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Hard Chip News

Quick Patch Notes v0.1.7.145

  • [p]SIM Extended set of validation steps pool for post-random test phase;[/p]
  • [p]UX hide expected value on the inputs when the inputs are touched to avoid confusion on which validation you are in;[/p]
  • [p]FIX Incomplete truth table cheese for 4,8,16 Bits adders;[/p]
  • [p]FIX The merger can reload past save without enforcing input to the left;[/p]
  • [p]FIX Missing CarryOut label in 8bit adder schematic;[/p]
  • [p]FIX Wrong font size regression;[/p]
  • [p]FIX Specific past gauntlet can be unlocked if participated in, even if chapter 1 isn't completed.[/p]
  • [p]MI Tutorial probe++ (still hidden);[/p]
  • [p]MI Prep work UI updates;[/p]

Quick Patch notes v0.1.7.144

  • [p]UX change labels of inputs and probes to show a tooltip with the bit number instead of the button itself (no more _a, _b, etc);[/p]
  • [p]TLS French spacing issue.[/p]
  • [p]MI UI libs reworking WIP (for Chinese localization);[/p]
  • [p]FIX 8bit Full Adder never had its schematic!;[/p]
  • [p]FIX Graph2 with spans less than 15 (aka AND OR not showing the 6mos solution);[/p]
  • [p]SRV Adding more stats in graph2 schema for the website to use;[/p]
[p][/p][p]Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build[/p]

Quick Patch Notes v0.1.7.143

  • [p]NEW GraphV2, new rules: 4 votes per player, 1 vote per metric, top 90% when >100 total subs or 99% >10 or 100% > 0;[/p]
  • [p]TLS Italiano missing common keys;[/p]
  • [p]EXP-TLS zh-hans;[/p]
  • [p]EXP-TLS ja;[/p]
  • [p]FIX Adder locked;[/p]
  • [p]SRV Graphv2 service update and cdn logic updated;[/p]
  • [p]INF Dedicated Leaderboards host worker;[/p]
[p]
[/p][p]Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build[/p]

Open Community Gauntlet v0 has concluded!

[p]My humble participation, the bare minimum for scoring (don't look the 5x size)[/p][p][/p][p][/p][p]What an incredible finish for the Open Community Gauntlet v0! This first fully open community event delivered: creativity, optimization, and unique designs! That was a blast to see it unfold![/p][h3]
馃弳 Final overall top 3 final solutions![/h3][p] 1. simon1283491 +97.7pts[/p][p][/p][p]2. HeilTec +92.8pts[/p][p][/p][p]3. Gavaldor +91.7pts[/p][p][/p][p][/p][p]Final ranking and points for the entire event:[/p][h3]
馃 Gavaldor - 288 points Ticks: 112.1 路 Blocks: 56 路 Volume: 59.9 路 Transistors: 60[/h3][p][/p][h3]馃 HeilTec - 277.3 points Ticks: 106 路 Blocks: 56.2 路 Volume: 56.2 路 Transistors: 59[/h3][p][/p][h3]馃 simon1283491 - 257.9 points Ticks: 103.9 路 Blocks: 51.3 路 Volume: 52 路 Transistors: 50.7[/h3][p]
Complete leaderboard here: https://hardchip.io/gauntlets/opencommunitygauntletv0[/p][p]Congratulations to the winners! Whether you ranked first or last, it was a pleasure spending a little bit of holiday time with you! Thank you all for your participation! 馃檹[/p][p][/p][p][/p][h3]馃И What this Gauntlet was about[/h3]
  • [p]All stages were made by a player! This represents the first community-driven gauntlet.[/p]
  • [p]Everything relied on the Community Stage Editor (CSE). [/p]
  • [p]Identify sections of the process that need my "dev presence" to provide the required tools so players can organize Gauntlet on their own in the future.
    [/p][p][/p]
[h3]馃巵 Rewards[/h3]
  • [p]Top 3 get the Garnet Gauntlet Theme in the editor (if not already owned):

    [/p]
[h3]
Next Gauntlet, to be announced.[/h3][p]Gauntlets will come back! It will most probably be an official "Foundry" gauntlet, where I'll try experimental features for HC again. But if you would like to drive a 2 to 3 weeks event yourself, hit me up and I will make it happen!

Stay tuned for more updates![/p]

Quick Patch Notes v0.1.7.141

  • [p]MI Open Community now in Past Gauntlets + logic wip for future events;[/p]
  • [p]UX Bonus missing for The Merger;[/p]
  • [p]UX Probes are always included in blueprints, set added onto the chip level from Blueprint mode;[/p]
  • [p]MI Restores probes from stage file on restart the level;[/p]
  • [p]MI tuto levels wip;[/p]
  • [p]FIX White screen of death, evaluating/cancelling transformations separately;[/p]