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GearCity News

Version 1.25.0.10 Released

Greetings everyone!

I released version 1.25.0.10 this morning. This build contains a few bug fixes, polishes, and gameplay balancing tweaks. Most noticeable is an adjustment of vehicle prices between 1920 and 1990. No changes came to the buyer population, but to counter increased sales, I adjusted the AI car designer system and pricing. I hope this balances out the reduction in prices. Please leave feedback on the balancing of these two things (the new vehicle prices and the changes to the AI) after you have played a few hours. https://steamcommunity.com/app/285110/discussions/0/3342162929519713346/


You may notice volatile sales in the first few months of playing an existing save game because of these changes. Also, you have to design new components and vehicles to take advantage of the price changes.


Finally, many translations are coming along nicely. Spanish, French, and Italian are nearly 100% finished. I will add tutorial audio for these languages in the next build. The Brazilian community has come alive in the last couple of months thanks to ChratosGameplay and many other streamers! The response is overwhelming! Thanks to the community, the PT translation has come a long way. Hopefully, the community will complete it by v1.25.0.11, and we’ll be able to include audio tutorials for it.


So what’s next? We’re getting close to final release, so for v1.25.0.11, I plan on implementing a new set of video tutorials. These tutorials will cover basic gameplay, basic concepts, advanced concepts, and basic economic theory (supply and demand). Are there any video tutorials you’d like to see? Let me know here: https://steamcommunity.com/app/285110/discussions/0/2291716608416628558/


Beyond that, it’s the standard fair of bug fixes, polishing, and map tweaks. Version 1.25.0.11 will take a little longer than normal, as the video tutorials take some time to make, and I have been doing extensive playtesting to get everything ready for full release.


Back to v1.25.0.10, here is the change log:


-GUI: Changing a district on the world map now closes any opened district windows.
-Bugfix: Fixed bottom list cut off in the World Map's Branch Distribution Window.
-Bugfix: Fixed Union benefits negiations saying "Marketing Fees" above the Administrative benefits payout slider. Fixed several other labeling issues there.
-Bugfix: Refixed engineering union benefits demand action memo.
-GUI: Added pages to autoproduction restriction lists.
-GUI: Added pages to Component Selection in Contract Windows (RnD & Office).
-Bugfix: Fixed issues with engine contract designer not selecting proper fuel types.
-Gameplay: Improved engine contract designer to use more induction systems.
-Bugfix: Fixed possible negative RnD Research Estimation ratings.
-Bugfix: Fixed missing Compact Van Predesign for 1950s
-GUI: Added column in Contract report showing customer name.
-Bugfix: Fixed incorrect PE calculations in Stock Report.
-Bugfix: Fixed construction and transport costs not being reported in reports.
-Bugfix: Fixed possible crash after spinning off company
-Bugfix: Fixed AI vehicle designs possibly being smaller than chassis
-Bugfix: Fixed auto-sell overriding district locks when initially turning it on.
-Bugfix: Fixed player getting fined by their own team when ending production of a vehicle.
-Bugfix: Added more names to noun list to prevent the game from running out of names in long gameplays.
-Bugfix: Fixed crash when opening a chart with no vehicles.
-Bugfix: Added additional check to hashes to catch any unexpected crashes in the hashing function.
-Bugfix: Fixed buyer rating breakdown table not having the correct value for marketing in the numbers side.
-GUI: Fixed possible new game custom funds causing a decimal value in the bottom menu cash on hands value.
-Gameplay: Tweaked AI Company Takeover offer amount, AI will now only make offers to companies 10 years old or older.
-Gameplay: You can no longer sell shares of a company if you get a bid on bankruptcy action memo.
-Bugfix: Fixed possible negative stock price of bankrupting companies.
-Bugfix: Fixed buyer rating table being empty when checking a not for sale vehicle.
-GUI: Added page flipper to World Map Competition Windows.
-Gameplay: Adjust car price rates down for several mid game decades. AI better matches real world values.
-Bugfix: Fixed contracts not being spun off with spin off company, thus creating models with the name "0" in reports.
-Bugfix: Fixed Modify Component's New Generation and Replace not ending production of old model...
-Bugfix: Purged Empty Space at end of automatically generated car and component names.
-GUI: Remove space between acceleration value and seconds unit.
-Bugfix: Replaced "Top 30 Company Sales in Selected District" header for charts since we show all companies now.
-Bugfix: Fixed player not showing up in the "All Time Market Share" chart.
-Bugfix: Fixed possible vehicle sales chart not generating properly if you have a few models.
-GUI: Added commas to the bar chart overlays in the networth chart.
-Bugfix: Removed html for missing 10/1920 depression image.
-GUI: Disabled Modify Design Window from recentering after hitting "End Production"
-Bugfix: Fixed Marque tutorial window from getting stuck open in some conditions.
-GUI: Component selection windows now default to in order of preselected dropdown.
-GUI: Design year ordering drop downs are now descending order, thus newest on top.
-Gameplay: Reduce Board of Director's tollerance for failure.
-Gameplay: Slightly faster depression recovery time Base City Map.
-Bugfix:Fixed issue with Darracq achievement
-Bugfix: Fixed possible over production by autoproduction system when entering limited conflicts.
-Gameplay: Base City Map Balancing
-Gameplay: Base Territory Map balancing
-Gameplay: Decreased licensing wins, Large AI companies are less interested in licensing designs.
-Gameplay: Tweaked licensing selection code to consider royality rates less, and signing fees much less.
-Gameplay: Increased licensing and outsourced royality rates.
-Gameplay: AI now produces trims on Hard and Nightmare mode.
-Gameplay: Increased fuel costs effect on sales of fuel efficent vehicles.
-Gameplay: Fixed Achiements on 64-bit OSX.
-GUI: Finished English Editing for main UI. A few more tweaks to come.
-Gameplay: Adjustments made to AI sliders selection for AI vehicle designs.
-GUI: Removed reference to "Profits" in the reports and replaced it with "Cash Flow" after a couple complaints by accountants. (It will probably go back after a I get complaints from laymen asking for the cash flow to be labeled profits! Such is life.)
-GUI: Right aligned category headers in Monthly Financial Report.
-Bugfix: Fixed historical sales data not being stored properly if certain conditions are met. This should fix achievement requirements for several achievements.

