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Kingdom Rush 5: Alliance TD News

A Note on Dragon Wars Balancing

[p]Hello Generals,
[/p][p]We’ve been keeping a close eye on the discussions around Dragon Wars, and decided to make a few more changes to the campaign. We want to be transparent with you regarding the recent changes and the reasoning behind our balancing process.[/p][p][/p][h3]Why the changes?
[/h3][p]Since the campaign went live, we’ve seen a lot of frustration regarding gold flow, tower holders and some brutal difficulty spikes from the evolving enemies. While we know our hardcore veterans live for that kind of challenge (and we love that about you) we realized that for a huge part of the community, those spikes felt less like a fair challenge and more like a brick wall.[/p][p]
We want to be clear: our goal isn't to make the game easier. We’ve adjusted things like gold flow, added some extra tower holders and smoothed out those evolution spikes by removing instakill invulnerability, to find an experience that is tough but fair. [/p][p]
[/p][h3]Latest Changelog: [/h3][p]Map: Visual glitches fixed
[/p][p]Stage 2[/p]
  • [p]Boss tower stun skill during the campaign reduced by 5 seconds.[/p]
  • [p]Boss fight: tower stun cooldown increased from 5s → 6s.[/p]
  • [p]Murglum tower stun duration reduced from 10s → 8s.[/p]
  • [p]Boss Murglum HP reduced from 13,000 → 12,000.[/p]
  • [p]Warden Tower:[/p]
    • [p]Warden tower "increase dmg" level 3 cost 600 → 500[/p]
    • [p]Increase rate level 3 cost: 500 → 400[/p]
  • [p]Added two new tower holders (giving the player more options to prepare their defense).[/p]
[p]

Stage 3
[/p]
  • [p]Removed the need to pay to unlock the locked tower holder.[/p]
  • [p]Added two new tower holders (giving the player more options to prepare their defense).[/p]
[p]
[/p][h3]We’re Listening[/h3][p]We’re going to keep monitoring the balance closely. If you feel we’ve overcorrected, keep the feedback coming. If you’re enjoying the changes, please consider leaving us a review on Steam. It really helps the team and lets us know we’re moving in the right direction. Thanks for playing![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Kingdom Rush's at the Tower Defense Fest

[p][/p][p]You can’t have a Tower Defense Fest without a classic, right?[/p][p]We’re at the Steam Tower Defense Fest all week long with all our Kingdom Rush games, including the future of the saga, Kingdom Rush 6! If you're looking for your TD fix, you know where to find us. [/p][p][/p][h3]🛡️ Check the Tower Defense Fest 🛡️[/h3][p][/p][p]Wishlist Kingdom Rush 6: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

Dragon Wars Patch 7.00.46

[h3]7.00.46 Changes:[/h3]
  • [p]Enemy adjustments were made to balance the gold economy and achieve a higher overall gold amount granted across stages.[/p]
  • [p]Improved the accuracy of Aurion’s basic attack.[/p]
  • [p]Fixed the SFX of the hero’s ultimate ability.[/p]
  • [p]Fixed issues with the encyclopedia entries.[/p]
  • [p]Added a safe node so that Shadows no longer exit the map while in smoke mode; they can now be blocked and enter melee properly.[/p]
[p][/p][h3]Numeric adjustments:
[/h3][p]alpha_caustic[/p]
  • [p]HP: 1800 → 1500 (-15%)[/p]
  • [p]Range: 350 → 280 (Variance 50 → 25)[/p]
  • [p]Attack DMG: 102–164 → 90–144[/p]
[p]basic storm (Impossible difficulty)[/p]
  • [p]HP: 210 → 200[/p]
  • [p]Speed: 61 → 58[/p]
[p]Caustic Drak[/p]
  • [p]HP: 1800 → 1500 (-15%)[/p]
  • [p]Range: 350 → 280 (Variance 50 → 25)[/p]
  • [p]Attack DMG: 102–164 → 90–144[/p]
[p][/p]
[p]creep[/p]
[p]gold[/p]
[p]basic_lava[/p]
[p]9[/p]
[p]evolved_lava[/p]
[p]16[/p]
[p]alfa_lava[/p]
[p]100[/p]
[p]tanky_draconian[/p]
[p]32[/p]
[p]basic_acid[/p]
[p]8[/p]
[p]evolved_acid[/p]
[p]16[/p]
[p]alfa_acid[/p]
[p]120[/p]
[p]basic_shadow[/p]
[p]10[/p]
[p]evolved_shadow[/p]
[p]21[/p]
[p]alfa_shadow[/p]
[p]90[/p]
[p]basic_storm[/p]
[p]15[/p]
[p]evolved_storm[/p]
[p]68[/p]
[p]alfa_storm[/p]
[p]54[/p]
[p]executioner_storm[/p]
[p]97[/p]
[p][/p][p]Thanks for playing! We'll continue listening to your feedback and monitoring the campaign.[/p][p]If you're enjoying the Campaign, consider leaving a review![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Dragon Wars Balance Changes

[p]Hello Generals! [/p][p]Thank you for all the feedback you've shared. Based on what we've been hearing from players, we've made several balance adjustments to the Dragon Wars Exclusive Campaign to improve overall pacing.[/p][p][/p][p]Tower adjustments: [/p][p]Cooldown reduced and damage increased[/p]
  • [p]Fear CD: 25 → 22[/p]
  • [p]Split CD: 13 → 12[/p]
  • [p]Cost: {110, 170, 240, 300} → {105, 160, 220, 280}[/p]
  • [p]damage_min: {10, 10, 10, 16} → {16, 16, 16, 26}[/p]
  • [p]damage_max: {14, 14, 14, 24} → {20, 20, 20, 34}[/p]
[p]
DLC enemies now grant more gold:[/p]
  • [p]Gold reward increased by 8%[/p]
[p]
Alpha creeps:[/p]
  • [p]Removed instakill immunity[/p]
[p]
Stage 4:
Mini-boss HP adjusted[/p]
  • [p]HP: {2400, 2900, 3200, 3400} → {2400, 2800, 3000, 3100}[/p]
[p][/p][p]Thanks for playing! We'll continue listening to your feedback and monitoring the campaign.[/p][p]If you're enjoying the Campaign, consider leaving a review, it really helps us out! :krvhi:[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

The Rise of Dragons Sale Is Live!

[p]We love dragons, and they’ve always been a big part of our games. To celebrate the arrival of the newest DLC, Dragon’s War, we’re launching a dragon-themed sale across all our titles! Take flight into epic battles and explore the realm, whether you’re a seasoned defender or just starting your tower defense journey.[/p]

🐉 Don’t let these deals fly away!