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Idle Colony News

Patch Note 1.0.06

Bug fixing continues! Thanks for your reports.

  • Queen bees from flowered trees will now prevent the lumberjacks from cutting their trees.
  • Achievement 1024^2 + 0 now works even if you create multiple Mega Colonists at once.
  • The run timer is now properly saved (some of you unlocked the speedrunner achievement by exiting and relaunching the game, oops!).
  • When x5 or Max. is checked, upgrades above a certain level now always show the appropriate hint.
  • Fixed the numbers in the description of Sun Dance/Rain Dance.
  • Snowdrop lifetime is reduced to avoid cluttering the screen (visual difference only).

Patch Note 1.0.05

Quick patch, mainly to fix a broken feature.
  • "We Don't Need Tower" No longer prevent from disabling the construction of towers.
  • Fertilizer should no longer be able to jump from the ground to a fully fertilized sapling.
  • Moles income rate is now properly reset and can no longer get stuck after selecting root caretaker.

Patch Note 1.0.04

[h3]Summary[/h3]

I've fixed the freezing issue that was getting worse over time played.
Other bug fixes
Quality of life improvements
Gameplay balance according to your feedback

[h3]Bug Fixes[/h3]

  • Fixed the worsening freezes over time.
  • Coming back to the tech tree after the ritual should no longer freeze for a ultra long time.
  • When sorted by price, upgrades will no longer disappear after reaching a certain level.
  • When sorted by price, solar upgrades are now still visible in their tab.


[h3]QOL[/h3]

  • Lumberjacks can now chop unfilled hives (only if you want them to).
  • Lumberjacks can now chop flowered trees if they have no hives. (Flowered tree will be considered as a tier 0 tree.)
  • Auto-fertilization will switch targets if the current one has reached the max. amount of fertilizer.
  • Minor description improvements.


[h3]Gameplay balance[/h3]

I've read many of your reviews, and I get that many people were getting frustrated by most technologies countering each other.

Without removing the fun of finding the best possible combinations, I want to provide a better experience for everyone by making the less optimized builds way less punitive.

Therefore, I removed or lowered a lot of the malus given by many technologies.
I hope you'll all have a better time this way! Let me know what you think.



  • Flowered tree spawns 2 bees (previously 1).
  • Honey mole, Prismatic Bees, Beempowerement, no longer disable Snowdrop and vice versa.
  • Fire no longer decays faster under the rain.
  • Flowers no longer have a diminished lifetime under the rain.
  • Flower bulbs can now spawn under the snow.
  • Prismatic bees move speed is even faster when there's no rain. (+50% under rain, +100% no rain)
  • Dry colonist move speed malus lowered: -45% -> -30%
  • Bigger Stack technology no longer has malus under the rain.
  • We Don't Need Tower no longer removes the possibility to build towers.
  • Palm tree yield increased: -75% -> -50%
  • Palm tree wood malus removed.
  • Palm tree can now build tree towers.
  • Fir tree yield increased: -50% -> -25%
  • Fir tree growth speed malus removed.
  • Baobab no longer has malus with Root Caretaker.
  • Baobab no longer reduces the max. tree count.
  • Baobab no longer loses fruits under the rain.
  • Baobab increased spawn rate: -50% -> -40%
  • Baobab increased spawn chance when multiple trees unlocked: 0.25 -> 0.5
  • First income pallier at 400 (to overwhelm a bit less the new players with infos)



I'm still trying to figure out why sometimes the engineers get stuck circling in the middle of the map. If you manage to find the conditions to reproduce this bug, let me know.



Patch Note 1.0.03

I keep working on bugs!

  • Lumberjacks/Engineers should no longer circle in the middle of the map: this happened if they had targeted an unreachable tree. Trees will no longer spawn in unreachable areas of the map.
  • Flowered trees no longer absorb melted fertilizer.
  • Mega Colonist no longer prevent from unlocking the "No Workers" challenge.
  • "Standard Tree Only" challenge, can no longer be unlocked if the fir trees are enabled.
  • Fixed a mistake in the tutorial regarding chopping trees.
  • Added "s" for seconds, in the Rain Collector Duration upgrade.


I'm still working on the stuttering issue. For now the work around is to exit and launch the game.

Patch Note 1.0.02

Mainly fixing a couple small bugs:

  • Fixed bug where mole underground would level up flowered tree changing the flower sprite into fruits.
  • Fixed bug that prevent from unlocking the the house technology when winning the game.
  • Reduced the amount of snow sprites cause it looked a bit cluttered especially with Rain Power.
  • Slider for the engineers cannons start at 1, not 0, to better reflect what it actually does.


I'm aware that some of you are experimenting lag spikes issues.
I'll be working on optimizations to the best of my abilities, given that on my machine I don't have the same performance issues.