Try demo v0.3 now! - featuring story comics, new music & more!
Hi,
It's been a busy time at our studio - we've managed to ship a ton of improvements to our demo just in time for Gamescom! We've got new story artwork, puzzles, music and more!
https://store.steampowered.com/app/2978840/Pup_Champs_Demo/
[h2]Patch notes for Pup Champs v0.3:[/h2]
That's all for today as we're preparing ourselves for Gamescom - if you're around you can find us between August 21st and 23rd in Hall 4.1, booth C013g!
Cheers,
Luke from Afterburn
It's been a busy time at our studio - we've managed to ship a ton of improvements to our demo just in time for Gamescom! We've got new story artwork, puzzles, music and more!
https://store.steampowered.com/app/2978840/Pup_Champs_Demo/
[h2]Patch notes for Pup Champs v0.3:[/h2]
- Added first three story comics to Chapter 1,
- >>> We've teased this in the July updated and it's finally here! These comics represent how we'd like to tell the story in Pup Champs' campaign and we hope you'll enjoy the pups' journey :)
- Added language support for: Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Polish, Portuguese-Brazil, and Spanish,
- >>> As always, don't expect a ton of text in an Afterburn game, but it should help you navigate the options menu!
- Added save game support keeping track of which levels were completed,
- >>> This should help alleviate the "after returning to the main menu I don't know which level I was last playing" problem that plagued the previous versions of the demo.
- Added a new music track to chapters 1 and 3,
- Added shadow to the cone obstacle sprite,
- Added a "Pup Champs" version watermark in the bottom right corner,
- Added a wishlist button to the game,
- Added a "clear save" menu,
- Updated puzzles in all three chapters of the demo,
- >>> We've reworked, removed and added new levels to make the overall progression smoother and help new players figure out the ins and outs of our mechanics - we're super eager to hear how you're enjoying these new puzzles!
- Updated player stats across all puzzles,
- >>> We've received feedback that changing unit kick strength between puzzles sometimes felt confusing to players, which is why we've decided to redesign it to make it consistent. Now you can always expect a certain pup to kick in a specific way - but their stamina will still vary from level to level to spice things up.
- Improved unit outlines and kick markers,
- Improved camera layout on all levels,
- Improved keyboard and gamepad input,
- Fixed issue with keyboard/gamepad navigation marker appearing in main menu when using mouse,
That's all for today as we're preparing ourselves for Gamescom - if you're around you can find us between August 21st and 23rd in Hall 4.1, booth C013g!
Cheers,
Luke from Afterburn