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BeamNG.drive News

Hotfix 0.24.1.3 Released

Today we're deploying another hotfix containing several improvements and optimizations.

First up, we're bringing a few fixes to the Italy, West Coast, and East Coast maps. These include things like invisible walls, collision problems, and signpost and traffic light pole positions.

In the World Editor, we’ve fixed the tree-related issue in the Asset Browser as well as a problem with the camera when exiting the editor.

And last, but certainly not least, we’ve resolved an issue with file migration for new users, as well as a translation loading error which resulted in the launcher being accessible only in English.

As always, you will find a complete list of changes here:

Hotfix 0.24.1.2 Released

Isn't it the little things that make life worth living? Today we have a small release packed with them!

This release contains tweaks to the Civetta Bolide, the Bruckell Bastion, and the Burnside Special, as well as fixes to the West Coast, Utah, Italy, and Gridmap V2 maps.

In addition to that we’ve included a fix for the keybinding customization issue and for the memory leak related to audio performance that some of you have reported. We’re also making a couple of tweaks for the UI and improvements to traffic that should improve overall performance as well.

We're also deploying several fixes to Map Overview Mode, the Mission Editor, and Flowgraph. The World Editor and Performance Statistics also got a bit of attention this round.

You will find a complete list of changes here:

Hotfix 0.24.1.1 Released

Greetings everyone,

We have deployed another small hotfix to address reported issues.

You will find a complete list of changes here:


If you spot any new bugs, please let us know in the dedicated forum thread, and as always, please double-check the Known Issues list before reporting.

With this, we would also like to note that BeamNG team presence will be limited during the holiday season as we take the time off to rest and enjoy the holidays! Our mod & customer support teams will be unavailable between 30th of December and 3rd of January, so please prepare for delays during this period.

Have a happy festive season and see you in 2022! 🎄

Festive Update v0.24.1 Released

Surprise! This holiday season, we’re bringing you a little extra happiness by releasing this special content update.

[h2]Bruckell Bastion[/h2]
The Bastion joins the vehicle line-up as the most powerful muscle car currently available. It offers potentially over 1000 HP, while the modern chassis means that it can do more than just go in a straight line - yes, the Bruckell Bastion can actually turn!

Its rugged power and size make it a favorite with police, while the stability and traction help bring the Bastion under control. With a variety of customization options including police parts, as well as Tuner, Lifted, Drift Rocket and track versions, the Bastion embodies everything you love about the traditional American muscle power, reimagined through the modern design language.

[previewyoutube][/previewyoutube]

[h2]Civetta Bolide Remaster[/h2]
The Civetta Bolide is getting a complete remaster in this update. This includes a jbeam overhaul, new textures, factory-fresh remodels, turbo variants, and a targa top body. It’s basically a new car under the hood, but with the same sleek style you loved from the original.

[previewyoutube][/previewyoutube]

[h2]ETK Driving Center Remaster & PBR Updates[/h2]
The ETK Driver Experience Centre map is getting a complete remaster, with new vegetation, improved AI pathing, improved meshes, updated graphics and 3D assets. The Experience Centre’s terrain and road asphalt has also been upgraded to PBR.

We’re also continuing the PBR upgrade process with new terrain and road materials for the Industrial, Gridmap, Hirochi Raceway, and Derby maps. We’re doing our bit for public safety by adding night lights on the Industrial, Hirochi, and ETK Driver Experience Centre. Utah’s campsite is also getting night lights.

[previewyoutube][/previewyoutube]

Check out the full patch notes here for further details!

Hotfixes for BeamNG.drive v0.24

Greetings everyone,

We just wanted to let you know that we've deployed several hotfixes to address the issues that were discovered with the most recent major release.

We would like to express our gratitude for your patience and for reporting these problems; we sincerely appreciate it.

Complete changelogs for both hotfixes can be found here:



Should you encounter any further issues, please let us know in the dedicated forum thread, and please double-check the Known Issues list before reporting.

We’ll be back shortly with the holiday release!