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Patch #5: The Doomweaver Update

[p]Greetings Commander,
[/p][p]The latest update has been released: Release v1.0.5 - Doomweaver

This patch introduces the brand new 13th commander to Void War. We originally planned to commit to 12 commanders, but we ended up having so many ideas that more than 12 was pretty much inevitable. [/p][p][/p][p]The first of these new commanders is the Doomweaver. She is a powerful battle-psyker with a once-per-fight spell that has two different effects depending on how you cast it:

Threads of Ruin - If manning Command Throne, instantly kill the highest HP crew in target room. Otherwise teleport to target room and deal 15 HP damage to hostile crew.[/p][p][/p][h2]Achievements Beta[/h2][p]Today’s update also brings us a preview beta version of the next update, Release v1.1.0, which will include the 38 new Steam Achievements that some of you may have already seen in the Steam interface. We could use some help testing these achievements, so if you want to participate be sure to check out the beta discussion channel on Discord: [/p][p]https://discord.com/channels/1205970613173354638/1387542180335190186[/p][p]  [/p][p]Void War beta builds are open to all players and can be accessed at any time in Steam.

1. In Steam, right-click Void War > Properties > Betas
2. Next to Beta Participation > select “beta - public testing for steam players”[/p][p][/p][p]Note that beta builds will be more prone to bugs than release builds. If you have any issues please post a bug report on the Discord and we’ll get you sorted out.[/p][p]
[/p][h2]Version Number: Release 1.0.5[/h2][h3]Content[/h3]
  • [p]New commander: Doomweaver[/p]
[h3]Stability[/h3]
  • [p]Fixed Stygian Worm crashing game when not present aboard ship while attempting to spawn Tentacle[/p]
[h3]Gameplay[/h3]
  • [p]Added ‘Dismiss Crew’ button[/p]
[h3]UI[/h3]
  • [p]Display hull name in upgrade menu[/p]
  • [p]Fixed incorrect name generators on some commanders[/p]

Patch #4: The Bellerophon Update

[p]Greetings Commander,
[/p][p]The latest update has been released: Release v1.0.4b - Bellerophon

Today's patch comes with the powerful new variant of Light Destroyer known as Bellerophon. Forced to flee mid-construction by the arrival of an Imperial purgation fleet, the half-finished Bellerophon nonetheless carries such advanced systems and armaments that observers believe its combat potential rivals or even surpasses that of any known warship.[/p][p][/p][p]In addition to the new ship, we've also included a few provisional fixes for several recurring bugs that have been present since launch, notably the profile corruption bug (the one that wipes your save and prevents you from launching the game entirely). This latest version of Void War should be able to detect profile corruption, and instead of crashing immediately it will attempt to load a backup or simply create a new profile and notify you of the corruption.

As always, if you have lost progress due to profile corruption, you can always post a bug report in the Discord and we will happy to reconstruct your profile for you. Thanks for your patience.

Lastly, we have a few random fixes and tweaks: Seeker Missiles felt a bit overtuned so that needed a change, more nuanced rules for recalling permanent AI-controlled friendly crew, and an in-game Announcements menu which will be useful for posting patch notes and any other important updates. [/p][p][/p][h2]Version Number: Release 1.0.4b [/h2][h3]
Content
[/h3]
  • [p]New ship: Light Destroyer C
    [/p]
[h3]Stability[/h3]
  • [p]Provisional fix for occasional tooltip crash when hovering over crew on an enemy ship as it's destroyed[/p]
  • [p]Provisional fix for occasional crash when restarting game after losing commander on enemy ship[/p]
  • [p]Provisional fix for profile corruption bug[/p]
  • [p]Improved feedback and handling for profile corruption bug 
    [/p]
[h3]Gameplay[/h3]
  • [p]Reduced Seeker Missiles shot count[/p]
  • [p]Permanent AI-controlled friendly crew with 15 HP or higher can be recalled[/p]
  • [p]Fixed Translocator appearing under Psychomancy merchant category [/p]
  • [p]Fixed Breach Charge appearing under Equipment merchant category
    [/p]
[h3]Text[/h3]
  • [p]Fixed typo in Photon Beam I[/p]
  • [p]Fixed typo in Technocult encounter[/p]
  • [p]Fixed typo in Light Destroyer B unlock description[/p]
  • [p]Changed 'Child Soldier' keyword to 'SDF Soldier'
    [/p]
[h3]UI[/h3]
  • [p]Added 'Announcements' menu[/p]
  • [p]Fixed Ancient C variant designation[/p]

