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Ocean Keeper News

Hotfix 0.8.1

[h2]Hey Guardians![/h2]

This hotfix focuses on resolving critical gameplay bugs and includes a few visual tweaks. Here’s what’s been improved:

  • Digger Drill Stat Reset: Fixed an issue where upgraded drill stats would reset upon entering a new mine.
  • Missing Object Textures: Restored missing textures on some map objects.
  • AutoShotGun Targeting Issue: Resolved a bug where the AutoShotGun wouldn’t fire at enemies.
  • NapalmBombLauncher & JammingMissileLauncher Misfire: Fixed an issue where shots from these weapons would inaccurately fire beneath the mech instead of at enemies.
  • Updated Mine and Turret Models: Fresh new designs have been added to enhance the look of mines and turrets.

We hope these adjustments make your gameplay smoother! As always, let us know if you encounter any more issues.

Ultimate Update 0.8.0

[h2]Hey Guardians![/h2]
New major update 0.8.0! In this update, you'll find exciting new gameplay improvements, features and content that will take your underwater adventures to the next level.

From all-new mechs and diggers to new enemies and iconic locations, there's plenty to explore and conquer. Whether you're diving into new challenges or upgrading your arsenal, this update promises deeper gameplay, more variety, and even more intense action.

Let's dive into the details:


This update introduces a completely redesigned mech system, bringing three different levels of mechs in depth. Each mech gets bigger and more powerful as you upgrade, visually transforming from compact blue to bold red. The more upgrades you buy in the hub, the more your mech evolves, visually demonstrating your progress and power.
[h3]Blue Mech[/h3]
Compact and efficient, the blue mech is your starter companion, perfect for your first dives into uncharted waters.


[h3]Yellow Mech[/h3]
The yellow mech is more powerful and resilient, showing increasing strength as you explore later waves of enemies.


[h3]Red Mech[/h3]
Real power. With its massive hull and imposing design, the red represents the progress of your journey.




Our Diggers have gotten a new and improved look, now offering three levels of visual upgrades. Each level emphasizes armor and power, ranging from a neat blue to a formidable red.

These Diggers will change in sync with your mech, complementing its atmosphere and declaring that you are fully prepared to conquer the depths.

[h3]Blue Digger[/h3]

[h3]Yellow digger[/h3]

[h3]Red digger[/h3]

[h3]New digger upgrades coming soon[/h3]

[h3]Laboratory[/h3]
Here every corner holds the mysteries of the past. In the laboratory you will find traces of long forgotten experiments. Be careful, for there are mysteries lurking here.


[h3]Empire State[/h3]
The underwater counterpart of the famous skyscraper, this mine is impressive in size. Make your way through its gloomy floors and solve all the mysteries hidden inside the skyscraper.





We’ve added destructible objects to make your Ocean Keeper experience even more immersive!

Now, much of the environment can be broken down – from small crates to massive structures like dinosaur bones – bringing your surroundings to life as they react to the chaos you unleash. Destructible environments add extra thrills, making each dive more dynamic.





This update introduces new visual effects that make gameplay even more enjoyable!
Now, when bullets hit enemies, you see impact effects that add to the satisfying experience of each hit.

Upon dying, enemies now shatter into shards that float to the surface, enhancing the atmosphere of combat.
In addition, the Worm and Stinger enemies now have unique new attack effects, making each encounter with them more visually dynamic.



We've also added new ore physics for a more realistic underwater feel – now, ore reacts naturally to its surroundings.

Additionally, the visuals for the focus arc have been reworked, giving it a refreshed and sharper look to better highlight key moments in combat.



Meet the new enemy: Puddle! This larger, black-colored blob brings a new hazard to the battlefield. Upon defeat, it explodes, leaving behind an acidic puddle that deals damage if you stand in it. Watch your step!




[h3]Main Rocket Gun[/h3]

Napalm — Upon explosion, this chip leaves behind a fiery napalm pool that burns anything in its path.



Electro — Release a chain of electric shocks that paralyze enemies. With this mod, you can control groups of foes, stunning them and stopping their attacks.



Detonating — Prepare for a cascade of small explosions across the area. This chip spreads damage throughout the zone, eliminating everything in its wake.