Version 1.25.0.9 Released

Greetings everyone,

I released version 1.25.0.9 today. This update includes bug fixes and UI tweaks. It also includes balancing of the base maps and some additional improvements to the English file. However, I still have work to do on all three systems. The Spanish and Italian language files have come along nicely thanks to the dedicated people working on them.

Version 1.25.0.10 will be a continuation of my bug fixing and minor UI improvements efforts. I hope to go through a few rounds of gameplay to get a comprehensive list of text that is too big for the UI widgets, so that I may turn off the pink color in the font resizing system. And I hope to finish my balancing efforts with Base Territory Map and finish editing the English translation.

Version 1.25.0.10 should be another month-long effort. There are three more updates, including v1.25.0.10, before the game is fully released. I hope to jam as many fixes in as I can before then.

I have reverted default build to Version 1.25.0.8 because of random crashing issues. It seems some folks have problems and some do not. And I am in the do not camp, making it very difficult for me to debug. Version 1.25.0.9 is available in the Test Build branch located in the Steam Beta Tab. Directions on how to switch to it are here: http://wiki.gearcity.info/doku.php?id=gamemanual:switching_steam_builds

I'll bounce it over to default branch as soon as I find the source of the issue.
Hotfix #1-Fixed

Hotfix #2- Fixed issue which broke late game administration benefits system. Admin employee counts are a little high at the start of the game however. This will be fixed for the next update. Several other minor code cleanup fixes.

Hotfix #3- Reverted fix to engineering benefits demand action memo header to prevent possible crash issue. Fixed early game administration employee amount.

Hotfix #4- Fixed balancing issues with Administrative employee count.

Hotfix #5- Clean up a possible issue in the SQLite optimizer. The issue happens in extremely rare occurrences, but it was a serious enough game breaking bug that should go in a hotfix. Also a fix for factory destruction during "total war" (WW2).

Hotfix #6- Addresses unit conversions issues for value comparisons against the internal units.