Patch #3: The Return of the Apocalypso Update

[p]Greetings Commander,[/p][p]The latest update has been released: Release v1.0.3a - Apocalypso [/p][p]Apocalypso is the void-ravaged C variant of the 'Ancient' hull class. Lost for centuries, the enigmatic craft recently re-emerged from an unusually volatile riftstorm on the fringes of Imperial space. Around the same time, there have been increasing reports of strange, biomechanoid starships surfacing across multiple exclusion sectors. Whether or not these events are connected remains officially unverified.[/p][p][/p][p]In addition to the Return of the Apocalypso event we've also included a number of balance changes (particularly to beam weapons) as well as the usual host of bug fixes and improvements. [/p][p][/p][p]Finally, this patch includes the much-requested confirmation dialogue when attempting to warp when friendly crew are still aboard the enemy ship. [/p][p][/p][h2]Version Number: Release 1.0.3a [/h2][h3]Content[/h3]
  • [p]New ship: Ancient C[/p]
  • [p]Unknown threat sighted![/p]
[h3]Gameplay[/h3]
  • [p]Reduced Neuralizer charge time and power cost[/p]
  • [p]Reduced Gravitic Ray charge time and increased slow duration[/p]
  • [p]Reduced Corruption Beam charge time[/p]
  • [p]Reduced Energy Beam II charge time[/p]
  • [p]Reduced Heat Beam I charge time and power cost[/p]
  • [p]Reduced Heat Beam II charge time and power cost[/p]
  • [p]Reduced Bloatmite instability lifespan [/p]
  • [p]Holy Scepter purify effect is now ship-wide[/p]
  • [p]Enabled player control of Stygian Worm on Overseer A[/p]
  • [p]Adjusted Tendril spawning rules for all Stygian Worm-type demons[/p]
  • [p]Fixed location of starting crew on Light Destroyer A[/p]
  • [p]Fixed Heavy Frigate C, Explorator C, and Overseer C failing to unlock after winning with requisite ship[/p]
  • [p]Fixed Giant Necrophage Displacement Caster[/p]
  • [p]Fixed reversed Storm Bombard and Thunder Bombard hardpoints Giant Necrophage[/p]
  • [p]Fixed Giant Necrophage repairing Life Support after Demon Heart transition[/p]
  • [p]Fixed missing power in Voltaic Cruiser's Technovirus Bombard[/p]
  • [p]Increased shot count of Voltaic Cruiser's Technovirus Bombard[/p]
  • [p]Adjusted Voltaic Cruiser's crew to make it slightly stronger[/p]
  • [p]Reduced Sensors scrap cost[/p]
  • [p]Reduced Weapons scrap cost[/p]
  • [p]Reduced Door Control scrap cost[/p]
  • [p]Increased Tower of Skulls scrap cost[/p]
  • [p]Fixed drive charge progress not saving/loading[/p]
  • [p]Seeker Missiles now fires 6 missiles at random enemy systems[/p]
  • [p]Reduced Husk Rack build times and costs[/p]
[h3]Visuals[/h3]
  • [p]Adjusted spawn position of Voltaic Cruiser special attack[/p]
  • [p]Corrected Bloated Reagents spell projectile[/p]
  • [p]Added casting animation for Abyssal Tendril[/p]
  • [p]Added missing artwork for Bunker Drills[/p]
[h3]Text[/h3]
  • [p]Fixed typo in Carnage Optics[/p]
  • [p]Fixed incorrect gold text assignment in war cult planetoid encounter [/p]
[h3]UI[/h3]
  • [p] Added confirmation dialogue when attempting to warp while friendly crew are aboard enemy ship [/p]

Patch #2: The Lantern of Ash Update

[p]Greetings Commander,[/p][p]The latest update has been released: Release v1.0.2a - Lantern of Ash[/p][p][/p][p]This update brings us the B variant of the Light Destroyer hull class, a prototype warship known as the Lantern of Ash. This new ship variant comes equipped with an Imperial Centurion, an Inferno Fougasse, a newly improved Bio-Regenerator module, and a suite of supporting equipment designed to maximize the module's effectiveness.[/p][p][/p][p]In addition to the new ship, we've included a few minor stability and bug fixes, plus one tweak to Major Threats: they now contribute to your score and will be displayed properly in the end game stats screen as well as the Archives menu. (Note: Archives entries for Major Threats from runs prior to this patch will appear as “Unknown.”)
[/p][h2]Version Number: Release 1.0.2a[/h2][h3]Content[/h3]
  • [p]New ship: Light Destroyer B[/p]
[h3]Stability[/h3]
  • [p]Fixed crash when attempting to place weapon in weapon slot without a weapons system installed[/p]
[h3]Gameplay[/h3]
  • [p]Defeating Major Threats grants bonus score[/p]
  • [p]Bio-Regenerator module now affects all friendly crew aboard ship[/p]
  • [p]Fixed minor issues in boss difficulty scaling across higher Torments[/p]
[h3]Visual[/h3]
  • [p]Fixed duplicate hull destruction part in Light Destroyer A[/p]
[h3]UI[/h3]
  • [p]Fixed tooltip display bugs in ship list menu[/p]
  • [p]Prevent Additional Equipment tooltip from appearing in ship list menu[/p]
[h3]Text[/h3]
  • [p]Fixed typo in Imperial C lore text[/p]
  • [p]Fixed typo in Bloated Reagents lore text[/p]
  • [p]Fixed typo in Seraphic Resonators lore text [/p]

