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GearCity News

v2.0.0.14

[p]Greetings Everyone,[/p][p]I just released the first update of the year. It's a small update this time.
We've got six bug fixes and one settings-related feature.[/p][p][/p][p]Change Log:
-\Bugfix:\ Fixed possible bug in Stock Reports where Branch Dealerships can get excess commas. -\Bugfix:\ Stopped player from being able to make Marques without a name. -\Bugfix:\ Possible Fix to Duplicate Car of the Year win showing up in memos. -\Bugfix:\ Fixed an issue where users were unable to disable Pension Payment Schedule report using the Report Settings System. -\Bugfix:\ Fixed Quarterly and Annual reports not properly toggling on and off in the Report Settings System. -\Bugfix:\ Fixed "District Sales Report" checkbox not working in the Report Settings System. -\Engine:\ Limit GUI Scale for low resolutions. -\Translations:\ Updated translation files.[/p][p]

There are also two known issues that were caught in testing, but they were not big enough issues to trigger rebuilds and they have easy workarounds:[/p][p]-\Known Issue:\ If you have a higher GUI Scale set than your resolution supports, some UI elements will still use the high GUI Scale value. This is already the case in previous versions of the game. Please reset the GUI Scale in the in-game settings and restart the game. Alternatively, set the GUI Scale to 0% using the External Settings Editor, and then reset it in the in-game Settings.
-\Known Issue:\ Recent changes to Windows 10+ DirectX9 implementation have broken rendering of background objects when moving the game window to other monitors on multi-monitor setups. Use OpenGL or move the game window to the monitor you wish to use when you're at the Menu Screen or using the External Settings Editor "Default Monitor" setting.
[/p][p]That's all I have for you this time around. I do not know when the next patch will be. It depends on your bug submissions; when I have enough of them, I’ll work on the next patch. So if you run into any issues, please report them on the forums or by email.[/p][p]Thanks again,[/p][p]Enjoy![/p]

v2.0.0.13

Greetings Everyone,

Yet another small bug fix update this time around. It contains fixes for a pair of exploits, edge cases, a medium-sized bug, and a few little bugs.

Unless anything major pops up, I am taking a break from GearCity until sometime next year to focus 100% on my next game, AeroMogul. GearCity's Free DLC, GearCity: 2nd Gear, is approximately 50% complete. I have another round of work on that before the end of the year. When I complete that round, I'll pause work on the DLC for a few months to focus on getting AeroMogul to a testable game state. In short, work on GC related stuff will resume spring next year.

v2.0.0.13 Change Log:

-Bugfix: Fixed Stock window not showing contract and other secondary revenues streams.
-Bugfix: Fixed autotools exploit that could cause fractional sales prices below $1, thus breaking AI.
-GUI: Synced rating star values between rooms.
-Bugfix: Fixed bug that did not transfer stocks when companies consolidate.
-Bugfix: Fixed possible stuck RnD skills when skill level drops below 0.25.
-Gameplay: Decreased Dealership subsidy amount after several uses.
-Gameplay: AI now does dealership subsidy on normal, hard, and nightmare mode.
-Bugfix: Fixed Global Fuel Price issue that causes the display of incorrect transportation costs values on the first turn.
-Bugfix: Jitter Charts OSX 2.0.0.12 (City Sales, small window)
-Media: Removed Classic Territory on OSX to prevent crash.
-Bugfix: Fixed Gearbox Prototype Selection text not resetting after player clears it.

V2.0.0.12

Greetings Everyone,

GearCity is getting another bugfix update. It contains a few small bug fixes and two possible crash fixes.


Work continues on our crowdfunded DLC, which will be released for free when it's complete. Currently, contributors are voting on the feature set for the 4th update. There was also a bugfix update for that DLC today too.


V2.0.0.12 Change Log:

-Bugfix: Fixed in-game borderless window button
-Bugfix: Fixed incorrect year being shown on World Map Competition Graphs the first month of the year.
-Bugfix: Fixed unlocked components disappearing after skill point drop from spinoffs.
-GUI: Fixed Outsourcing/Licensing sorted list not displaying in user unit selection
-GUI: Switched English translation of 'Ease' to smoothness to keep text same.
-Bugfix: Fixed misaligned Branch Operations Report Tables
-Bugfix: Removed Old School Territory Map From Linux Builds (Crash Prone)
-Bugfix: Fixed Drag placement crash
-ContentUpdated Translations

V2.0.0.11

Greetings everyone!

I have for you all another small bug-fix update. The 2nd Gear DLC also got an update. It is approximately 10% complete. You can find the changelog for v2.0.0.11 below.

-Engine: Fixed possible double free issues that could cause crashing when changing rooms.
-Engine: Fixed possible GUI Memory issue that could lead to crashing.
-Bufix: Fixed mismatched type issue that prevented a performance optimization
-Bugfix: Fixed typos in reviews files.
-GUI: Taxes are now included as expenses in the revenues report.
-Gameplay: Automatic deadbeat stock sales moved from turn 1 of negative funds to turn 5.
-Bugfix: Fixed population issues in Medellin on the Base City Map.
-Gameplay: Reduced dealership population effects on low popularity vehicles.
-GUI: Game now allows returning to component selection from advanced designer when acccessing the designer via the vehicle modification window.

v2.0.0.10

Greetings everyone,

Just a small patch today fixing up the few issues reported to me since the last update.

  • Fixed column shift issue in Individual City Sales Reports
  • Fixed import taxes are charged on old sales when countries enter a war phase.
  • Fixed issue causing non-manufacturing racing teams to order a vehicle for racing but not race them.
  • Fixed possible exploit in the chassis licensing system.
  • Adjusted the frequency of economic boom and bust random events when playing on Random History mode.
  • Fixed possible issues with the office contract display windows that were not popping up when racing contracts were unfilled.
  • Fixed possible green listing of unfilled contracts in the office contract display.
  • Fixed decimal numbers appearing in the vehicle reports table columns.


Enjoy!