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Warhammer 40,000: Dawn of War III News

Spotlight: Wraithseer Kayduin

Check out the newest Elite - Wraithseer Kayduin - which releases in the October patch!



Background

An imposing presence on the battlefield, Wraithseers control the ebb and flow of combat with their psychic mastery.

A unique Eldar Ghost Warrior, Wraithseers gain their power from the soul of a deceased Eldar contained within a Spirit Stone. Armed with a Wraithspear, and powerful psyker abilities, the Wraithseer's matric also contains the mortal spirit of a Warlock, allowing them to silently command others, and perceive the worlds with immense clarity. The powerful D-Cannon on the Wraithseer's shoulder is an immense power, and can help turn the tide of battle.

A versatile walker with powerful damage and support abilities, the Wraithseer can push and pull targets in a direction of its choosing with the Warp Strike ability.

Abilities
Warp Strike
Kayduin manifests a psychic image that shoots a wave of force in the intended direction. Causes knock back and reflects projectiles. If cast inside of Immolate, it also damages and stuns targets. If reactivated, Kayduin casts Materialize - which teleports to the position of his psychic image.

Immolate
Kayduin summons psychic flames at the target position, harming enemies and emboldening allies. Deals damage and healing over time in the area of impact.

Wraith Shot
Kayduin channels his D-Cannon in the target direction, firing an enhanced shot that collides with enemies. While channeling, Wraithguard spirits are summoned to his aid.

Doctrines
Presence - Enliven
While Kayduin is deployed, he grants Fleet of Foot to nearby allied Wraithguard, Wraithblades, and Wraithlords.

Command - Webway Shield
Webway Gates gain the ability to create a barrier around themselves that absorbs shots.

Spotlight: Ironclad Dreadnought

Check out the newest Elite - the Ironclad Dreadnought - which releases in the October patch!



Background

Often the first to take charge into heavily defended enemy territory, the Ironclad Dreadnought is among the strongest of the Space Marines. Utilizing its heavy layers of armour, the Ironclad Dreadnought trades range for sheer brute strength and durability, creating seismic events to knock enemies off their feet, and keep them in the sights of their Battle Brothers.

A melee walker with exceptional crowd control capabilities, the Ironclad can create controlled seismic events that stun enemies and even uproot the ground itself - temporarily blocking movement.

Abilities
Critical Strike (Passive)
The Ironclad Dreadnought delivers a powerful blow every 6th melee attack. Deals bonus damage.

Seismic Slam
The Ironclad Dreadnought triggers a controlled earthquake in the target direction, knocking back infantry and stunning vehicles in an expanding cone. The ground is uprooted at the end of the shockwave, creating a wall that temporarily blocks movement.

Ironclad Barrage
The Ironclad unleashes a continuous barrage of grenades in the target direction, causing damage and knocking back in a line.

Earth Shatter
The Ironclad causes a tremor towards a target position, knocking back in a line. After a delay, the ground erupts at the target, causing damage and knocking back in a circle. Vehicles are stunned.

Doctrines
Presence - Orbital Re-entry
When the Ironclad Dreadnought is deployed, Land Speeders gain the Orbital Re-Entry ability, allowing them to re-enter orbit and slam down at the target location after a delay. Causes damage and knocks back in a circle.

Land Speeder multi-meltas gain an additional charge, allowing them to fire twice in rapid succession.

Command - Seismic Mines
Upgrades the Scout Cluster Mine to trigger a seismic event. Causes knock back in a circle.

Patch Notes: September 26, 2017



Today’s patch will open up the strategic depth of Dawn of War III to ALL players. After listening to how fans felt about the Skull system, and watching how players interacted with it in-game, we’ve decided to unlock all Elites and doctrines for everyone.

We had intended for the Skull system to introduce pacing to the multiplayer experience, but we didn’t want this to come at the cost of barring advanced play styles to those ready to tackle them. You’ll still need to unlock Elite level rewards as well as those gained from campaign progress, but this will be a lot easier with an expanded arsenal of Elites at your command!


Improved
  • We’ve removed in-game currency (Skulls), which means you no longer need to purchase Elites and doctrines. With the exception of Elite level and campaign progression rewards, all content will be automatically unlocked for both new and veteran players.
  • We’ve made some slight changes to the front end; it’s now much easier to jump into a custom match versus AI after completing campaign missions.


General
  • Fixed a crash that sometimes occurred when loading into custom maps
  • Fixed an issue where the experience earned from completing campaign missions on easy difficulty was too low


Multiplayer
  • Fixed an exploit where two of the same Elite could be deployed through abusing a bug with the Death From Above doctrine
  • Fixed a bug where turning on Enhanced Battle Focus would undo the Increased Shield Regeneration upgrade from the Soul Shrine
  • Fixed an issue where, on occasion, Jonah’s auto attack projectile wouldn’t disappear if its target was killed before the projectile landed


Units & Abilities
  • Fixed a bug where Zappnoggin’s Fist of Gork could bounce back from Gabriel’s Retribution - sometimes without making contact with it
  • Fixed a typo in the Weirdboy’s ‘Ere We Go ability tooltip


User Interface
  • Added a mute button to each player’s portrait in the custom game lobby
  • Fixed an issue where the host can change match settings of a Quick Match lobby while viewing the leaderboards, Elite info, or player profile screens
  • Fixed a bug where Manufactorum (3v3) was not being translated
  • Fixed a bug where the Vyper’s Vyper Haste icon would appear as if it were on cooldown, even when the skill was available to use
  • Fixed a display issue where an invalid text error would appear when trying to attack a Deffkopta while it was performing Buzzsaw Blitz
  • Fixed an issue where the tooltip text for the Overwatch doctrine would not display properly
  • Fixed some overlapping elements in the custom game screen


Art
  • Fixed a bug where the Madd Dread’s Mad Breaka would create a white sphere artifact when cancelled prematurely
  • Fixed a bug where Orbital Bombardments used by AI players would use their army’s paint scheme colours
  • Fixed a bug where the Big Trakk was missing some audio FX