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Warhammer 40,000: Dawn of War III News

Spotlight: Ironclad Dreadnought

Check out the newest Elite - the Ironclad Dreadnought - which releases in the October patch!



Background

Often the first to take charge into heavily defended enemy territory, the Ironclad Dreadnought is among the strongest of the Space Marines. Utilizing its heavy layers of armour, the Ironclad Dreadnought trades range for sheer brute strength and durability, creating seismic events to knock enemies off their feet, and keep them in the sights of their Battle Brothers.

A melee walker with exceptional crowd control capabilities, the Ironclad can create controlled seismic events that stun enemies and even uproot the ground itself - temporarily blocking movement.

Abilities
Critical Strike (Passive)
The Ironclad Dreadnought delivers a powerful blow every 6th melee attack. Deals bonus damage.

Seismic Slam
The Ironclad Dreadnought triggers a controlled earthquake in the target direction, knocking back infantry and stunning vehicles in an expanding cone. The ground is uprooted at the end of the shockwave, creating a wall that temporarily blocks movement.

Ironclad Barrage
The Ironclad unleashes a continuous barrage of grenades in the target direction, causing damage and knocking back in a line.

Earth Shatter
The Ironclad causes a tremor towards a target position, knocking back in a line. After a delay, the ground erupts at the target, causing damage and knocking back in a circle. Vehicles are stunned.

Doctrines
Presence - Orbital Re-entry
When the Ironclad Dreadnought is deployed, Land Speeders gain the Orbital Re-Entry ability, allowing them to re-enter orbit and slam down at the target location after a delay. Causes damage and knocks back in a circle.

Land Speeder multi-meltas gain an additional charge, allowing them to fire twice in rapid succession.

Command - Seismic Mines
Upgrades the Scout Cluster Mine to trigger a seismic event. Causes knock back in a circle.

Patch Notes: September 26, 2017



Today’s patch will open up the strategic depth of Dawn of War III to ALL players. After listening to how fans felt about the Skull system, and watching how players interacted with it in-game, we’ve decided to unlock all Elites and doctrines for everyone.

We had intended for the Skull system to introduce pacing to the multiplayer experience, but we didn’t want this to come at the cost of barring advanced play styles to those ready to tackle them. You’ll still need to unlock Elite level rewards as well as those gained from campaign progress, but this will be a lot easier with an expanded arsenal of Elites at your command!


Improved
  • We’ve removed in-game currency (Skulls), which means you no longer need to purchase Elites and doctrines. With the exception of Elite level and campaign progression rewards, all content will be automatically unlocked for both new and veteran players.
  • We’ve made some slight changes to the front end; it’s now much easier to jump into a custom match versus AI after completing campaign missions.


General
  • Fixed a crash that sometimes occurred when loading into custom maps
  • Fixed an issue where the experience earned from completing campaign missions on easy difficulty was too low


Multiplayer
  • Fixed an exploit where two of the same Elite could be deployed through abusing a bug with the Death From Above doctrine
  • Fixed a bug where turning on Enhanced Battle Focus would undo the Increased Shield Regeneration upgrade from the Soul Shrine
  • Fixed an issue where, on occasion, Jonah’s auto attack projectile wouldn’t disappear if its target was killed before the projectile landed


Units & Abilities
  • Fixed a bug where Zappnoggin’s Fist of Gork could bounce back from Gabriel’s Retribution - sometimes without making contact with it
  • Fixed a typo in the Weirdboy’s ‘Ere We Go ability tooltip


User Interface
  • Added a mute button to each player’s portrait in the custom game lobby
  • Fixed an issue where the host can change match settings of a Quick Match lobby while viewing the leaderboards, Elite info, or player profile screens
  • Fixed a bug where Manufactorum (3v3) was not being translated
  • Fixed a bug where the Vyper’s Vyper Haste icon would appear as if it were on cooldown, even when the skill was available to use
  • Fixed a display issue where an invalid text error would appear when trying to attack a Deffkopta while it was performing Buzzsaw Blitz
  • Fixed an issue where the tooltip text for the Overwatch doctrine would not display properly
  • Fixed some overlapping elements in the custom game screen


Art
  • Fixed a bug where the Madd Dread’s Mad Breaka would create a white sphere artifact when cancelled prematurely
  • Fixed a bug where Orbital Bombardments used by AI players would use their army’s paint scheme colours
  • Fixed a bug where the Big Trakk was missing some audio FX