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Hard Chip News

Quick Patch Notes v0.1.7.102

  • NEW Show extended chip info permanent setting;
  • MI Garnet theme logic;
  • UX help message on the binding tabs indicating "right click to edit"
  • UI Closing of the gauntlet conditions;
  • TSL translation for right click tips;
  • TSL HC/Steam name translations;
  • TSL Extended info trad;
  • FIX loaded detection logic for the UI was missing frames;
  • FIX one probe removed by save done bug;
  • FIX Stage stage status on gauntlet;

Quick Patch Notes v0.1.7.101

  • FIX Achievement not triggered final;
  • NEW Extended Level Info (testing);
  • NEW Week4 Gauntlet Magnitude Comparator; FIX less agressive WorldScoreManager;
  • FIX Gauntlet previous forced you to redo all previous weeks if you wanted to enter w3 without w1-2 done;
  • MI CSE rules when no steps defined to avoid confusion;
  • FIX Tentative fix for achievement not unlocking;
  • MI Safe guards loading video;
  • FIX Input tuto could break;
  • FIX crash on probes delete;
  • FIX crash (2) on probes delete tentative on probe creation on copy/path operations;
  • FIX crash on probe creation on copy/path operations;

Quick Patch Notes v0.1.7.98

  • NEW Week3 Foundry Gauntlet stage (frg0-tw3) !;
  • NEW Bug report button linked to Steam discussions;
  • NEW Settings to hide the bug report button;
  • NEW Opening links that are linked to Steam into Steam Overlay's browser;
  • NEW GarnetTheme for FGR0 winners;
  • MI UID FGR0 Week3
  • MI 4weeks challenge becomes Gauntlet;
  • UX Hide bug button in the settings from the pause menu;
  • FIX Achievement not triggered, update steam api;
  • FIX potential crash in cupcopypastdelete handler;
  • FIX Not showing days in main menu;
  • STA Copy in priority encoder;
  • TSL Hide bug button translation;

Foundry Gauntlet rev0 - Week1 Update



[h2]The competition is heating up![/h2]

Greetings, Hard Chip players! The incredible response to Foundry Gauntlet rev0 blows me away. With nearly 1,000 solutions submitted by just 19 dedicated players, the level of creativity and optimization we're seeing is absolutely phenomenal.


[h2]Week 1 Recap[/h2]
The battle for first place has been nothing short of intense! The leaderboard shuffled constantly throughout the week, with different players claiming the top spot as they refined their approaches and found new optimization angles. It's been thrilling to watch the community push each other to new heights.

Process Prime reference best solution, this one gave a hard time to many players!


[h2]Week 2: Priority Encoder Challenge[/h2]
Week 2 is now live, and this week's focus is the Priority Encoder! Whether you're a returning competitor or just jumping in, there's plenty of room to make your mark.




[h3]Important note for newcomers[/h3]
You can still join the Foundry Gauntlet even though Week 1 has closed! Submit your solutions and compete just like everyone else. The only difference is that Week 1 submissions won't count toward your overall event ranking anymore.

But here's the exciting part - you can absolutely compete for the Week 2 crown, or compete for metric leader! Plus, there's a strategic opportunity here: study the current leaders and identify their weak spots. Attack their solutions where their metrics are weakest and climb those weekly rankings! Special mention to the unknown metrics leader: Viminphimko!

Thank you for playing Hard Chip, and stay tuned for more exciting updates and features in the coming weeks, as I'll resume a more regular schedule of updates!

Quick Patch Notes v0.1.7.95

  • NEW Week2 Foundry Gauntlet stage (frg0-tw2) !;
  • GRD for 3bit majority function and for frg0-tw2;
  • GRD Advanced grade for 4to2 priority encoder;
  • UI fgr0 event temporary indications;
  • MI Links for the gauntlet's leaderboard;
  • MI Improve handling of generic (hypothetical) crash;
  • MI Improve crash logic;
  • FIX Potential crash on camera not ready;
  • FIX Potential crash due to video playback error;
  • FIX Add step when no step in CSE, duplicate 1 otherwise;
  • FIX gauntlet's leaderboard id logic;
  • FIX hotfix crash on challenge start;