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Ocean Keeper News

Ocean Keeper 1.0 – Summer Sale: 50% Off!

[h2]Hey Guardians![/h2][p]Summer is here, and so is the Steam Summer Sale! To celebrate, we’re offering Ocean Keeper 1.0 at 50% off. Whether you’re a seasoned adventurer or just joining the world of Ocean Keeper, this is the perfect time to dive in.[/p][p]We hope you enjoy your summer adventures, both in-game and out. Wishing you successful shopping and fun, relaxing days ahead![/p][p][/p][h3][dynamiclink][/dynamiclink]Ocean Keeper 1.0 – Console Releases Update[/h3][p]And by the way, we’d like to remind you that we’re continuing to port the 1.0 version to other consoles. After the PlayStation launch, Xbox is now available, and soon you’ll be able to play on Nintendo Switch as well. Swipe through the carousel to check out some nice art from each platform’s release.
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Ocean Keeper 1.0.3: PS5 Release, Cross-Platform Deals & New Features

[h2]Hey Guardians![/h2]

We’re thrilled to announce the release of Ocean Keeper 1.0.3 update, bringing a host of exciting new features, fixes, and improvements. This update includes the new Relic Fun system, offering temporary boosters to enhance your mining and combat experience, alongside several gameplay improvements based on your feedback. Additionally, we’ve worked hard to balance the game.


But that’s not all – Ocean Keeper 1.0.0 is now available on PlayStation for the first time, with all the exciting updates and improvements now accessible to console players. To make this launch even more special, we’re offering massive discounts on both Steam (up to 25%) and PlayStation (20% off), with an additional 20% off for PlayStation Plus members. Don’t miss out on the chance to grab the new and improved game at a reduced price!

Let’s dive deeper into everything that’s included in this patch:



  • Plus Time: Adds extra time to the wave countdown.
  • Armageddon: Calls in a rocket barrage around the Mech
  • Mines Trail: Mines drop behind the Mech as it moves.
  • Reflector: Long-range attacks are reflected back at enemies (Spit enemies).
  • Skill Reload Time: Reduces skill reload time by a percentage during a wave.


  • Anti Gravity Ore: Ore and other objects now float instead of sinking during digging.
  • Double Ore: All ore blocks now yield double the amount.
  • Ore XRay: See ore through blocks and fog of war.
  • Mega Explosion: The Digger drops bombs (new bombs spawn every few seconds).
  • Corrosion swarm: Every few seconds, a random block within a certain radius of the Digger will break.




[h3]Localization:[/h3]
  • Renamed some session upgrades for the Digger’s tools.
  • Fixed missing Dialogue Summary in the journal.
  • Renamed ore in Steam Achievements and changed the name of the meta-currency to Oceanit.
  • Reduced dialogue speed for easier reading.

[h3]Settings:[/h3]
We’ve reworked several UI elements in the settings menu, making it more streamlined and user-friendly. The addition of a save feature for graphics settings and the improved tab organization ensures that customizing your gameplay experience is even easier than before.
  • Merged “General” and “Controls” tabs.
  • Added a “Save” button for graphics settings.
  • Changed the order of settings on the "Graphics" tab.

[h3]VFX:[/h3]
In this update, we’ve made significant improvements to the visual effects (VFX) in Ocean Keeper to enhance the overall gameplay experience. These changes aim to make explosions, projectiles, and enemy interactions more impactful and visually appealing, adding to the intensity of your undersea adventures.
  • Updated explosion effects for all in-game explosions, enhancing the visual impact.
  • Fixed Rail Gun shooting effects for more fluid gameplay.
  • Made projectiles and trails more noticeable for various weapons like:
  1. Sniper Rifle
  2. Artillery
  3. Detonation Charges
  4. Carpet Missile Launcher
  5. Rocket Gun
  • Updated enemy death explosions to match enemy size and damage effects across multiple enemy types.
  • Updated puddles effects for Electric and Freezing Puddles.


[h3]Level Design:[/h3]
We’ve made significant improvements to level design, particularly in the handling of object colliders. This change ensures that environmental interactions are smooth and intuitive.
  • Fixed colliders not matching object sizes.

[h3]Story Indicator Fixes:[/h3]
  • Fixed antenna radius for locating points of interest, improving the navigation and exploration experience.

[h3]Balance:[/h3]
We’ve carefully reviewed and refined the game’s balance, ensuring that progression feels rewarding while also maintaining the challenge. These tweaks address issues raised by our community and improve the overall gameplay experience.
  • Adjusted the balance for Wave 4.
  • Fixed an issue where the spawn rate of worm groups was too high.
  • Corrected the group sizes of enemies in later waves.

