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Hard Chip News

Quick Patch Notes v0.1.6.56

  • UX Indicating Byte Adder Chip to unlock Bonus levels;
  • FIX Assignable twice a keybinding in some cases;
  • FIX Not registering ESC character on terminals;
  • FIX Crash at the end of chapter one when leaving the terminal before the end;
  • FIX Crash handling when save fails;
  • FIX Banning permanent keys (ex: OemEnlw for IME with Japanese input).
  • FIX Gimbal anti lock wrong settings when out the editor looking down;
  • MI Indicating banned keys in settings (for ref);
  • MI Interact bindable; UX New Next/Previous Slots keybindings;
  • GRD NOR Gate truth table order to favor same layout as NAND;
  • GRD NOR 4mos gets Reduced++;
  • GRD Graphs takes only 50% best submissions in at least one metrics;
  • GRD Discarding 5% worst outliners;
  • HX Help section for optimising metrics;

Quick Patch Notes v0.1.6.55

  • FIX Loaded state weren't propagated!
  • FIX Stackable mos bug;
  • FIX Drag place mos blocks;

🚀 Hard Chip Early Access is LIVE! 🛠️

The wait is over! 🎉 Dive into the world of semiconductor chip design with Hard Chip, now available in Early Access on Steam. 🖥️💡 Take on the role of 'new_user,' an engineer repairing machines in a mysterious facility, and uncover the secrets of chip design one component at a time.



[h2]đź”§ What to Expect in Early Access [/h2]
Chapter One: Build an 8-bit ALU across ~5-10 hours of gameplay.
Many Bonus Components: Assemble circuits like Decoders, Transmitters and even Multipliers.
Sandbox Mode: Unleash your creativity and test your skills.

This is just the beginning—your feedback will shape the journey ahead as I expand the game with more chapters, challenges, and intricate puzzles!

📥 Get Hard Chip now and join the revolution in processor design! Let's see what you can build.

Update 53 Soundtrack, Controls, Online Validation and more!

Greetings, Hard Chip players!

Let's review the changes made from v0.0.6.31 to v0.0.6.49. The last post was about the release of the v0.1.x.x, and I didn't cover any updates made to the codebase. So way too many changes happened (150+ backlog items), and that would make this post quite long. Let's try to sum up a bit:



[h2]1. NEW Steam Achievements & Screenshot[/h2]
Introducing 8 new Steam Achievements and integrating Steam screenshot functionality directly into the game. These features provide new challenges to tackle and make capturing and sharing your in-game experiences easier. You can now use the in-game screenshot feature to take photos of your creations, high scores, or memorable scenes, and share them with the community or friends.

Notable linked changes:
NEW 8 Steam Achievements;
NEW Screenshot Steam integration;





[h2]2. NEW Soundtrack by MEGAS[/h2]
Adding a dreamier synth-wave atmosphere to the game. The music includes the entire Echoes album and unique tracks like "Comet" that play during chip maps, enhancing your overall experience with atmospheric sounds that complement the gameplay. I hope you enjoy the new audio as you explore and create within the game!


Available on Spotify and Soundcloud!



[h2]3. NEW HCDrives[/h2]
HCDrives is a new image file format designed for sharing Blueprints, Chips, and Community Stages. With HCDrives, you can easily import and export your creations directly from the editors, making sharing your designs with others simpler. I've also added sound cues for successful or failed imports to enhance usability. I hope this feature encourages more collaboration and creativity within the community!


New save files of Hard Chip! (those are empty, just for the example)



[h2]4. NEW Auto pick[/h2]
Auto Input Picking feature aims to streamline your building process. It automatically selects input blocks based on the inputs required by challenges, saving you time. Now, you don't need to place and pick input blocks each time manually — less on setup, moar better!



[h2]5. UPDATE Controls[/h2]
Updating the game controls to make your experience smoother and more intuitive. HC is still not as smooth as it could be, but here are changes to help it to be a little bit better hopefully!
  1. Visual hints on how to build upward with Shift.
  2. Ctrl now acts as a modifier key to select or delete blocks vertically, making it easier to work on multiple layers.
  3. Removed the need to hold Shift to move the camera faster in the editor—the camera should now respond more naturally.
  4. For those who prefer inverted controls, there's a new option to flip the vertical mouse axis during FPS phases.
  5. You can also use Ctrl+A to select all components quickly,
  6. Q and E keys now offer continuous rotation for simpler object manipulation.
Notable linked changes:
  • NEW Ctrl+A to select all;
  • UX Ctrl is now a modifier key to select or delete up/down;
  • NEW Arrow indicating you have to move up to build upward;
  • NEW Flip vertical mouse options for FPS phase;
  • NEW Key bindings for Start/stop/step/reset the simulation with IOP
  • MI Smoother anti-gimbal lock




[h2]6. NEW Online score validation[/h2]
Online Score Validation system ensures that all submitted solutions are valid and reproducible. This feature aims to prevent code changes (or else) to alter the integrity of the leaderboards. It is creating a level playing field by validating each score submission. This should enhance the game's competitive aspect while ensuring fairness for all players.