Change Log:
-GUI: Moved web-browser window down 50px on 1050px Resolutions.
-Gameplay: Reworked the credit rating system so there are less chances of not generating a bond or a loan. Some balancing might be needed for this rework, as bonds might become too easy to get.
-GUI: If a player clicks "No" to a tutorial three times, we automatically click the "Do Not Display Again In This Save Game" button. Pro-tip, you can do this yourself, it's the button right next to "No".
-GUI: Fixed Scrap "Yes" Button size.
-Gameplay: Tweaks to AutoProduction, should utilize player's factories better.
-GUI: Stopped mod window from opening when the player has never made a component.
-GUI: Fixed overlapping text when the player can not increase credit limit.
-GUI: Fixed Modify Component from automatically selecting "Significant" modification when changing selection in the list.
-GUI: When the player has renewed or declined all contracts, the window automatically closes in the office.
-Gameplay: Reworked required administration employee calculation to use physical location count instead of labor costs. This fixes possible issues in the benefits system. This new formula may require more balancing.
-Bugfix: Fixed incorrect weight comparison in the UI for Gearbox contracts.
-Bugfix: Fixed incorrect header text in engineering strike demand action memo.
-Gameplay: Disabled production line replacement when using the replace system while auto production is enabled. This prevents a possible over production by the auto production system.
-Bugfix: Fixed data not updating in the assisted designers after changing a sub-component selection.
-GUI: Fixed newspaper images appearing too small.
-Bugfix: Fixed dollar sign issue in contract headers using the Edited English translation file.
-Bugfix: Fixed issues causing the last entry in lists not to be visible.
-GUI: Fixed issue with magazine when using scale GUI on monitors the player shouldn't be using scale GUI on.
-GUI: Reverted changes to the decimal point used in specs. Converted requirement specs instead and then added an additional integer.
-Bugfix: Fixed some issues with quarterly numbers in the stock broker window.
-GUI: Converted ft-lb to lb-ft in Edited English translation for all them pedantic engineering types.
-Translations: Added additional Spanish translated text to the game. Almost 99% translated! Special thanks to Heewet! Feedback on translation welcomed.
-Bugfix: Fixed Windows 10 Save As crash when the player has non-ASCII report names.
-Gameplay Removed T-Head end year.
-Bugfix: Fixed manual HQ country production lines incorrectly telling the player they can't produce units there during war.
-Bugfix: Fixed a possibility of a duplicate AI model name.
-GUI: Some additional Superlatives use player chosen unit type.
-Bugfix: Fixed issue which can cause multiple triggers of modify component due to refitting old vehicle designs.
-Gameplay: Destruction of factory during war now causes inventory to be destroyed as well.
-Bugfix: Fixed possible issue where strike wages are not met by auto-hire system.
-GUI: Web-browser system now properly zooms based on player scale GUI settings on 64-bit OSs.
-Bugfix: Fixed unpopular fuel type window from screwing up "Quick Trim" system.
-Bugfix: Fixed issue with Henry Royce achievement.
-Bugfix: Fixed issue with Austin's achievement.
-GUI: Removed multi-click protection on contract submit bid. As it could cause cancel bid button to be clicked.
-Gameplay: Base City map balances, increased early year European and Asian sales. Decreased late game European and Asian sales. Increased late game North American sales.
-Gameplay: Base Territory map balances with the aim to reduce profits. (More to do here).
-Gameplay: Reduced maximum dealerships for larger population maps.
-Gameplay: Added a per turn growth limit for dealerships.









Version 1.25.0.8

Greetings,

Version 1.25.0.8 is out. This build includes several serious and minor bug fixes. The primary focus of this build was to edit the English game text. Unfortunately, this took more time than expected, and I did not complete it by release time. I finished a good amount, and I will finish the rest in v1.25.0.9.

Speaking of v1.25.0.9, besides completing the English Edits, I’ll start the balancing process for territory maps, and knock out any bugs I have queued. ETA for v1.25.0.9 is the end of the month.

As for full release, with the delays in getting the English text edited, we’ll be pushing back a couple more months. My target is a release for v1.25.0.12. That will allow me to complete the video tutorials (v1.25.0.10) and give me 2 releases to fix any issues that arise.



Here is an incomplete change log for v1.25.0.8:
-Bugfix: Fixed newspaper images not loading in some instances.
-Bugfix: Fixed newspaper fluff text not working with non-english languages.
-GUI: Added decimal value to some specs in the game to prevent unit conversation causing values to look like they work, but they don't actually.
-Bugfix: Fixed issue with Italian Stallion achievement.
-Gameplay: Tweaked quality to price penalty to be less drastic.
-Bugfix: Fixed crashing issue in some non-english language localization files.
-Bugfix: Fixed crashing issue when lists hide horizontal scroll bars.
-Bugfix: Fixed crashing issue with vehicle types graphs.
-GUI: Quick Trim refreshes vehicle list now.
-Gameplay Adjusted AI's sub-component selection system. Should produce more I4's and less V4's now.
-Bugfix: Fixed exploit which could allow you to create new generation of a discontinued in research model.
-Bugfix: Fixed exploit which could allow you to make new generation or trims of vehicles you shouldn't be able to.
-Bugfix: Fixed mouse courser moving when clicking button in software-mouse mode.
-Bugfix: Fixed World Map Zoom system.
-GUI: Added multi-click functionality to prototype design refresh button and web browser forward and back buttons.
Localizations: Spanish translation has reached 90%+ level. (Thanks Heewet.)
Localizations: Over 1000 English entries edited.

