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GearCity News

Save Game Changes November 8th.

Greetings Everyone,

Default Build will be updating to version 1.25 on November 8th. This update will require players to start a new save game. You can still access older versions of the game using the Steam Beta's tab.

Testing Build will also receive this update, but users will not be required to start a new save game.

Version 1.25 marks the end of major development on GearCity. We are now going into the full release polish phase. This includes fixing bugs, balancing gameplay, editing english files, completing translations, writing the manual, shooting a few video tutorials, etc.

More news to come over the next few days on the run up to the update.

Testing Build v1.25 RC2

Version 1.25 RC2 has been released to Testing Build. This update is for Testing Build users only. If you would like to try Testing Build, you can find instructions on how to switch builds here: http://wiki.gearcity.info/doku.php?id=gamemanual:switching_steam_builds

The main focus of this update was to add more tutorials. There were also several bug fixes in this build.

Some important notes, "Font Size" option was removed. If you require larger font, please use the "Scale GUI" option. Also the chat system is working again for 64-bit users. The system is new an improved. You can try out chat by clicking "Help" in the upper right hand corner, then "Chat".

The next update is version 1.25. That update will be for all users and will contain the remaining in-game text tutorials.

Change Log:
-Bugfix: Fixed backspace not working in several locations on OSX.
-GUI: Fixed transparent background issues with small magazine on 64-bit builds.
-GUI: Added language selector for first time run.
-GUI: Removed "Font Size" option. Please use "Scale GUI" instead.
-Bugfix: Racing contract teams now affect player image.
-Gameplay: Shares available notification memo for stocks.
-GUI: Unread memos that no longer appear in the memo list will no longer cause memo popups.
-GUI: Added warning message telling you how many unread memos are causing the memo window to popup.
-Gameplay: Increased Limited War Memo priority so that the player knows when they'll be hit with limited war status in their operations.
-Bugfix: Fixed "Fill Employees" autocommand not using union agreed wages.
-Bugfix: Fixed racing contract exploit.
-Gameplay: Finished adding the remaining achievements.
-Bugfix: Fixed incorrect data in side panel after issuing a bond.
-Bugfix: Fixed CEF issue causing iframes to not properly display all vehicle review content.
-Gameplay: Game will now automatically "Stop Sales" of a vehicle when player "Ends Production" of a vehicle with zero inventory.
-Gameplay: Increased aircraft engine contract weight restriction.
-Bugfix: Fixed Engine Modification torque values being incorrect.
-Bugfix: Fixed regression causing Brussels and Roterdamn to lose war status during WW2.
-Bugfix: Fixed missing data in the "Nation At War" action memo.
-Bugfix: Fixed outsourced units inventory always zero in mega menu and RnD outsourced management windows.
-Bugfix: Fixed outsource unit inventory being -1 at start of the contract. And some incorrect values in section.
-Engine: Engine now checks to see if the player has right access to all needed folders. This will reduce returns from folks who don't know that they are running the game in a restricted environment.
-GUI: Fixed several text overflows in the District lock systems.
-Bugfix: Locking district now sets shipping distance to global. Shipping is still restricted to the locked area.
-GUI: Locking a district now refreshes the window.
-GUI: Fixed showroom page flipping issues.
-GUI: Loaded mod is now displayed in the Main Menu.
-Gameplay: Boosted marketing effect significantly.
-Gameplay: Reissued hard/nightmare buyer rating penalty of 10%.
-Bugfix: Fixed slider loading with electric engines.
-Gameplay: New save games will now save after the AI is established instead of before.
-Bugfix: Fixed issuing causing negative available stock shares.
-Bugfix: Fixed autoproduction disregarding scrap prices.
-Bugfix: Fixed Main Tutorial from triggering in RnD.
-Bugfix: Fixed secondary tutorials not triggering.
-Tutorial: Added Racing Setup Tutorial.
-Tutorial: Added Showroom Tutorial.
-Tutorial: Added Banking Tutorial.
-Tutorial: Added IPO Tutorial.
-Tutorial: Added Stock Broker GUI Tutorial.

Hotfix #1

-Bugfix: Fixed issue causing auto-production to make all military contracts in hq country when hq country is at war. The game should now try to produce in peaceful countries as well.
-Bugfix: Fixed issue causing prototype vehicles to have incorrect data when using advanced component designer.
-Bugfix: Fixed possible issues when selecting components from lists while in RnD.
-Bugfix: Fixed crash when player returns to the main menu while tutorial audio is playing.
-Bugfix: Fixed missing text for Mega Menu tutorial.
-Bugfix: Fixed crash when disabling tutorials in the headquarters selection screen.
-Bugfix: Fixed tutorial highlights blinking on top of banking tutorial.
-Bugfix: Fixed issue causing tutorial audio to still play after leaving a location.
-Bugfix: Fixed issue causing main tutorial to break when players strays off course into the financial room.
-Bugfix: Several other minor tutorial fixes.

v1.25 Release Candidate 1 Testing Build

Version 1.25 RC1 has been released to Testing Build. This update is for Testing Build users only. If you would like to try Testing Build, you can find instructions on how to switch builds here: http://wiki.gearcity.info/doku.php?id=gamemanual:switching_steam_builds

The main focus of this update was to finish Tutorials and Achievements. Unfortunately, due to unforeseen circumstances, I could not complete all of the tutorials or achievements in a timely fashion.

