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Kingdom Rush 5: Alliance TD News

Ironhide Games Studio Spring Sale



It’s time to stop and smell the savings! From March 13 to March 20, we’re planting up epic discounts on all our Games, DLCs and Bundles. Don’t miss out!

[h3]🌼 Shop the Sale 🌼[/h3]

Arachnophobia Mini-Campaign is Coming Soon!



General, our scouts bring urgent news!

We’ve found a tangled trail leading to remains of those accursed cultists. They refuse to accept defeat and, instead, seem to have found someone else to worship—an eight-legged, web-spinning abomination that calls herself the Spider Queen. A name that’s all too familiar…

Anyway, cultists and spiders? This can’t end well.
It’s time to call the Alliance and put an end to all this web-spinning for good!

[h3]Update Contents:[/h3]
🕸️ 3 hair-raising new stages
🕸️ 1 many-legged boss fight
🕸️ 7 crawly new enemies
🕸️ 1 New Linirean Tower
🕸️ 1 New Dark Army Hero
🕸️ 5 chilling achievements

🕷️ Arachnophobia Mini Campaign, coming March 27th 🕷️
https://store.steampowered.com/app/2849080/Kingdom_Rush_5_Alliance_TD/

Balance Patch: Buffs to Towers, Heroes, and Enemies


Hello Generals! As promised, we are making a big set of balance changes to Kingdom Rush Alliance.
You’ll notice we’ve buffed up the weaker towers and heroes, while some Colossal Dwarfare enemies have been strengthened mostly on Impossible difficulty.

[h3]Full changelog:[/h3]

[h3]Towers[/h3]


  • Dwarven Flamespitter: Can now target flying enemies

  • Brewmasters: Halfdan attack speed buffed 1.5 sec -> 1 sec

  • Necromancer: Basic skeleton now has 50 HP (from 40) and 3-5 damage (from 1-4). Golem has 150 HP (from 120) and 8-12 dmg (from 6-10). Cooldown for Rattling Beacon was reduced in levels 1 and 2

  • Elven Stargazer: fixed attack rate change bug between some upgrades, Reload Damage increased from 4-6/10-16/20-28/32-48 to 4-6/11-18/22-32/34-52 Event Horizon Cost decreased from 250/150/150 to 250/100/100 Rising Star Damage increased from 16-24/28-42/36-54 to 18-30/28-42/36-54 Rising Star Range increased from 120 to 200 Rising Star Stun increased from 0.5 to 0.8

  • Twilight Longbows: Basic Attack Damage increased from 14-18/35-48/66-90/106-142 to 14-22/40-54/76-92/134-146 Range including from 200/220/250/280 to 200/230/260/300 Support Blades Damage changed from 10-14/14-22/24-37 to 12-16/16-24/22-34 Support Blades Dodge chance increased from 40% to 60%.

  • Cannoneer Squad: Base Cost reduced from 80/130/200/260 to 60/130/180/240 Respawn timer reduced from 10 seconds to 8 Seconds Growing Ranks cost reduced from 150/200/250 to 120/180/240 Incendiary Ammo Bomb Damage increased from 20-28/34-50/48-72 to 20-28/38-58/52-80 Incendiary Ammo Burn Damage increased from 3/7/12 to 3/8/14


[h3]Heroes[/h3]


  • Torres: Men at Work HP: 50/75/100 -> 75/100/125 Defensive Turret: cooldown - 30/30/30 -> 25/25/25, damage - 6-10/14-22/22-34 -> 8-12/16-24/24-36

  • Stregi: Speed: 120 -> 180 Health: 240 -> 265 Damage: 13-19 -> 15-22 Night Furies: cooldown - 20/20/20 -> 18/18/18, number of cats - 1/2/3 -> 2/3/4 Pumpkling speed: 24 -> 20 Dazzling Decoy: distance - 130 -> 160, cooldown - 20/20/20 -> 18/18/18, decoy health - 30/50/70 -> 50/75/100, decoy damage - 8-12/10-14/13-18 -> 8-12/12-18/16-24, stun duration - 1s/2s/3s -> 2s/2.5s/3s


[h3]Enemies[/h3]


  • Darksteel Hammerer: HP increased from 400 to 420 on Veteran Difficulty (450 for Impossible).

  • Rolling Sentry: Reduced HP to 450/520/640/720 and increased damage from 6-10 to 10-18

  • Brute Welder: Tower stun from 8 to 10 seconds (Impossible only)

  • Darksteel Fist: Slam skill cooldown reduced from 4 to 3 seconds ((Impossible only)

  • Mad Tinkerer: Increased Magic Res from 60% to 80% (Impossible only)

  • Darksteel Anvil: Increased Magic Res to 50% and reduced skill cooldown from 10 to 8 (both Impossible only)

  • Machinist Grymbeard: Increased scrap bomb damage from 108-72 to 145-95. Increased fire blast damage from 4 fps to 16-24 dps. Burning debuff increased damage from 4 dps to 4-12 dps and duration from 2 to 4 seconds.

  • Darksteel Hulk: Reduced “safe nodes” and HP threshold for the charge to be triggered.


Give the changes a try and let us know what you think!

https://store.steampowered.com/app/3368630/Kingdom_Rush_5_Alliance_TD__Colossal_Dwarfare_Campaign/?snr=1_5_9__405

Bug Fixes Changelog



Hello Generals! we wanted to let you know that we have several bug fixes.

[h3]Changelog:
[/h3]
  • Fixed Rocket Gunners Missile crash
  • Fixed Dante and Demon Pit's damage types
  • Fixed several chinese localization texts
  • Balanced SFXs on stage 24


We are still working on fixing the timing of the opening of the foot in stage 1, and some further rebalancing of the dlc. If you still experience any issues, please comment in this discussion as we will be taking a close look at the comments.

Thank you so much for your patience and helping us improve the game!

https://store.steampowered.com/app/3368630/Kingdom_Rush_5_Alliance_TD__Colossal_Dwarfare_Campaign/

Kingdom Rush 5 dev calls for feedback as new DLC's Steam rating plummets

Tower defense games are a fantastic distillation of the strategy game format, so it's not too surprising that the likes of Kingdom Rush 5: Alliance, Bloons TD 6, Orcs Must Die, and Plants vs Zombies remain so popular. New Kingdom Rush 5 DLC Colossal Dwarfare, however, has landed to a surprisingly stark reception. Since its launch on Thursday January 30, the expansion pack has found itself with a dreaded 'mostly negative' rating. Just 32% of Steam reviews are positive, a far cry from the base game's excellent 86% score, and developer Ironside wants to know how it can change that.


Read the rest of the story...