A fully validated challenge!

Notable linked changes:
  • NEW Scores on v3;
  • MI Online scores idem potent function through version;
  • GRD Submission validation process end to end done once with admin tool and server;




[h2]7. NEW In progress Pause Menu & Help section[/h2]
To make the game more user-friendly! The Pause Menu includes options and help resources, which are accessible even during the campaign. The Help Section has all previously unlocked help modals. As well as some hints, and tips to assist you throughout the game. The work is still underway, but the first iteration is already useful.

New Options and Reference options!

Notable linked changes:
  • NEW Pause Menu with Options and Helps;
  • NEW Help section with past modal and some first draft hints and tips;
  • MI Updating help images;
  • MI Help blueprint/Saves sections;
  • MI Help get unlocked with the corresponding level;




[h2]8. UPDATE Simulation Performance [/h2]
Several performance improvements enhance the game's efficiency and responsiveness. These optimizations include caching valid MOS shapes only when changes occur instead of every frame, leveraging cache in the propagation algorithms, and improving resource management. The game should run more smoothly and consume fewer resources by reusing thread pools and adequately disposing of sounds. These enhancements aim to provide a better gaming experience with faster load times and more stable performance.
You can expect almost 30% improvement in ticks/seconds! There is still room to improve the rendering frame time. Soon!

Notable linked changes:
  • PERF Propagation algo leverages cache;
  • PERF Valid mos shapes on change instead of every frame;
  • PERF Pooling offscreen interface rendering;
  • PERF Ressource management ++;
  • PERF Resources management;
  • PERF Improved ressources management;
  • PERF Reusing thread pool and disposing sounds properly;




[h2]Countless changes, fixes and improvements[/h2]
From the experimental cmd switch, the headless mode prepping work to new Option settings, all the changelog from 6.31 to 6.49 can be found here: playtest branch!

[h2]Looking Ahead[/h2]
HC is in closed beta for a week before the release of the 0.1 in early access, but its demo is already out!

Your feedback, suggestions, and comments are not just important; they're the lifeblood of this game. We value your input and encourage you to join our Discord server to share your thoughts and ideas!

Thank you for playing Hard Chip, and stay tuned for more updates and new features!

Update 52 - Hard Chip 0.1 Early Access: Friday 22 November

Greetings, Hard Chip players!

Some games enter into Early Access so polished that they are almost finished. Hard Chip is not one of those games. I'm Elorth, Hard Chip's dev; allow me to explain!

Second 4bit Multiplier ever reported, the hardest bonus challenge!

Hard Chip has the ambition to help players learn how to build a simple 8-bit processor in 3d out of transistors. At the moment, you can make an entire arithmetic logic unit through a set of puzzles that guide and challenge you to build it piece by piece. So this isn't a whole 8-bit processor just yet. But with that part, you already have hours of enjoyable gameplay! 5-10 hours at this point and many, many more hours if you fall hard into optimizing your solutions.

I saw many playtesters enjoy Hard Chip. Today, I am confident that you can have the same level of enjoyment with the current state of the game. So mark the date, Friday 22 November: Hard Chip 0.1 enters its Early Access!

[h3]What's in Hard Chip 0.1, you ask?[/h3]
  • Tutorial + Chapter 1 ALU: 24 stages
  • A small sci-fi set piece
  • Bonus stages: 29 stages

[h3]Some developments are underway; intended to be released with 0.1[/h3]
  • Custom keybinding
  • 3-4ticks fet actuation delay
  • Online score v3 (validated scores server side)
  • Help/Documentation/Reference windows
  • Focus on bug fixes and performance
  • I may be able to squeeze in more others, maybe!

[h3]I have access to the playtest build; what will change for me?[/h3]
- Not much for the moment. It'll be the same highly unstable experience you are used to with weekly (or sometimes daily) releases! Do know that scores won't be shared between the playtest and the main build. Latches stages, Community Stages, and the editor will stay on the playtest build at the moment.


Recent reported NAND gate, the most iconic challenge so far

[h3]Thank you![/h3]
For the upcoming weeks, I'll contact content creators to promote Hard Chip and bring more eyes to it. What content creator would you like to see covering Hard Chip?

If you are curious, the Hard Chip Demo is already out and will give you a good game preview! Or/and share it with a friend who might enjoy it!

Thanks to all who support and believe in Hard Chip! Stay tuned for more updates!