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Update 56 - Offline mode, new challenges and quality of life improvements!

Greetings, Hard Chip players!

Let's review the changes made from versions 0.0.6.66 to 0.0.6.71. Over the past few weeks, I worked refining *Hard Chip* to make your logic-crafting smoother, smarter, and more intuitive. Let's break down what's new and improved.

A 4bit decoder from a cool player



[h2]1. NEW Offline/Online Score System  [/h2]
Whether you're battling spotty Wi-Fi, grinding solutions offline, or maybe from a country with special regulations, this is the new way! Offline/Online score states! If you lose connection to HC's servers, you can't submit solutions, but you'll still see scores from others from a fixed snapshot of scores.



🎮 Changelog:  
  • NEW Offline/Online scores states depending on the connection to HC's server. You can't submit your solutions when offline, but you can still see charts from a fixed snapshot;
  • MI offline scores fallback when losing connection;
  • UX "No data" now displays clearly in performance reports when metrics are missing (should never be seen anymore, though).
  • UX Charts connectivity can be checked and retested from the in-game settings Pause menu and the settings from the Main menu




[h2] 2. UPDATED Ticks per step[/h2]
You can now see each validated step with the time it took to complete in ticks:



🛠️ Changelog:  
  • NEW Distinct powering up phase and ticks count per validation step;
  • UX Trace groups now show visible powerlines (though depth sorting needs polish 👀).  




[h2] 3. NEW Challenges and Logic Fixes[/h2]  
Sharpen your skills with fresh puzzles and corrected quirks!


🧩 Changelog:  
  • NEW XNOR3 and XOR3 challenges—push your logic gates to the limit!  
  • FIX Corrected XOR3 truth tables and squashed a pesky "nxor" typo.  
  • CHX Overhauled XNOR, XOR3, and XNOR3 challenges for tighter logic.  




[h2] 4. UPDATED User Experience  [/h2]
Smoother menus, smarter tools, and fewer headaches. Like the mid-height voxel click target, which should render the overall player experience much better!

✨ Changelog:  
  • UX Settings are now grayed out (not removed) in-game.  
  • UX Visual hints for relocating I/O blocks and tooltips explaining how to read result readouts.  
  • UX Two-state buttons in the Tools menu show activation clearly.  
  • UX "Center Camera" key bind now cycles between centered and last positions.  
  • UX Plane selection snaps to mid-height voxels for more effortless clicks.
  • UX Trace groups with visible powerlines, depth issues though;




[h2]Quality Of Life, Bug, and Crash fixes list[/h2]
More squashed bugs and polished rough edges!  

🐞 Changelog:  
  • MI Monetizeable content for streamer and content creator disclaimer (TLDR, you can stream HC's music);
  • FIX Can't interact with terminals when Pause menu is shown;
  • FIX No bounds in free editor cam;
  • FIX varying speed at steep angles;
  • FIX wrong starting camera position;
  • FIX Input/Output readout not showing the negative sign;
  • PERF Reducing stack frames on simulation's code;
  • PERF small memory management improvement;



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More quality of life improvement on their way and maybe a little bit more content!

Your feedback, suggestions, and comments are not just important, they're the lifeblood of this game. We value your input and encourage you to join our Discord server to share your thoughts and ideas!

Thank you for playing Hard Chip, and stay tuned for more updates and new features!

Quick Patch Notes v0.1.6.70

  • NEW Offline/Online scores states depending of HC's server connectivity You can't submit your solutions, but you can still see result from a fixed snapshot took;
  • UX Adding Settings grayed out when in game rather than removed, Charts Online can be checked from in game Pause menu;
  • MI Music friendly licence disclaimer (for streamers and other content creators);
  • UX Ticks per step showned in the top window;
  • FIX Can't interact with terminal when Pause menu is shown;
  • UX visual hints for relocating input/output position;
  • UX Tooltips for indicating how to read expected output result readout;
  • FIX No bounds in free editor cam;
  • FIX varying speed at steep angles;

Quick Patch Notes v0.1.6.68

  • FIX wrong starting camera position;
  • MI Cam debug;
  • FIX Input/Output readout not showing the negative sign;
  • UX Trace groups with visible powerlines, depth issues though;
  • MI Boiler plating for alternative voxel builders;
  • UX 2 states buttons to show activated state in Tools menu;

Quick Patch Notes v0.1.6.67

  • UX Center Camera keybinding cycles centering the camera and last camera position;
  • UX On plane select is mid height instead of top of the voxel, easier to select;
  • FIX Typo nxor;
  • CHX XOR3 wrong truth table fix;

Quick Patch Notes v0.1.6.66

  • CHX New XNOR, XOR3 and XNOR3 challenge;
  • MI Show 'no data' on perf report when no data;
  • PERF Reducing stack frames on simulation's code;
  • PERF small memory management improvement;