[h3]Credits:[/h3]
As part of the 1.0.3 update, we’ve also added Credits to the game after the completion of the main storyline. We’d like to express our gratitude to everyone who contributed to Ocean Keeper's development, from our team to the community. Beta testers can now find their names in the credits if they contributed to the development of Ocean Keeper.




Wow, you made it this far. We hope you’re enjoying the new updates. We’re continuing to work hard on improvements, and we’re excited to hear what you think.

Play Ocean Keeper 1.0.0 now on PlayStation, with the full experience coming soon to other platforms like Xbox, Switch, and mobile.

We’re always listening — your feedback is invaluable, so don’t hesitate to share it with us!

1.0.0 - Now Available and Optimized for Steam Deck

[h2]Hey Guardians![/h2]

We know many of you have been asking why the Steam Deck version of Ocean Keeper didn’t receive the 1.0 update alongside the full Steam release. The answer is simple: we needed a bit more time to ensure everything was properly optimized for Steam Deck. But now, we’re happy to announce that the update is live, and you can enjoy the latest version of Ocean Keeper on your Steam Deck.

While the game was previously marked as "Playable," this update ensures a smoother experience and brings us one step closer to receiving the official "Verified" badge from Steam.
We’re also working on porting the latest version of the game to consoles, including Xbox, PlayStation, and Nintendo Switch, and will keep you updated on progress.

Thank you for your feedback. We’re continually working to fix any issues and improve the game, so your experience gets better with each update. We’ll keep listening and refining the game.

1.0.2 Hotfix – Bug Fixes and Improvements

[h2]Hey Guardians![/h2]

We’ve just released Hotfix 1.0.2 for Ocean Keeper is now available on Steam. This update focuses on important bug fixes to improve your gameplay experience.

[h3]Bug Fixes:
[/h3]
  • Resolved an issue in the Titanic where a box could get stuck if taken the wrong way down the aisle.
  • Fixed an animation freeze for the digger when hitting a block with the glove just before the bomb exploded.
  • Addressed a bug where enemies would stop chasing the mech beyond a certain distance.

[h3]Focused on Fixes and Updates[/h3]
We’re actively reading all your feedback on Steam and Discord. Your reports and suggestions help us prioritize fixes and improvements. We agree with many of your ideas and are continuing to work hard to polish the game further.

More bug fixes and updates are coming very soon. Thank you for your support and for being part of the Ocean Keeper community.

FAQ After Launch – Version 1.0.1 Update

[h2]Hey Guardians![/h2]
First off, a huge thank you to everyone who’s joined us on this incredible journey since the official release of Ocean Keeper on Steam! We’ve seen an amazing response from players, and we truly appreciate all your support. We’ve also noticed some common questions and feedback across Steam and Discord, so we wanted to take a moment to address them here.

1. Why Did My Saves Disappear After the Release?

This has been the most asked question, and we totally understand the frustration. The reason your progress was reset is due to some key changes we made to the game. We’ve added a new storyline and locked many weapons and upgrades that will now unlock gradually as you progress through the story. Our aim was to provide a more organic gameplay experience where players explore and progress naturally, without feeling overpowered right from the start. Additionally, with all the new content we’ve added and some things we’ve removed, it was difficult to maintain saves in the previous format.

2. Why Is the Update Only Available on Steam? When Will It Be Available on Other Platforms?

We know many of you are eager to play Ocean Keeper on Xbox, PlayStation, mobile, and Steam Deck. The main priority for us was the full release on Steam, and we’re now focusing on bringing the game to Steam Deck first, including getting full verification from Steam that the game works seamlessly on it. After that, our next major focus will be fixing bugs and porting the updated version to other platforms like Xbox, PlayStation, and Nintendo Switch. Rest assured, we’re working as quickly as we can to make sure Ocean Keeper is available and polished across all platforms.

3. What About the Reward for Players Who Played Before the Release?

We know it can be disappointing to lose progress, especially after investing time in the game. As a thank you to those who played before the official release, we’re rolling out an update today that will reward you with a special bonus to help you progress faster in the game. Check out the details below for what you can expect!




Once again, thank you for your continued support and feedback. We’re reading everything and making improvements where we can. If we haven’t responded to you yet, don’t worry — we’re on it and will get back to everyone as soon as possible.

Stay tuned for more updates, and as always, happy adventuring!
— The Ocean Keeper Team