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GearCity News

v2.0.0.13

Greetings Everyone,

Yet another small bug fix update this time around. It contains fixes for a pair of exploits, edge cases, a medium-sized bug, and a few little bugs.

Unless anything major pops up, I am taking a break from GearCity until sometime next year to focus 100% on my next game, AeroMogul. GearCity's Free DLC, GearCity: 2nd Gear, is approximately 50% complete. I have another round of work on that before the end of the year. When I complete that round, I'll pause work on the DLC for a few months to focus on getting AeroMogul to a testable game state. In short, work on GC related stuff will resume spring next year.

v2.0.0.13 Change Log:

-Bugfix: Fixed Stock window not showing contract and other secondary revenues streams.
-Bugfix: Fixed autotools exploit that could cause fractional sales prices below $1, thus breaking AI.
-GUI: Synced rating star values between rooms.
-Bugfix: Fixed bug that did not transfer stocks when companies consolidate.
-Bugfix: Fixed possible stuck RnD skills when skill level drops below 0.25.
-Gameplay: Decreased Dealership subsidy amount after several uses.
-Gameplay: AI now does dealership subsidy on normal, hard, and nightmare mode.
-Bugfix: Fixed Global Fuel Price issue that causes the display of incorrect transportation costs values on the first turn.
-Bugfix: Jitter Charts OSX 2.0.0.12 (City Sales, small window)
-Media: Removed Classic Territory on OSX to prevent crash.
-Bugfix: Fixed Gearbox Prototype Selection text not resetting after player clears it.

V2.0.0.12

Greetings Everyone,

GearCity is getting another bugfix update. It contains a few small bug fixes and two possible crash fixes.


Work continues on our crowdfunded DLC, which will be released for free when it's complete. Currently, contributors are voting on the feature set for the 4th update. There was also a bugfix update for that DLC today too.


V2.0.0.12 Change Log:

-Bugfix: Fixed in-game borderless window button
-Bugfix: Fixed incorrect year being shown on World Map Competition Graphs the first month of the year.
-Bugfix: Fixed unlocked components disappearing after skill point drop from spinoffs.
-GUI: Fixed Outsourcing/Licensing sorted list not displaying in user unit selection
-GUI: Switched English translation of 'Ease' to smoothness to keep text same.
-Bugfix: Fixed misaligned Branch Operations Report Tables
-Bugfix: Removed Old School Territory Map From Linux Builds (Crash Prone)
-Bugfix: Fixed Drag placement crash
-ContentUpdated Translations

V2.0.0.11

Greetings everyone!

I have for you all another small bug-fix update. The 2nd Gear DLC also got an update. It is approximately 10% complete. You can find the changelog for v2.0.0.11 below.

-Engine: Fixed possible double free issues that could cause crashing when changing rooms.
-Engine: Fixed possible GUI Memory issue that could lead to crashing.
-Bufix: Fixed mismatched type issue that prevented a performance optimization
-Bugfix: Fixed typos in reviews files.
-GUI: Taxes are now included as expenses in the revenues report.
-Gameplay: Automatic deadbeat stock sales moved from turn 1 of negative funds to turn 5.
-Bugfix: Fixed population issues in Medellin on the Base City Map.
-Gameplay: Reduced dealership population effects on low popularity vehicles.
-GUI: Game now allows returning to component selection from advanced designer when acccessing the designer via the vehicle modification window.

v2.0.0.10

Greetings everyone,

Just a small patch today fixing up the few issues reported to me since the last update.

  • Fixed column shift issue in Individual City Sales Reports
  • Fixed import taxes are charged on old sales when countries enter a war phase.
  • Fixed issue causing non-manufacturing racing teams to order a vehicle for racing but not race them.
  • Fixed possible exploit in the chassis licensing system.
  • Adjusted the frequency of economic boom and bust random events when playing on Random History mode.
  • Fixed possible issues with the office contract display windows that were not popping up when racing contracts were unfilled.
  • Fixed possible green listing of unfilled contracts in the office contract display.
  • Fixed decimal numbers appearing in the vehicle reports table columns.


Enjoy!

v2.0.0.9

Greetings Everyone!

I have released GearCity version 2.0.0.9 for everyone and GearCity: 2nd Gear version 2.1.0.1 for FBS contributors.

Version 2.0.0.9 has 11 bug fixes compiled over the last few months. I still have one or two things related to the mod tools that I will work on in the future.

Work on my next game, AeroMogul is making steady progress, although work on the GearCity: 2nd Gear DLC for Feature Bounty Contributors has slowed progress somewhat since the last GearCity update.

If you have any issues with the game, please don't hesitate to contact me. The next update to GearCity will come after enough bugs have been reported and fixed.

Thank you again, and enjoy!


Change Log:

-Bugfix: Stop vehicle end production from centering the window when the window is open.
-Bugfix: Prevent the modify Vehicle System from opening while assisted vehicle designer or vehicle body system is opened.
-Bugfix: Improve estimated sales system for dead vehicle types.
-Bugfix: Fixed text clipping issues for Japanese users.
-Bugfix: Fixed racing cylinder restrictions being incorrectly read from xml.
-Engine: Now shipping openal on Linux, since some Ubuntu based distros no longer include it and Steam's runtime isn't picking it up for some reason.
-Bugfix: Made adjustments to stock IPOs and buyouts since it could be abused to exploit the game.
-Bugfix: Fixed issues in Russian Translation that causes large magazine not to work.
-Bugfix: Fixed issues in the AI racing system that prevented the replacement of old designs.
-Engine: Prevent GearCity: Classic from loading GearCity: 2nd Gear save games.
-Bugfix: Fixed possible issue with the auto production system and contracts when all factories are under limited production restrictions.