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Hard Chip News

Quick Patch Notes v0.1.7.156

  • [p]NEW MSAA 2x and 3x and SSAA 2x antialiasing, setup able in menu;[/p]
  • [p]NEW Live graphical settings update in the Editor;[/p]
  • [p]UX shader normal calculations, diminishing visual edge white artifacts and update dependencies[/p]
  • [p]MI Photomode can activate a High Quality renderer preset for a nicer photo;[/p]
  • [p]FIX and redo grid lines on the background shader;[/p]
  • [p]FIX Import chip localisation crash;[/p]
  • [p]SRV w1 hardcoded in leaderboard fixed;[/p]
  • [p]SRV Leaderboard verbosity;[/p]
  • [p]SRV Timeseries calculation shared & conservative for gauntlet;[/p]
  • [p]SRV Event now requires a minimum of 10 players to impact the rank points earned that week;

    Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build[/p]

Quick Patch Notes v0.1.7.154

  • [p]CX XPRMTL Bit shifts can be completed now;[/p]
  • [p]MI sampler adjustments in shader;[/p]
  • [p]TLS typo in instructions modal;[/p]
  • [p]UX Loading modal doesn't prevent escaping the stage;[/p]
  • [p]FIX Orbital camera flipping at the top;[/p]
  • [p]FIX crash when extends +x and +z and press P at the same time;[/p]
  • [p]FIX mos center block reappearing bug;[/p]
  • [p]FIX Camera shift with vertical taskbar in borderless;[/p]
  • [p]SRV Validation working now with the last sim changes (threads rework);[/p]
  • [p]SRV Gauntlet stats recalculated only based on last submission date instead of every 5min;[/p]
  • [p]SRV Gauntlet graphs tests[/p]
  • [p]SRV rank based Leaderboard method;[/p]
  • [p]SRV Leaderboard worker now use live Gauntlet Info;[/p]
  • [p]SRV community stage api logic;[/p]
  • [p]SRV Removing confusing cmd line;[/p]
[p]
Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build[/p]

Open Community Gauntlet v1

[p]                                                    

Starting Saturday, February 28th at 18:00 UTC!
For the next 4 weeks, Hard Chip is hosting the next gauntlet entirely designed by the community, namely Open Community Gauntlet v1, crafted by one of the top HC players. This challenge is an open invitation to play around with some neat logic elements. Whether you’re a seasoned optimizer or just curious, this journey is built to be explored step by step. 🧠⚙️[/p][h3]
Rules[/h3][p]📈 This is an Incremental Gauntlet: each week builds directly on the previous one, meaning your early decisions matter a lot. Each week’s best solution will be revealed at the start of the next week 🥇 (use it, study it… or beat it). Speed is king here with Ticks weighted at 40%, but balance still matters ⚖️! The remaining 60% can make or break your score. Miss a week, and you risk losing up to 10 points, so consistency counts!

📅 The event ranking is based on your position on the leaderboard during each week, with the top player winning 10 points, and the last earning 0 points. [/p][h3]
Reward[/h3][p]🏆 The top player at the end of the gauntlet will earn the Editor Garnet Theme.[/p][p][/p][p]Week 1 kicks off with an And Not Multi-Gate: simple on paper, but with lots of optimization opportunities! [/p][p]
All information and live leaderboard on: hardchip.io

See you on the leaderboard! [/p]

Quick Patch Notes v0.1.7.153

  • NEW Live unlock and distribution logic for gauntlet stages;
  • MI Current Gauntlet is retrieved from the online CommunityAPI (automation process of gauntlets);
  • FIX Cam rework grab mouse behavior when locked with direct call to native windows api;
  • FIX crash on alignment indicators;
  • FIX sim crash on large copy/paste/resize on large die (reset button is more aggressive too is correction is not enough);
  • CX XPR Shifters have hash/ids updated;
  • CX XPR 4Bit logical shift right and 8Bit ROR challenge ids for scoring;
  • SRV Security checks on CommunityStages API;

Quick patch notes v0.1.7.152

  • UX 4 updated schematics to the new style;
  • UX Left Click to rebind instead of right, Right click to clear out a bind;
  • FIX new Camera rework now works with multi screens setup;
  • FIX ZQSD is assignable for Azerty keyboard;
  • FIX Jerking camera movements, using another method to grad & hide cursor when looking around for editor and overworld cameras;