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v1.25 Release Candidate 1 Testing Build

Version 1.25 RC1 has been released to Testing Build. This update is for Testing Build users only. If you would like to try Testing Build, you can find instructions on how to switch builds here: http://wiki.gearcity.info/doku.php?id=gamemanual:switching_steam_builds

The main focus of this update was to finish Tutorials and Achievements. Unfortunately, due to unforeseen circumstances, I could not complete all of the tutorials or achievements in a timely fashion.

It has been a while since the last update. And because I have been getting complaints, I decided to split this update into two pieces. Sadly, because of this, version 1.25 RC2 will most likely require a save game change as well.

At that point, hopefully, we can freeze the save game format, and start finalizing the in-game text. But we'll see.



Version 1.25 RC1 Change Log:

-GUI: Fixed several window and text cuttoff issues.
-GUI: Added build date to factory construction estimated production information.
-Bugfix: Fixed Wall Street Raider Achievement triggers.
-Bugfix: Fixed Auto Production not producing contracted designs first.
-Bugfix: Fixed Auto Production not producing enough vehicles in limited conflict cities.
-Bugfix: Fixed Auto Production producing in cities that are producing munitions.
-Bugfix: Fixed possible reaching of Advanced Designer without a selection of all three components. Also changed the error message.
-GUI: Increased Web Browser Reports window size to avoid texture skewing on some machines.
-Gameplay: Auto design for engine contract moved to RnD contract window.
-Bugfix: Fixed Auto design for engine contract system. (Should produce working engines now.)
-Gameplay: Implemented an advance game setting which limits the amount of acquitiions or merging you can do, based on the size of the companies you acquire. The larger the company, the longer you will have to wait before you can buy another company.
-GUI: You can now preview game information in the Load Game window.
-Community: Webchat re-enabled for 64-bit builds. IRC channel has been moved back to Esper.net.
-GUI: IRC window is now persistent in every part of the game, sound notifications play when someone writes. (You can disable this in the webchat settings.)
-Bugfix: AI dividends are now automatically set to a locked rate. To reduce the amount of lawsuits.
-Gameplay: You can now exit out of a Stock Takeover Approval action memo to view the companies before making your choice.
-Gameplay: Removed chassis weight's effect chassis length sliders.
-Bugfix: Fixed several instances where the RnD/Showroom floor does not reposition it self inline with the vehicle.
-GUI: Fixed several issues with the assign contracts window lists. Including vehicles with enough reserves but no production causing the window to popup.
-GUI: Newly funded racing teams will now turn green immediately in the series list.
-Bugfix: Fixed several issues with the racing results charts and reports.
-Bugfix: Fixed delayed issue with factory costs in the reports.
-Bugfix: Fixed percentage issues with Quarterly and Annual Operations reports.
-Bug Fix: Fixed Gearbox pricing in later game years.
-Bug Fix: Fixed exploit which allowed loan premiums to be written of taxes.
-Bug Fix: Fixed issue with saving loaded vehicle in the stand alone car designer.
-Bug Fix: Fixed additional issues with the racing revenues report.
-Bug Fix: Fixed some licensing royalties and signing fee payment issues.
-Gameplay: Increased factory workers per line in late game years.
-Gameplay: Reduced the number of top end buyers.
-Gameplay: Narrowed high end demographics economics band.
-Gameplay: Increased low end demographics economics band.
-Web: Added some more stuff to the wiki manual.
-Bug Fix: Fixed racing series yearly profit overview issues.
-Bug Fix: Fixed racing series contract submission month being displayed as zero when it should be 1.
-Bug Fix: Fixed Vehicle Image buyer rating bug. Buyer Rating Table reported it as *30, game used *150. I have reduced it to *50.
-Bug Fix: Fixed Buyer Rating Table using old difficulty adjustment values.
-Gameplay: Added some difficulty adjustments to AI vehicle design, which results in about 5-10% better vehicle designs than what the player can produce with the exact same setup. Removed a buyer rating difficulty adjustment.
-Bug Fix: Fixed an issue with vehicle image growth which caused to quickly grow.
-Gameplay: Tweaked Vehicle Image growth rates to make it a little more difficult to grow it as it goes up.
-Tutorial: Implemented interactive tutorial for Mega Menu.
-Tutorial: Implemented interactive tutorial for Factories.
-Tutorial: Implemented interactive tutorial for Branches.
-Tutorial: Implemented interactive tutorial for Marketing.
-Tutorial: Implemented interactive tutorial for Districting.
-Translations: 30% reduction in translatable words and 30% reduction in translation entries. (Before new tutorials were added. Word count is slowly growing with the new tutorials.)
-GUI: Fixed tutorial panel location when GUI is scaled.
-Bug Fix: Fixed tutorial text when GUI is scaled.
-Bug Fix: Fixed Adjust AI Vehicles Design Amount help button.

Testing Build Save Game Changes August 1st

Greetings everyone,

Testing build will be updated to version 1.25 RC1 on August 1st. This update will require save game changes. If you are not on Testing Build, disregard this message.

Unfortunately, not everything planned for v1.25 has been implemented. Thus another save game change might be possible for v1.25 RC2.

In any case, finish up your v1.24.3 games while you can.

Testing Build v1.24.3 HOTFIX #2

Hello everyone,

I released a second hotfix clearing up a few breaking issues for 64-bit Testing Build. The hotfix addresses these issues:

-Fixed factory assigned components from showing up in Mega Menu Branch Distribution lists. Thus fixing the ability for the user to try to sell them as vehicles and crashing the game.
-Removed Save-GUI functionality on Scaled GUI, to prevent runaway GUI size.
-Fixed linking issues for OSX mod/settings tools.


v1.25 RC1 is going to be released prematurely, as I will be missing some work time this month. So instead of delaying the build, I will split what I wanted to do into two parts. v1.25 RC1 will be released between July 31st and August 3rd. And anything I haven't finished will be rolled over to v1.25 RC2.

