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Hard Chip News

Quick Patch Notes v0.1.7.140

  • [p]NEW OCG v0 week 3 stage: 2Bit Unsigned Full Divide![/p]
  • [p]MI Power up phase on by default in the CSE;[/p]
  • [p]MI Export level from blueprint menu in WTB by default, Ctrl to export as a HCDrive;[/p]
  • [p]FIX Camera out of bound in overworld;[/p]
  • [p]FIX Frozen Gauntlet screen on fast computer;[/p]

Quick Patch Notes v0.1.7.139

  • [p]NEW Stages Open Community Gauntlet Week 2;[/p]
  • [p]NEW Shortcut to delete Probes with Alt + Click;[/p]
  • [p]MI 2BitSubtract whitelist;[/p]
  • [p]FIW Gauntlet week 1-3 instead 0-3;[/p]
  • [p]FIX Unlock NAND Achievement in main when coming from the demo;[/p]
  • [p]FIX Achievements (Advance, Masterpiece) active with verified/official community stage;[/p]

New Open Community Gauntlet just started!

[h2]πŸš€ New Community Gauntlet Incoming![/h2][p][/p][p]Open Community Gauntlet v0 screen from the Main Menu![/p][p][/p][p]Starting Saturday, December 13th at 18:00 UTC! For the next 3 weeks (until January 3rd), Hard Chip is hosting a brand-new gauntlet entirely designed by the community, crafted by one of the top HC players. This challenge is an open invitation to dive deep into the logic of division, starting from its most fundamental building blocks. Whether you’re a seasoned optimizer or just curious, this journey is built to be explored step by step. πŸ§ βš™οΈ
[/p][p]πŸ“ˆ This is an Incremental Gauntlet: each week builds directly on the previous one, meaning your early decisions matter a lot. Each week’s best solution will be revealed at the start of the next week πŸ₯‡ (use it, study it… or beat it). Speed is king here with Ticks weighted at 40%, but balance still matters βš–οΈ! The remaining 60% can make or break your score. Miss a week, and you risk losing up to 100 points, so consistency counts! πŸ“…πŸ”₯

Garnet theme, you can unlock this gauntlet!
[/p][p]πŸ† The top 3 players at the end of the gauntlet will earn the Editor Garnet Theme.
Week 1 kicks off with a 2-bit subtractor: simple on paper, but full of implications. Will you guess where this is going? 😏

[/p]

Quick Patch Notes v0.1.7.137

  • [p]NEW Open Community Gauntlet Event, file week 1;[/p]
  • [p]NEW Import a chip into another one from BlueprintLibrary in the Blueprint mode;[/p]
  • [p]UX Esc stops validation.[/p]
  • [p]UX move import/export buttons from Toolbox to Blueprint mode;[/p]
  • [p]UX Bonus screen layout improvement;[/p]
  • [p]UX Bonus screen sizings and layout to fit the terminal!;[/p]
  • [p]MI Mirror -> Duplicator, plus prep work for write to clipboard;[/p]
  • [p]MI Import/export add inputs/outputs as labels if it is a chip file;[/p]
  • [p]MI OCGV0 file, start date gauntlet event;[/p]
  • [p]FIX losing name while importing an HC drive;[/p]
  • [p]FIX truth table had a non-blocking mistake in one 8bit inverter stage;[/p]
  • [p]FIX import PTB file from the library;[/p]

Quick Patch Notes v0.1.7.136

  • [p]NEW Activable online/offline reward logic (Gauntlet Garnet theme);[/p]
  • [p]SX Naming in 4x8BitLatchesMemoryBank;MI debug shaders fix;[/p]
  • [p]UX Color segment feature improved (and/or fixed?)[/p]
  • [p]FIX Submissions ingestion delays;[/p]
  • [p]FIX "Should be _" when one bit is neutral on number expected output overlay;[/p]
  • [p]MI EditorThemeID vs Index;[/p]
  • [p]MI Settings logic around activable garnet theme, and offline activation;[/p]
  • [p]MI Adding fgr1 into past gauntlet;[/p]
  • [p]MI Extend fgr1 visibility window in main menu, disabled in 1 week after end of event;[/p]
  • [p]SRV Activable garnet theme through a service;[/p]
  • [p]SRV CommunityStages api updates;[/p]