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Ocean Keeper News

Hot Fix Update 0.7.2

[h2]Hey Guardians![/h2]

We’re rolling out a hotfix with several key bug fixes and optimizations aimed at improving gameplay and ensuring a smoother experience. Here’s what we’ve addressed:

  • Turrets Launcher Upgrade Name: Fixed the name of the upgrade to "Duration" for the turret's operational time.
  • Enemy Path to Statue of Liberty: Adjusted the spawn point for enemies to bring them closer to the Statue of Liberty, improving their approach timing.
  • Missing Missiles: Fixed an issue where missiles were not appearing on the Missile Launcher and Carpet Missile Launcher.
  • Explosive Ammo Lag: Resolved sound lag related to the use of explosive ammo.
  • Contrast Change on Low Settings: Corrected the issue where contrast levels changed when entering a session on low graphics settings.
  • Tutorial Buttons with Gamepad: Fixed the issue where incorrect keys were shown in the tutorial when a gamepad was connected but the keyboard was used.
  • Auto-Slots Button: Resolved the issue where the "Buy" button didn’t disappear after purchasing all auto slots.
  • Shield Pushes Worms: Fixed the bug that allowed shields to push both regular and boss worms.
  • Ore Drop Malfunction: Corrected an issue where dropping ore stopped working after pressing drop/pick buttons multiple times near the mine exit.
  • Game Doesn’t Start on Constant "Start" Press: Fixed a bug where the game wouldn’t start if the Start button or Enter key was pressed repeatedly.
  • Endless Loading Screen on Session Exit: Fixed the infinite loading screen when pressing ESC during a session exit.
  • Missile Launcher Through Objects: Missiles now no longer pass through rocks and objects.
  • Cargo Upgrade Malfunction: Fixed an issue where the cargo capacity upgrade only worked after dropping at least one ore.
  • Map Object Disappearance: Addressed the issue where map objects would disappear depending on the distance from the mech.
  • Turret Health Stats Removed: Turret health stats were removed as enemies now ignore turrets.
  • Enemy Optimization: Improved performance during large waves, ensuring smoother gameplay and reduced lag during combat-heavy moments.

We're always striving to enhance the experience and address any issues you report. Thank you for your continued feedback!
Dive in and enjoy the updates, and don't forget to share your thoughts with us in Discord or through a review on Steam. Happy exploring!

Community Voting for Ocean Keeper Fan Art Contest is Now Live!

[h2]Dear Ocean Keeper fans and community members,
[/h2]
We’re happy to announce that the Community Vote for our Ocean Keeper Fan Art Contest has officially begun!

Now is your chance to play a crucial role in selecting the winner of the Audience Choice Award. Who better to decide than you, our players, who know and understand the depths of the game’s world better than anyone else?

The talented artists participating in this contest have put their heart and soul into creating fan art that reflects the spirit and atmosphere of Ocean Keeper. Now, it’s time for you to take a closer look at their works and decide which piece captures the true essence of the game!

How to Vote:
  • Head over to our official Instagram page, where all the submitted fan art is showcased.
  • Check out the incredible artwork and admire how the artists have brought the underwater world of Ocean Keeper to life.
  • To cast your vote, leave a comment with the number that corresponds to your favorite piece of fan art! Make sure to also drop a like on the post to show your support.
What's at stake?

The winner of the Audience Choice Award will receive exclusive Ocean Keeper merchandise designed specifically for the contest.

Why does your vote matter? As players who have spent hours exploring the depths of Ocean Keeper, you are the perfect judges for this contest. You know what it's like to dive into a mysterious underwater world, battle ferocious creatures, and uncover ancient secrets.

Now you have the chance to decide which artist has best captured the unique atmosphere, emotion and story of the game in their artwork.

Remember, the Audience Award is all about you, the community, and your perspective on the game. Your vote can lead a passionate artist to victory!

Check out the fan art on Instagram and leave a comment with your vote! Your participation will help determine the winner of this contest.

Let the best fan art win!

Major Update 0.7.0

[h2]Hey Guardians![/h2]
A major new 0.7.0 update is here, containing interesting new content and a number of critical fixes. This update improves gameplay, fixes key bugs, and makes balance adjustments to provide a more polished and immersive experience.


We’re constantly working to enhance the gameplay of Ocean Keeper, and this update brings exciting new elements to keep things fresh and engaging. One of the highlights is the addition of a new interactive mine, offering even deeper exploration. And there’s more to come! Expect future updates with additional mines and new weapon chips that will expand your tactical options.

Interactive Mine: Dive deeper into exploration with our new interactive mine, complete with fresh content and puzzles to keep you engaged.


Additional Features:
  • Added new element highlighting in the tutorial
  • Added new animations for meta-upgrade Explosion Drill
  • Turrets Launcher now disappear when the player moves a certain distance away




This update introduces unique weapon chips for two types of guns, giving you more ways to handle your enemies:

[h3]ShotGun[/h3]

Ricochet Buckshot – Each pellet ricochets off enemies, causing extra damage.

Frost Buckshot – Applies a freezing effect on hit, slowing down enemies.


Laser Shot Gun – Fires laser-based pellets, dealing precise damage.


Explosive Buckshot – Causes an explosion on impact, dealing area damage.


