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Super Drift Blade News

Super Drift Blade Update #72-73

Hi everyone:

Thank you for all your feedback!

[h2]- Update - [/h2]

[h3]Changes[/h3]
  • Redrawn some clue maps.

[h3]Bug Fixes[/h3]
  • Fixed an issue where screenshots could not be taken while paused.


(I used AI Translate, if you have any questions, please contact me.)

Liujiajun
Aug 21, 2025

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Super Drift Blade Update #71

Hi everyone:

Thank you for all your feedback!

[h2]- Update - [/h2]

[h3]Changes[/h3]
  • Adjusted the position of some scene decorations.
  • Adjusted the collision area of tree stumps in the snow.
  • Adjusted the trigger condition of a certain achievement.
  • Adjusted the trigger timing of a certain puzzle.
  • Adjusted the way a certain puzzle attempt is triggered, making it smoother (sorry, it’s hard to describe clearly).


(I used AI Translate, if you have any questions, please contact me.)

Liujiajun
Aug 21, 2025

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Super Drift Blade Update #70

Hi everyone:

Thanks everyone for the feedback!
Within 8 days after launch, the game received 11 updates, fixing numerous issues and continuously improving puzzles, hit detection, text, and combat experience.
(2025/08/12 - 2025/08/20, 11 updates in total, version 1.0.0.0 → 1.0.1.1, latest build #70.)
Here is the consolidated list of major updates:

[h3]Scene & Object Adjustments[/h3]
  • Adjusted the stones next to the beach volleyball.
  • Adjusted trees next to a certain lake.
  • Adjusted bamboo collision volume.
  • Adjusted the position of a tree on the grassland.
  • Adjusted positions of multiple trees in a forest on the grassland.
  • Removed a large boulder in the forest.
  • Deleted a scene that could trap the character.
  • Adjusted overall placement of some scenes.
  • Adjusted positions of some UI elements.
  • Updated the credits list.

[h3]Puzzle & Detection Optimization[/h3]
  • Increased trigger range for Hidden Sprite #1.
  • Increased trigger range for Hidden Sprite #2.
  • Increased trigger range for Hidden Sprite #3.
  • Increased trigger range for the large triangular Hidden Sprite.
  • Increased detection area for successful stone circle placement.
  • Increased detection area for white sand fox balls.
  • Increased detection area for red sand fox balls.
  • Increased detection area for carrots.
  • Increased detection area for snowmen.
  • Increased detection range for X stones.
  • Increased detection area for message bottles.
  • Further increased puzzle detection areas.
  • Increased puzzle detection time for a certain puzzle, making it easier to trigger.
  • Enlarged detection areas for some small puzzles.
  • Redrew some clue images for better readability.

[h3]Dialogue & Events[/h3]
  • Adjusted dialogue detection range, expanded multiple times.
  • Further increased dialogue detection area.
  • QQ group QR code detection still works; added new QQ group number.

[h3]Combat & System Optimization[/h3]
  • Shortened overall combat duration for faster pacing.
  • Adjusted Fever time reduction bonus to complete battles faster.
  • Increased selection speed.
  • Increased animation speed for upgrades, item selection, and refresh frames.
  • Adjusted some upgrade values for more rewards.
  • Added anti-crash feature: switching out of the game and returning to desktop no longer deducts health.

[h3]Text & Localization[/h3]
  • Fixed multiple Japanese text errors.
  • Fixed Simplified Chinese text errors.
  • Fixed Traditional Chinese text errors.
  • Fixed some English text errors.
  • Adjusted some upgrade and UI prompt texts.

[h3]Bug Fixes[/h3]
  • Fixed slow weapon issue.
  • Fixed hidden door trigger issue.
  • Fixed puzzle ghosting in menu.
  • Fixed flower reflection display issue.
  • Fixed initial map terrain display issue.
  • Fixed detection issues in certain passages.
  • Fixed missing badge display issue.
  • Fixed two achievement trigger order issues.
  • Fixed upgrade icon display issue when gaining excessive experience.
  • Hotfix: fixed minor map errors.

[h3]Other Additions[/h3]
  • Added an alternative method to obtain a certain achievement.


(I used AI Translate, if you have any questions, please contact me.)

Liujiajun
Aug 20, 2025

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Super Drift Blade Update #69

Hi everyone:

Thank you for all your feedback!

[h2]- Update - [/h2]

[h3]Changes[/h3]
  • Adjusted the positions of some scenes.
  • Adjusted the positions of some UI elements.
  • Adjusted some Japanese localization content.
  • Adjusted some English localization content.


(I used Google Translate, if you have any questions, please contact me.)

Liujiajun
Aug 20, 2025

[hr][/hr]
Welcome to follow my Steam developer homepage and social media:

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Super Drift Blade Update #68

Hi everyone:

Thank you for all your feedback!

[h2]- Update - [/h2]

[h3]Changes[/h3]
  • Redrawn the clue map for a certain puzzle.
  • Optimized the check area for a certain puzzle.
  • Adjusted the selection speed.



(I used Google Translate, if you have any questions, please contact me.)

Liujiajun
Aug 19, 2025

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Welcome to follow my Steam developer homepage and social media:

ːluvː Steam Dev Page ːluvː Discord YouTube X TikTok RedNote