  • Boss Body Movement After Death: Fixed a bug where the boss’s body continued to follow the mech’s movement after its defeat.
  • Artifact Tutorial Window in Main Menu: Resolved an issue where the relic tutorial window would remain on-screen after returning to the main menu until the game was restarted.
  • Missing Rock Collider: Repaired the missing collider on rocks, which allowed the mech to climb unintended surfaces.
  • Meta-Currency Counter Missing in Customization: Fixed a bug where the meta-currency counter was absent in the customization menu.
  • Floating Mine Launcher: Corrected an issue where mines launched from the Mine Launcher were appearing mid-air instead of on the ground.
  • Drone Doesn't Carry All Ore: Fixed an issue where the drone would only carry one ore and dump the second ore instead of carrying both.
  • Enemies Passing Through Objects: Fixed an issue where enemies could walk through certain objects due to missing NavMesh configurations.
  • UI Fixes in Session Upgrades Menu: Adjusted the size of the “Session Upgrades” title across all languages and repositioned the currency and ore counters.
  • Crab Boss Death Bug: Resolved an issue where, after defeating the crab boss, the wave wouldn’t end due to a looping animation bug.

Thank you all for your continued feedback and support. As always, your input is instrumental in helping us improve the game. Keep exploring, and don’t forget to leave a review or share your thoughts on Discord. Stay tuned for more updates, and we look forward to hearing your thoughts!

See you in the depths!

Hot Fix Update 0.7.2

[h2]Hey Guardians![/h2]

We’re rolling out a hotfix with several key bug fixes and optimizations aimed at improving gameplay and ensuring a smoother experience. Here’s what we’ve addressed:

  • Turrets Launcher Upgrade Name: Fixed the name of the upgrade to "Duration" for the turret's operational time.
  • Enemy Path to Statue of Liberty: Adjusted the spawn point for enemies to bring them closer to the Statue of Liberty, improving their approach timing.
  • Missing Missiles: Fixed an issue where missiles were not appearing on the Missile Launcher and Carpet Missile Launcher.
  • Explosive Ammo Lag: Resolved sound lag related to the use of explosive ammo.
  • Contrast Change on Low Settings: Corrected the issue where contrast levels changed when entering a session on low graphics settings.
  • Tutorial Buttons with Gamepad: Fixed the issue where incorrect keys were shown in the tutorial when a gamepad was connected but the keyboard was used.
  • Auto-Slots Button: Resolved the issue where the "Buy" button didn’t disappear after purchasing all auto slots.
  • Shield Pushes Worms: Fixed the bug that allowed shields to push both regular and boss worms.
  • Ore Drop Malfunction: Corrected an issue where dropping ore stopped working after pressing drop/pick buttons multiple times near the mine exit.
  • Game Doesn’t Start on Constant "Start" Press: Fixed a bug where the game wouldn’t start if the Start button or Enter key was pressed repeatedly.
  • Endless Loading Screen on Session Exit: Fixed the infinite loading screen when pressing ESC during a session exit.
  • Missile Launcher Through Objects: Missiles now no longer pass through rocks and objects.
  • Cargo Upgrade Malfunction: Fixed an issue where the cargo capacity upgrade only worked after dropping at least one ore.
  • Map Object Disappearance: Addressed the issue where map objects would disappear depending on the distance from the mech.
  • Turret Health Stats Removed: Turret health stats were removed as enemies now ignore turrets.
  • Enemy Optimization: Improved performance during large waves, ensuring smoother gameplay and reduced lag during combat-heavy moments.

We're always striving to enhance the experience and address any issues you report. Thank you for your continued feedback!
Dive in and enjoy the updates, and don't forget to share your thoughts with us in Discord or through a review on Steam. Happy exploring!

Community Voting for Ocean Keeper Fan Art Contest is Now Live!

[h2]Dear Ocean Keeper fans and community members,
[/h2]
We’re happy to announce that the Community Vote for our Ocean Keeper Fan Art Contest has officially begun!

Now is your chance to play a crucial role in selecting the winner of the Audience Choice Award. Who better to decide than you, our players, who know and understand the depths of the game’s world better than anyone else?

The talented artists participating in this contest have put their heart and soul into creating fan art that reflects the spirit and atmosphere of Ocean Keeper. Now, it’s time for you to take a closer look at their works and decide which piece captures the true essence of the game!

How to Vote:
  • Head over to our official Instagram page, where all the submitted fan art is showcased.
  • Check out the incredible artwork and admire how the artists have brought the underwater world of Ocean Keeper to life.
  • To cast your vote, leave a comment with the number that corresponds to your favorite piece of fan art! Make sure to also drop a like on the post to show your support.
What's at stake?