Shock Buckshot – Creates an electrical shockwave in the area upon hitting a target.
[h3]MainRocketGun[/h3]

Mini Rockets – Fires a single rocket that splits into smaller rockets mid-flight, hitting multiple targets over a wider area.


  • Explosion Drill Meta-Upgrade: Rebalanced to improve gameplay and provide better scaling.
  • Ice Bullets Chip: Adjusted to increase efficiency and performance.
  • Turrets Launcher Range: Rebalanced to optimize turret shooting range.
  • Relic Tutorial: The relic tutorial will now trigger after completing the first tutorial mine, making it easier to follow the game's progression.
  • Boss Wave Reappearance: Resolved an issue where, due to the worm boss’s quick defeat, an additional wave featuring the same boss would appear.
  • Duplicate First Wave in Tutorial: Fixed a bug where, after completing the first wave, the game would incorrectly trigger it again.
  • Monk Fish Transparency Effect: Corrected a bug that caused Monk Fish to remain transparent throughout the entire battle.
  • Broken Timer: Fixed a bug where the purple timer would break after a boss killed the player, affecting subsequent sessions.
  • White Square on Button Icon: Eliminated a visual glitch where a white square appeared on the screen next to the ore-lifting button.
  • Purchasing Locked Digger Abilities: Fixed a bug that allowed players to purchase and equip locked digger abilities.
Additional Bug Fixes:
  • Fixed skill slots not functioning correctly.
  • Replaced the outdated ore block art with new, visually appealing designs.
  • Resolved an issue where enemy indicators failed to disappear after wave completion.
  • Adjusted the size of dialogue windows in the tutorial for better clarity.
  • Fixed navigation issues occurring after submitting bug reports.
  • Corrected an issue where turrets wouldn't shoot at worm enemies.
  • Fixed object positioning issues in the lava biome for a smoother experience.
  • Fixed disappearing objects that would vanish from players’ views unexpectedly.
  • Corrected enemy spawn points near the Statue of Liberty to avoid abnormal behavior.

Thank you all for your continued feedback and support. As always, your input is instrumental in helping us improve the game. Keep exploring, and don’t forget to leave a review or share your thoughts on Discord. Stay tuned for more updates, and we look forward to hearing your thoughts!

See you in the depths!

Ocean Keeper - Developers Stream!

We invite you to join us and get a closer look at the game, explore its unique mechanics, and just have a good time. This is a great opportunity to experience firsthand the immersive underwater world.

Join our broadcast, ask questions of the developers!

Update 0.6.19: New Content

[h2]Hey Guardians!
[/h2]It's time for update 0.6.19, which fixes important bugs and adds exciting new features to improve your gameplay. Our team is hard at work fixing issues and introducing new content to keep Ocean Keeper evolving and exciting for you.


This update includes a number of new features and improvements. From an all-new interactive mine to powerful meta-enhancements, these additions will make your journey through the depths even more exciting. Get ready to explore new mechanics, improve your strategy, and enjoy a more polished gameplay experience with these latest features!

New Interactive Mine: Titanic Mine
The Titanic Mine is now available and will bring new content to the game. This interactive mine is full of puzzles and valuable resources. Players will have to traverse its depths using intuition to earn rewards and advance further.



Missile Particles
We've improved the visual effects of missiles by adding updated particle trails, making them more dynamic and visually enhanced during combat. The new effects make missile launches sharper and more impressive, increasing the intensity of battles.



New Enemy - Monk Fish
This deep-sea predator is not just another fish: it possesses the unique ability to turn invisible, sneaking through the shadows to catch you off guard. Its stealthy nature makes it a formidable foe, as it can strike when you least expect it.



  • Reload Time for Skills: New meta-upgrade for reducing skill cooldowns for both the mech and digger.
  • Save Resources Module: A new meta-upgrade that saves resources after a previous run.
  • Explosion Drill: A new meta-upgrade for faster excavation in caves.
  • Extra Life: A meta-upgrade granting an additional life.
Additionally:
  • End of Mine Rewards: Updated rewards upon completing the Statue of Liberty mine.
  • Fixed incorrect stat names in the customization menu.
  • Resolved an issue with an invisible collider blocking entry to the mine.
  • Fixed a bug where upgrading bombs in customization spent currency but did not apply the upgrade.
  • Auto-repair now functions correctly against enemies and bosses.
  • Addressed a bug where drones and the digger could collect resources through blocked areas.
  • Corrected worm movement when the mech is stationary.
  • Resolved text overlap for drone stats when selecting a relic.
  • Fixed the relic tutorial window not disappearing after death during the tutorial.
  • Corrected double-click bug allowing duplicate skill purchases for the digger.
  • Adjusted drone upgrade logic to limit the maximum number of drones.
  • Fixed audio stacking during large enemy encounters.
  • Worm Boss now correctly triggers mines upon movement.
  • Fixed the incorrect display of numbers after upgrading the drill in customization.
  • Updated the old mine background in the tutorial to match the new visuals.
  • Resolved an issue where the mech's head could be rotated in the session settings menu.

We hope these fixes and additions greatly improve your gaming experience. Continue to provide feedback on our Discord channel, and don't forget to leave your reviews on Steam!