this update to the game the missions team has introduced several changes and improvements to the system. There are 18 new missions available across different maps, including Automation Test Track, East Coast, Johnson Valley, and Italy. Players now have the ability to enable the automatic recording of mission attempts, although this feature may impact performance. The Missions backend code has also been improved and cleaned up, allowing custom placement of police vehicles at the start of Evade missions. Moreover, ground markers can now be customized for several mission types.

[h2]User Interface[/h2]

On the UI side of things, the Overview Map is getting some polish in this update. The player icon has been updated to an arrow that indicates the vehicle direction, and players can now skip the transition animation by pressing the map button again. To improve the selection process, the POI merge range has been adjusted and the visible distance increased to address artifacting in some maps. Additionally, the camera speed and gamepad controls have been fine-tuned, Parts Manager has been updated with new icons and consistent layout, and we have resolved issues related to translation system, among other various smaller UI bug fixes.

Mod users will be delighted to know that we have included an ability to spawn modded vehicles in the garage mode.

Last but not least, we’ve added a new tool on the bottom of the Repository – Mod Manager tab. It’s called “List possibly broken mods’ and if you guessed that it does its best to figure out which mods are conflicting with either the game itself or other mods, have a gold star! For regular players, this feature should help narrow down the search for which enabled mod may be breaking the game after updates, or when installed alongside other mods. For modders, it can help figure out which specific file in a mod is causing problems with the base game, or with files from other enabled mods. The more files a particular mod overwrites, the easier it is for a mod to cause conflict after game updates or when other mods are installed.

[h2]And more![/h2]

As if all that’s not enough, we’ve given some love to the powertrain settings, fixed several controller issues and implemented support for Logitech Trueforce effects with supported Logitech wheels among other input fixes and features. Game audio also received a handful of improvements, including several new sounds to add more realism. Likewise, game engine and traffic code received various optimizations.

Though this update may appear rather compact compared to the mammoth that was v0.27, we wanted to highlight that it also comes packed with foundational behind-the-scenes efforts that will pave the way for future improvements.

To see the complete list of changes, check out the patch notes here!