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Testing Build v1.24.3 HOTFIX #2

Hello everyone,

I released a second hotfix clearing up a few breaking issues for 64-bit Testing Build. The hotfix addresses these issues:

-Fixed factory assigned components from showing up in Mega Menu Branch Distribution lists. Thus fixing the ability for the user to try to sell them as vehicles and crashing the game.
-Removed Save-GUI functionality on Scaled GUI, to prevent runaway GUI size.
-Fixed linking issues for OSX mod/settings tools.


v1.25 RC1 is going to be released prematurely, as I will be missing some work time this month. So instead of delaying the build, I will split what I wanted to do into two parts. v1.25 RC1 will be released between July 31st and August 3rd. And anything I haven't finished will be rolled over to v1.25 RC2.

A more definitive date will be given a week in advance as normal.

v1.24.3 Testing Build

Hello everyone,

A day after our 5th year anniversary on Steam, Version 1.24.3 is ready for Testing Build users!

This update is for Testing Build users. If you would like to join Testing Build, you can find instructions on how to switch here: http://www.ventdev.com/forums/showthread.php?tid=2594


This marks the final planned Testing Build minor release. I will now start working on v1.25. There will be a few Release Candidates before v1.25 ships to Default Build users. After that point, save games will no longer be changed. In addition to that, there will be a few supplemental patches as I continue Q/A testing and as text content in the game gets added. Full release is dependent on how soon we get everything polished and translations done. As well as timing. I do not wish to do a full release during Q4 when all the AAA games are getting released and go on sale.


But that's then, what about now? Version 1.24.3 was mostly focused on cleaning up bugs, fixing up obscure issues, and squeezing a little more performance out of turn times.

Change Log:

-Gameplay: Adjusted starting loan, interest rates, and funding amounts for nightmare mode.
-Gameplay: Disable platform sharing option now located in the Autocommands panel of the Mega Menu.
-Bugfix: Fixed issue with Military Contracts canceling when contracted country entering into a limited conflict
-Bugfix: Fixed several issues with marketing employees wages. Including fixing a stuck striking issue with marketing employees.
-Bugfix: Fixed minor issue with Mega Menu arrow keys when you first open the Mega Menu window.
-Gameplay: Additional changes to baseline sales in order to combat no vehicles being sold when there are too many vehicles in a market.
-GUI: Purchased Assets expense item added to monthly and expense reports.
-Gameplay: Removed marque's effect on "Dying World" game status. Thus causing generated AI competitors sooner.
-GUI: Added vehicle type to Monthly Sales report and Individual vehicle reports.
-Gameplay: Fixed issue and tweaked the formula for RnD Researching Team's employee requirements.
-Bugfix: Fixed bug when enabling auto-sale while a vehicle is in development.
-Bugfix: Fixed issue that caused outsourced vehicles to be shipped to your HQ instead of your factories.
-Gameplay: If a stock you own is no longer publicly traded, you will get a memo.
-Bugfix: Fixed issue with HR system, that prevented you from managing employees if you had auto hire OR auto wage enabled, but not both at the same time.
-Bugfix: Fixed issue causing the memo system to popup as soon as you start the game in later years.
GUI: Magazine system has been greatly simplified for anyone playing with a "small" reports window. This is mainly to get rid of the complaints about two vertical scroll bars on a report...
-Gameplay: Vehicles using a component is now displayed in the showroom components report.
-Gameplay: The game will now automatically withdraw from player's LOC if cash funds go negative.
-Bugfix: Fixed incorrect flag for Taipei post 1920s.
-Bugfix: Fixed a number of issues with accessory placement and movement in the Stand Alone Vehicle Designer.
-GUI: Several minor GUI adjustments.
-Bugfix: Fixed issue with Mega Menu Marketing system's "All" selection which caused one form of marketing to get improper values.
-Gameplay: Player can now name licensed, outsourced, and platform shared components and vehicles. (No Trims for vehicles however.)
-Engine: The engine will now disregard and reset your video settings if you have the horizontal and/or vertical resolutions greater than supported resolutions provided by your video card. This is to prevent user-generated crashing on some laptops.
-Gameplay: Discontinuing an outsourced vehicle will now automatically cancel the contract.
-Bugfix: Fixed issue with new generation of vehicle costing a little more than a new model.
-Gameplay: Strikes and benefit demands have been reduced somewhat.
-Bugfix: Fixed issue with contract production numbers being displayed correctly, but the data internally was the old system.
-Gameplay: Used vehicle is now prepopulated with the established AI option enabled.
-Gameplay: Admin employee requirements have increased based on revenues and number of licensed or outsourced designs.
-Bugfix: Fixed issue with doubling furloughed employees.
-Bugfix: Fixed issue with AI not paying dividends
-Bugfix: Fixed issue with electric fuel types not sharing popularity
-Mod Tools: Added the missing popularity link for fuel types.
-Bugfix: Fixed issue causing some fuel types to increase in popularity when they should be decreasing.
-Bugfix: Fixed issue with frame limiter system not working properly on Windows.
-Engine: Disabled smooth scrolling for reports webbrowser on 64-bit builds.
-Engine: Hardware mouse mode enabled on 64-Bit OSX.
-GUI: Improved performance of the "Calculate" production sliders in District mode.
-Engine: 10-20% AI turn time performance improvements.
-Bugfix: Fixed bore and stroke data not being correct when loading from a file.
-Media: Added a few dozen more premade car designs.
-Mod Tools: Fixed mod loading issues in the OSX mod tools.
-Bugfix: Fixed duplicate named vehicle designs in predesigner system.
-Bugfix: Fixed issues with the year vehicle sales memo.
-Bugfix: Fixed chassis and gearbox production assignment issues on the World Map.
-Bugfix: Fixed wording issues for contract production assignment.