A more definitive date will be given a week in advance as normal.

v1.24.3 Testing Build

Hello everyone,

A day after our 5th year anniversary on Steam, Version 1.24.3 is ready for Testing Build users!

This update is for Testing Build users. If you would like to join Testing Build, you can find instructions on how to switch here: http://www.ventdev.com/forums/showthread.php?tid=2594


This marks the final planned Testing Build minor release. I will now start working on v1.25. There will be a few Release Candidates before v1.25 ships to Default Build users. After that point, save games will no longer be changed. In addition to that, there will be a few supplemental patches as I continue Q/A testing and as text content in the game gets added. Full release is dependent on how soon we get everything polished and translations done. As well as timing. I do not wish to do a full release during Q4 when all the AAA games are getting released and go on sale.


But that's then, what about now? Version 1.24.3 was mostly focused on cleaning up bugs, fixing up obscure issues, and squeezing a little more performance out of turn times.

Change Log:

-Gameplay: Adjusted starting loan, interest rates, and funding amounts for nightmare mode.
-Gameplay: Disable platform sharing option now located in the Autocommands panel of the Mega Menu.
-Bugfix: Fixed issue with Military Contracts canceling when contracted country entering into a limited conflict
-Bugfix: Fixed several issues with marketing employees wages. Including fixing a stuck striking issue with marketing employees.
-Bugfix: Fixed minor issue with Mega Menu arrow keys when you first open the Mega Menu window.
-Gameplay: Additional changes to baseline sales in order to combat no vehicles being sold when there are too many vehicles in a market.
-GUI: Purchased Assets expense item added to monthly and expense reports.
-Gameplay: Removed marque's effect on "Dying World" game status. Thus causing generated AI competitors sooner.
-GUI: Added vehicle type to Monthly Sales report and Individual vehicle reports.
-Gameplay: Fixed issue and tweaked the formula for RnD Researching Team's employee requirements.
-Bugfix: Fixed bug when enabling auto-sale while a vehicle is in development.
-Bugfix: Fixed issue that caused outsourced vehicles to be shipped to your HQ instead of your factories.
-Gameplay: If a stock you own is no longer publicly traded, you will get a memo.
-Bugfix: Fixed issue with HR system, that prevented you from managing employees if you had auto hire OR auto wage enabled, but not both at the same time.
-Bugfix: Fixed issue causing the memo system to popup as soon as you start the game in later years.
GUI: Magazine system has been greatly simplified for anyone playing with a "small" reports window. This is mainly to get rid of the complaints about two vertical scroll bars on a report...
-Gameplay: Vehicles using a component is now displayed in the showroom components report.
-Gameplay: The game will now automatically withdraw from player's LOC if cash funds go negative.
-Bugfix: Fixed incorrect flag for Taipei post 1920s.
-Bugfix: Fixed a number of issues with accessory placement and movement in the Stand Alone Vehicle Designer.
-GUI: Several minor GUI adjustments.
-Bugfix: Fixed issue with Mega Menu Marketing system's "All" selection which caused one form of marketing to get improper values.
-Gameplay: Player can now name licensed, outsourced, and platform shared components and vehicles. (No Trims for vehicles however.)
-Engine: The engine will now disregard and reset your video settings if you have the horizontal and/or vertical resolutions greater than supported resolutions provided by your video card. This is to prevent user-generated crashing on some laptops.
-Gameplay: Discontinuing an outsourced vehicle will now automatically cancel the contract.
-Bugfix: Fixed issue with new generation of vehicle costing a little more than a new model.
-Gameplay: Strikes and benefit demands have been reduced somewhat.
-Bugfix: Fixed issue with contract production numbers being displayed correctly, but the data internally was the old system.
-Gameplay: Used vehicle is now prepopulated with the established AI option enabled.
-Gameplay: Admin employee requirements have increased based on revenues and number of licensed or outsourced designs.
-Bugfix: Fixed issue with doubling furloughed employees.
-Bugfix: Fixed issue with AI not paying dividends
-Bugfix: Fixed issue with electric fuel types not sharing popularity
-Mod Tools: Added the missing popularity link for fuel types.
-Bugfix: Fixed issue causing some fuel types to increase in popularity when they should be decreasing.
-Bugfix: Fixed issue with frame limiter system not working properly on Windows.
-Engine: Disabled smooth scrolling for reports webbrowser on 64-bit builds.
-Engine: Hardware mouse mode enabled on 64-Bit OSX.
-GUI: Improved performance of the "Calculate" production sliders in District mode.
-Engine: 10-20% AI turn time performance improvements.
-Bugfix: Fixed bore and stroke data not being correct when loading from a file.
-Media: Added a few dozen more premade car designs.
-Mod Tools: Fixed mod loading issues in the OSX mod tools.
-Bugfix: Fixed duplicate named vehicle designs in predesigner system.
-Bugfix: Fixed issues with the year vehicle sales memo.
-Bugfix: Fixed chassis and gearbox production assignment issues on the World Map.
-Bugfix: Fixed wording issues for contract production assignment.





Testing Build Save Game Changes May 31st

Hello everyone! Testing Build will be updated to v1.24.3 on May 31st. This update requires save game changes. If you are subscribed to Testing Build, please finish up your save games.

Thanks.