It has been a while since the last update. And because I have been getting complaints, I decided to split this update into two pieces. Sadly, because of this, version 1.25 RC2 will most likely require a save game change as well.

At that point, hopefully, we can freeze the save game format, and start finalizing the in-game text. But we'll see.



Version 1.25 RC1 Change Log:

-GUI: Fixed several window and text cuttoff issues.
-GUI: Added build date to factory construction estimated production information.
-Bugfix: Fixed Wall Street Raider Achievement triggers.
-Bugfix: Fixed Auto Production not producing contracted designs first.
-Bugfix: Fixed Auto Production not producing enough vehicles in limited conflict cities.
-Bugfix: Fixed Auto Production producing in cities that are producing munitions.
-Bugfix: Fixed possible reaching of Advanced Designer without a selection of all three components. Also changed the error message.
-GUI: Increased Web Browser Reports window size to avoid texture skewing on some machines.
-Gameplay: Auto design for engine contract moved to RnD contract window.
-Bugfix: Fixed Auto design for engine contract system. (Should produce working engines now.)
-Gameplay: Implemented an advance game setting which limits the amount of acquitiions or merging you can do, based on the size of the companies you acquire. The larger the company, the longer you will have to wait before you can buy another company.
-GUI: You can now preview game information in the Load Game window.
-Community: Webchat re-enabled for 64-bit builds. IRC channel has been moved back to Esper.net.
-GUI: IRC window is now persistent in every part of the game, sound notifications play when someone writes. (You can disable this in the webchat settings.)
-Bugfix: AI dividends are now automatically set to a locked rate. To reduce the amount of lawsuits.
-Gameplay: You can now exit out of a Stock Takeover Approval action memo to view the companies before making your choice.
-Gameplay: Removed chassis weight's effect chassis length sliders.
-Bugfix: Fixed several instances where the RnD/Showroom floor does not reposition it self inline with the vehicle.
-GUI: Fixed several issues with the assign contracts window lists. Including vehicles with enough reserves but no production causing the window to popup.
-GUI: Newly funded racing teams will now turn green immediately in the series list.
-Bugfix: Fixed several issues with the racing results charts and reports.
-Bugfix: Fixed delayed issue with factory costs in the reports.
-Bugfix: Fixed percentage issues with Quarterly and Annual Operations reports.
-Bug Fix: Fixed Gearbox pricing in later game years.
-Bug Fix: Fixed exploit which allowed loan premiums to be written of taxes.
-Bug Fix: Fixed issue with saving loaded vehicle in the stand alone car designer.
-Bug Fix: Fixed additional issues with the racing revenues report.
-Bug Fix: Fixed some licensing royalties and signing fee payment issues.
-Gameplay: Increased factory workers per line in late game years.
-Gameplay: Reduced the number of top end buyers.
-Gameplay: Narrowed high end demographics economics band.
-Gameplay: Increased low end demographics economics band.
-Web: Added some more stuff to the wiki manual.
-Bug Fix: Fixed racing series yearly profit overview issues.
-Bug Fix: Fixed racing series contract submission month being displayed as zero when it should be 1.
-Bug Fix: Fixed Vehicle Image buyer rating bug. Buyer Rating Table reported it as *30, game used *150. I have reduced it to *50.
-Bug Fix: Fixed Buyer Rating Table using old difficulty adjustment values.
-Gameplay: Added some difficulty adjustments to AI vehicle design, which results in about 5-10% better vehicle designs than what the player can produce with the exact same setup. Removed a buyer rating difficulty adjustment.
-Bug Fix: Fixed an issue with vehicle image growth which caused to quickly grow.
-Gameplay: Tweaked Vehicle Image growth rates to make it a little more difficult to grow it as it goes up.
-Tutorial: Implemented interactive tutorial for Mega Menu.
-Tutorial: Implemented interactive tutorial for Factories.
-Tutorial: Implemented interactive tutorial for Branches.
-Tutorial: Implemented interactive tutorial for Marketing.
-Tutorial: Implemented interactive tutorial for Districting.
-Translations: 30% reduction in translatable words and 30% reduction in translation entries. (Before new tutorials were added. Word count is slowly growing with the new tutorials.)
-GUI: Fixed tutorial panel location when GUI is scaled.
-Bug Fix: Fixed tutorial text when GUI is scaled.
-Bug Fix: Fixed Adjust AI Vehicles Design Amount help button.

Testing Build Save Game Changes August 1st

Greetings everyone,

Testing build will be updated to version 1.25 RC1 on August 1st. This update will require save game changes. If you are not on Testing Build, disregard this message.

Unfortunately, not everything planned for v1.25 has been implemented. Thus another save game change might be possible for v1.25 RC2.

In any case, finish up your v1.24.3 games while you can.

Testing Build v1.24.3 HOTFIX #2

Hello everyone,

I released a second hotfix clearing up a few breaking issues for 64-bit Testing Build. The hotfix addresses these issues:

-Fixed factory assigned components from showing up in Mega Menu Branch Distribution lists. Thus fixing the ability for the user to try to sell them as vehicles and crashing the game.
-Removed Save-GUI functionality on Scaled GUI, to prevent runaway GUI size.
-Fixed linking issues for OSX mod/settings tools.


v1.25 RC1 is going to be released prematurely, as I will be missing some work time this month. So instead of delaying the build, I will split what I wanted to do into two parts. v1.25 RC1 will be released between July 31st and August 3rd. And anything I haven't finished will be rolled over to v1.25 RC2.

A more definitive date will be given a week in advance as normal.