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Super Drift Blade News

Super Drift Blade Launches on August 13th

Hi everyone!

The official version of the game will be launched on August 13!

The save files of the demo can be inherited to the official version. You can play the demo when you have time in the near future.

If you find any problems, please feel free to contact me. I am still making various minor adjustments.
Thank you!

Liujiajun
July 12, 2025

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Super Drift Blade Update #46

Hi everyone:

Thank you for all your feedback!

[h2]- Update - [/h2]

[h3]New Content[/h3]
  • New scenes have been drawn.
  • A new boss has been added.
  • Each boss has been given a new background music.
  • Sound effects have been added to the monsters’ shooting.
  • Music has been added to the credits.
  • New bugs have appeared in the game!

[h3]Changes[/h3]
  • The dialogue text of a certain character has been modified.
  • The player’s initial position in a certain map has been adjusted.
  • A new way to display the health of a certain boss has been added.
  • The values of the bosses have been adjusted.
  • The music in the menu has been replaced.
  • Now it is possible to directly complete the battle after killing the boss.

[h3]Bug Fixes[/h3]
  • Fixed an issue where NPCs would appear repeatedly.
  • Fixed the bug that monsters would spawn in other stages.



(I used Google Translate, if you have any questions, please contact me.)

Liujiajun
July 12, 2025

[hr][/hr]
Welcome to follow my Steam developer homepage and social media:

ːluvː Steam Dev Page ːluvː Discord YouTube X TikTok RedNote

Super Drift Blade Update #45

Hi everyone:

Thank you for all your feedback!

[h2]- Update - [/h2]

[h3]New Content[/h3]
  • Added scrolling display of menu Credit.

[h3]Changes[/h3]
  • The color of the Credit icon will change depending on the ending.
  • Adjusted the effects of 2 special rooms.
  • Adjusted the sound effect of the protagonist losing health due to pressing buttons.
  • Adjusted the effects of 3 skills.
  • Adjusted the background of some scenes.
  • Adjusted the trigger conditions of some puzzles.
  • Adjusted some clues.

[h3]Bug Fixes[/h3]
  • Fixed a problem where an error popped up when the screen was black.



(I used Google Translate, if you have any questions, please contact me.)

Liujiajun
July 3, 2025

[hr][/hr]
Welcome to follow my Steam developer homepage and social media:

ːluvː Steam Dev Page ːluvː Discord YouTube X TikTok RedNote

Super Drift Blade Update #44

Hi everyone:

Thank you for all your feedback!

[h2]- Update - [/h2]

[h3]New Content[/h3]
  • Added a "MISS" dodge prompt.

[h3]Changes[/h3]
  • Modified some text descriptions.
  • The skill of a powerful burrowing monster has been invalidated.
  • The hole of the underground monster will close faster when it dies underground.
  • The meteor hammer rotates faster!
  • Adjusted the puzzle solving method of a certain puzzle.
  • Adjusted the range and delay time of the skill bomb.
  • Adjusted the monster distribution of a certain boss level.
  • Adjusted the duration of skill acceleration.
  • Adjusted the lasers of two spiders, and now there is a certain probability that they can actually cause damage.
  • Adjusted the toxins on the ground to reduce some difficulty.

[h3]Bug Fixes[/h3]
  • Fixed a problem where the text of a certain ending was not displayed.
  • Fixed a problem with the character display in the menu.
  • Fixed a problem where the achievement "???" could not be triggered.
  • Fixed a problem where light would be transparent in an ending.
  • Fixed a problem with the icon display of the menu Credit.



(I used Google Translate, if you have any questions, please contact me.)

Liujiajun
July 1, 2025

[hr][/hr]
Welcome to follow my Steam developer homepage and social media:

ːluvː Steam Dev Page ːluvː Discord YouTube X TikTok RedNote

Super Drift Blade Update #43

Hi everyone:

Thank you for all your feedback!

[h2]- Update - [/h2]

[h3]New Content[/h3]
  • Adapted to Steam's screenshot function.

[h3]Changes[/h3]
  • More rewards for high Fever.
  • The special effects of the clone hitting the enemy or bullets are now more obvious.
  • Repositioned props in some scenes.

[h3]Bug Fix[/h3]
  • Fixed the problem of props appearing repeatedly at the same time.
  • Fixed the triggering problem of "wrong attributes".
  • Fixed the problem that too many special effects in a certain example would cause a crash.



(I used Google Translate, if you have any questions, please contact me.)

Liujiajun
June 30, 2025

[hr][/hr]
Welcome to follow my Steam developer homepage and social media:

ːluvː Steam Dev Page ːluvː Discord YouTube X TikTok RedNote