Version 1.25.0.7

Greetings everyone!

I just released version 1.25.0.7. As mentioned previously, this was a quick and short release. Just a few bug fixes and what have you. Version 1.25.0.8 will be a long release. So don't expect another update for a few weeks unless there are major issues with 1.25.0.7.

Enjoy!



-GUI: Added multiple pages to some graphs to reduce lines on charts.
-Bugfix: Fixed strike news article being published at end of strike instead of the start.
-Bugfix: Fixed Bond Issue slider not matching issued bond value.
-Bugfix: Fixed Henry Leland achievement triggering when it shouldn't.
-Gameplay: Reduced racing ambient sound.
-Bugfix: Disabled buffer click protection on all buttons with red-ish backgrounds.
-Mod Tools Added components.xml selector to racing editor.
-Mod Tools Fixed bug in Video Settings Editor which automatically enables dynamic reports.
-GUI: Fixed GUI Scaling issue with Data Map selection panel on World Map.
-GUI: Fixed GUI Scaling issue with Mega Menu drop down boxes.
-GUI: Fixed GUI Scaling issue with web browser windows.
-GUI: Fixed GUI Scaling issue with horizontal scroll bars.
-GUI: Disabled GUI Scaling with any widget that has negative position values.
-GUI: Fixed GUI Scaling issue with side panel location.
-GUI: Fixed GUI Scaling issue with "You're already in room" text.
-GUI: Fixed GUI Scaling issue with Newspaper when using the middle sized web browser window.
-Bugfix: Fixed bad encoding on filler newspaper article.
-Gameplay: World Map and New Game Map will no longer move when mouse is over most parts of the GUI.
-Bugfix: Fixed issue with assisted engine designer not properly resizing electrics to fit specific chassis.

Version 1.25.0.6 Released

Greetings everyone!

We have released version 1.25.0.6. This build features 9 bug fixes, 8 gameplay adjustments, 7 moderate GUI adjustments, some tweaks to the main tutorial, and an improvement to the mouse-clicking system.

Heavy work continues with editing the game’s English files and working with the resizing system to fit translations into the GUI. Our awesome community has made some progress in the translations, although they’re far from done.

I am running behind schedule for retail release. I was hoping to have most of these tickets cleared out before New Year so I can work on the wiki and video tutorials. As it is, I am about a month behind. The more I work on the game, the less bug-free (assuming I don’t make more bugs) the game is. So that is a positive at least.

Version 1.25.0.7 will be a short release. I hope to have it ready to go by next week unless many issues pop up with v1.25.0.6.


Change Log:

-Bugfix: Fixed bug where employee-less department can strike.
-Bugfix: Fixed bug which displayed incorrect $1 current wages in strike action memo.
-Gameplay: Slight bump to Gearbox max torque values when modifying the design.
-GUI: Warn player of price gouging in buyer rating table.
-GUI: Added missing help button text for "Contract Unit Prices" new game option.
-GUI: Made build/rebuild factory production line scroll buttons more sensitive when larger amounts of lines can be built.
-Bugfix: Fixed issue with wholly owned subsidiaries not being purchasable.
-Gameplay: Additional balancing of AI vehicle design type selection
-Bugfix: Fixed issues with can cause Auto-production to over produce vehicles.
-Bugfix: Fixed lobbying efficiency rate being displayed as a decimal instead of a percentage.
-Tutorials: Additional fool proofing of the main tutorial.
-GUI: Hid component selection advice. Some folks read it as the gospel, so it's gone for now until I can tweak it.
-Bugfix: Fixed issue with $250 Billion dollar company achievement triggering at $25B.
-Gameplay: Prototype designs now use a static pre-designed body instead of picking one at random every refresh.
-GUI: Relabled "Edit" buttons to "Save".
-Gameplay: Fixed issue with racing contracts being filled when Auto Production is enabled, and vehicle production has stopped.
-Gameplay: End production of a design will automatically end racing teams using that design.
-Bugfix: Fixed offset contracting years (again...)
-Bugfix: Fixed issue that wasn't allowing contract factory assignment from world map if there was more than one useable factory.
-Gameplay: Some additional tweaks to racing image.
-Bugfix: Fixed issue causing racing teams not to use contracted player designs.
-GUI: Memos window will no longer popup if unread message is no longer in the list.
-Gameplay: Improved Manual Production entry calculation speed for districts. Please note, values might be off by a few units if there are a number of factories.
-Engine: Forced GUI mouse to move after clicking a UI button, thus avoiding any multiple clicks of buttons.
-Gameplay: Made adjustments to the sales price effect on buyer rating.
-GUI: Resized UI in several places to fit translated text.