The winner of the Audience Choice Award will receive exclusive Ocean Keeper merchandise designed specifically for the contest.

Why does your vote matter? As players who have spent hours exploring the depths of Ocean Keeper, you are the perfect judges for this contest. You know what it's like to dive into a mysterious underwater world, battle ferocious creatures, and uncover ancient secrets.

Now you have the chance to decide which artist has best captured the unique atmosphere, emotion and story of the game in their artwork.

Remember, the Audience Award is all about you, the community, and your perspective on the game. Your vote can lead a passionate artist to victory!

Check out the fan art on Instagram and leave a comment with your vote! Your participation will help determine the winner of this contest.

Let the best fan art win!

Major Update 0.7.0

[h2]Hey Guardians![/h2]
A major new 0.7.0 update is here, containing interesting new content and a number of critical fixes. This update improves gameplay, fixes key bugs, and makes balance adjustments to provide a more polished and immersive experience.


We’re constantly working to enhance the gameplay of Ocean Keeper, and this update brings exciting new elements to keep things fresh and engaging. One of the highlights is the addition of a new interactive mine, offering even deeper exploration. And there’s more to come! Expect future updates with additional mines and new weapon chips that will expand your tactical options.

Interactive Mine: Dive deeper into exploration with our new interactive mine, complete with fresh content and puzzles to keep you engaged.


Additional Features:
  • Added new element highlighting in the tutorial
  • Added new animations for meta-upgrade Explosion Drill
  • Turrets Launcher now disappear when the player moves a certain distance away




This update introduces unique weapon chips for two types of guns, giving you more ways to handle your enemies:

[h3]ShotGun[/h3]

Ricochet Buckshot – Each pellet ricochets off enemies, causing extra damage.

Frost Buckshot – Applies a freezing effect on hit, slowing down enemies.


Laser Shot Gun – Fires laser-based pellets, dealing precise damage.


Explosive Buckshot – Causes an explosion on impact, dealing area damage.


Shock Buckshot – Creates an electrical shockwave in the area upon hitting a target.
[h3]MainRocketGun[/h3]

Mini Rockets – Fires a single rocket that splits into smaller rockets mid-flight, hitting multiple targets over a wider area.


  • Explosion Drill Meta-Upgrade: Rebalanced to improve gameplay and provide better scaling.
  • Ice Bullets Chip: Adjusted to increase efficiency and performance.
  • Turrets Launcher Range: Rebalanced to optimize turret shooting range.
  • Relic Tutorial: The relic tutorial will now trigger after completing the first tutorial mine, making it easier to follow the game's progression.
  • Boss Wave Reappearance: Resolved an issue where, due to the worm boss’s quick defeat, an additional wave featuring the same boss would appear.
  • Duplicate First Wave in Tutorial: Fixed a bug where, after completing the first wave, the game would incorrectly trigger it again.
  • Monk Fish Transparency Effect: Corrected a bug that caused Monk Fish to remain transparent throughout the entire battle.
  • Broken Timer: Fixed a bug where the purple timer would break after a boss killed the player, affecting subsequent sessions.
  • White Square on Button Icon: Eliminated a visual glitch where a white square appeared on the screen next to the ore-lifting button.
  • Purchasing Locked Digger Abilities: Fixed a bug that allowed players to purchase and equip locked digger abilities.
Additional Bug Fixes:
  • Fixed skill slots not functioning correctly.
  • Replaced the outdated ore block art with new, visually appealing designs.
  • Resolved an issue where enemy indicators failed to disappear after wave completion.
  • Adjusted the size of dialogue windows in the tutorial for better clarity.
  • Fixed navigation issues occurring after submitting bug reports.
  • Corrected an issue where turrets wouldn't shoot at worm enemies.
  • Fixed object positioning issues in the lava biome for a smoother experience.
  • Fixed disappearing objects that would vanish from players’ views unexpectedly.
  • Corrected enemy spawn points near the Statue of Liberty to avoid abnormal behavior.

Thank you all for your continued feedback and support. As always, your input is instrumental in helping us improve the game. Keep exploring, and don’t forget to leave a review or share your thoughts on Discord. Stay tuned for more updates, and we look forward to hearing your thoughts!

See you in the depths!