Testing Build Save Game Changes May 31st

Hello everyone! Testing Build will be updated to v1.24.3 on May 31st. This update requires save game changes. If you are subscribed to Testing Build, please finish up your save games.

Thanks.

v1.24.2 Testing Build

Hello everyone,

Testing Build is now on Version 1.24.2. If you would like to switch to Testing Build or back to Default Build, you can find directions here.

So what's new in this build? The biggest change was the internal workings of the Review system. Reviews are now only generated the first time you open the magazine after designing a vehicle. Review weightings have also been adjusted and AI built racing vehicles no longer affect the results.

Beyond that, I mostly focused on clearing out remaining tickets in the tracker system. This has resulted in several small new features in the game, a couple of GUI tweaks, and some bug fixes.

We've got one minor build left before work on v1.25 begins. V1.24.3 will focus on remaining tickets. Most of these tickets are small feature requests or recently discovered bugs and issues. When I complete this build, I will shift gears and focus finishing up text content (reviews, DYKs, Tutorials, Editing, Translations) for v1.25. And of course, continued bug and issue squashing. Looking further ahead, v1.25 should be a fairly long-lived build. I have no plans on breaking save games between v1.25 and full release. I'll give more details on that build when the time comes.


v1.24.2 Change Log:
-----------------------------------
-Engine: Added Japanese language support.
-Engine: fixed issues with dynamically generated html pages and Japanese fonts.
-GUI: Fixed incorrect header text for District Competition graphs.
-GUI: Added introduction and information on which vehicles are eligible for GCM awards.
-GUI: Fixed display issues with Chassis and Gearbox design/manufacturing requirements ratings when designing components.
-GUI: Added missing city status' to the City Government help button.
-Engine: Enabled ray casting (clicking cities/territories) while reports are opened on the World Map.
-Gameplay: Engine length and width sliders no longer have an effect on a stroke calculation which is used to generate RPMs. Therefore, these sliders no longer affect performance specs outside of weight.
-Gameplay: Factory construction is now slowed if the city is at war.
-Gameplay: Players can now issues grant funds for new dealerships. This system can be found by clicking the + button next to dealerships in the Branch View Details window on the World Map.
-Engine: Added support for multi-banked radial and rotary engines.
-GUI: Changed "Shipping Distance" terminology to "Sourcing Distance" to better reflect what is happening. (Shipping Distance was used originally because shipping was assigned at the factory level.)
-Gameplay: Reduces luxury requirements for the Hyper Luxury achievement.
-GUI: Reorginized Racing Setup GUI.
-GUI: Embedded Racing Team/Series Focus with the Racing Setup window.
-Engine: Due to popular demand, Main Menu theme song has been replaced with Four Seasons (Trailer music). KB's GearCity remains in the main music rotation.
-GUI: Mega Menu Window will now open to the last selected Factory.
-GUI: Fixed issue with view competition lists which showed vehicles with $0 sale prices.
-Bugfix Fixed issue with random history and city growth when player continues the game after it officially ends.
-GUI: Added "World" district to the District Sales Report
-GUI: Added player vehicle sales, production, and inventory by type into the Vehicle Type Market Share Report.
-GUI: Right aligned numbers in report tables.
-Bugfix Fixed issue with miss matched data in the Quarterly and Annual reports.
-Bugfix Fixed issues that caused the borderless windows setting not to show up on the Windows 64 build.
-Engine Fixed and enabled shader generation for the 64-bit builds.
-GUI: Company Directory Report now lists subsidiaries directly under the parent company's listing.
-Bugfix: Fixed issue causing the AI not to race in series with non-popular vehicle type restrictions.
-Gameplay: AI race vehicles no longer affect review scores.
-Gameplay: Review scores are now weighted down so the player gets a better review.
-Gameplay: Vehicle reviews are only generated once when the magazine is first opened after a vehicle design is finished. This review will be used as long as the vehicle is active.
-Gameplay: Newest 50 player vehicles reviews are readable in the magazine.
-Engine: Review text can now be assigned to a specific vehicle type.
-Mod Tools: Magazine Review editor now supports creating reviews for specific vehicle types.
-Gameplay: Fixed issues preventing contract renewals in many conditions.
-GUI: Replaced some red text with our existing pink text.
-GUI: Rewrote unibody's description, as it had some false information in it.
-Gameplay: Research delays to parent designs now effect vehicle trims.
-GUI: Vehicle or Component name is now displayed in the contract completed memo.
-Gameplay: 29 new predesigned vehicles thanks to TheBear and Xylon
-Gameplay: Several new review clips added.
-Bugfix: Fixed issue with parts shortage breaking auto productionf or a turn.
-Bugfix: Fixed insanely high bond coupon rates.
-GUI: Fixed clipping issue in the New Game Window.
-Gameplay: Removed 6 and 10 cylinder's from H-layouts and added 16 cylinder.

Testing Build Save Game Changes April 27th

Hello everyone! Testing Build will be updated to v1.24.2 on April 27th. This update requires save game changes. So if you are subscribed to Testing Build, please finish up your save games.

Thanks.