Patch #1: The Profane Ecstasy Update

[p]Greetings Commander, [/p][p]The first post-launch content update has been released: Release v1.0.1 - Profane Ecstasy [/p][p][/p][p]It features two new ships. The first one is Overseer C, a Blood Cult pleasure craft named Profane Ecstasy. Equipped with a Thrall Pit, Terminus Bands, and an Enslaved Fiend stalking its corridors, the Profane Ecstasy presents a terrifying foe for the enemies of Ariok. If you've ever wanted to throw exploding demonic flesh babies at your enemies, now's your chance. [/p][p][/p][p]The second new ship is Light Destroyer A, Ultima Ratio. A relatively new pattern of starship constructed by Imperial defectors, Ultima Ratio, forgoes boarding capability for massive ship-to-ship alpha strike potential. Outfitted with the rare logic engine known as Wrath of Angels, it ensures lance weapons achieve unerring target lock in all combat conditions. [/p][p][/p][p]In addition to these new ships, the Profane Ecstasy Update contains a host of balance changes and reworks to existing ships, weapons, items, and commanders. We're excited to see how you adapt with these newly revised tools. [/p][p]
This patch took a bit longer than usual due to the need to implement cross-version autosave compatibility, something that wasn't present during the Backer Alpha. We also used the extra time to address a wave of bugs and balance issues based on the excellent feedback from our community. Moving forward, we hope to resume our previous cadence of roughly 2 patches per month.
[/p][p]Ok, onto patch notes! [/p][h3]
Content[/h3]
  • [p]New ship: Overseer C[/p]
  • [p]New ship: Light Destroyer A[/p]
  • [p]New weapon: Heavy Energy Lance[/p][p][/p]
[h3]Stability[/h3]
  • [p]Fixed rare shield hit crash[/p]
  • [p]Fixed rare warp breach crash[/p]
  • [p]Provisional fix for rare inventory crash[/p]
  • [p]Fixed Cyberfused sometimes attempting move while mind controlled[/p]
  • [p]Fixed crash from using repair drone on system that cannot be repaired[/p]
  • [p]Fixed commander sometimes being renamed "-4" and crashing certain encounters[/p]
  • [p]Improved Steam Cloud stability[/p][p][/p]
[h3]Gameplay[/h3]
  • [p]Replaced Witch's Mind Bolt with Death Bolt[/p]
  • [p]Adjusted Assassin[/p]
  • [p]Adjusted Cannibal[/p]
  • [p]Adjusted Wight[/p]
  • [p]Adjusted Exile[/p]
  • [p]Adjusted Cyberfused[/p]
  • [p]Adjusted Priestess[/p]
  • [p]Adjusted Interdictor C[/p]
  • [p]Adjusted Relic B[/p]
  • [p]Adjusted Oblivion A[/p]
  • [p]Adjusted Ancient A[/p]
  • [p]Adjusted Shiv Missile[/p]
  • [p]Adjusted Acid Missile[/p]
  • [p]Adjusted Blight Bomb[/p]
  • [p]Adjusted Graviton Bomb[/p]
  • [p]Adjusted Claymore Missile[/p]
  • [p]Adjusted Fury Missile price[/p]
  • [p]Adjusted Rift Bomb[/p]
  • [p]Adjusted Hellfire Missile[/p]
  • [p]Adjusted Incendiary Missile[/p]
  • [p]Adjusted Hellfire Cuirass[/p]
  • [p]Adjusted Breach Charge[/p]
  • [p]Improved miniboss rewards[/p]
  • [p]Adjusted Voltaic Cruiser[/p]
  • [p]Adjusted Core Miner[/p]
  • [p]Fixed Torment 9 and Torment 11 modifiers on bosses[/p]
  • [p]Demons that come with player ship starting crews are now recallable[/p]
  • [p]Fixed Giant Necrophage becoming disabled after crew kill[/p]
  • [p]Fixed issue preventing sensors from appearing in shops[/p]
  • [p]Destroyed doors respawn upon warp as closed instead of open[/p][p][/p]
[h3]Text[/h3]
  • [p]Added boss system lore text[/p]
  • [p]Added module lore text[/p]
  • [p]Fixed Wraithblade lore text[/p]
  • [p]Fixed Death Cultist lore text [/p]
  • [p]Adjusted Circadian Stabilizer description[/p]
  • [p]Fixed typo in Imperial transport encounter[/p]
  • [p]Fixed typo in Embolden lore text[/p]
  • [p]Updated backer credits list [/p][p][/p]
[h3]UI[/h3]
  • [p]Fixed weapons not updating in Archives[/p]
  • [p]Fixed unlock tooltip for variant C ships in the ship list menu[/p]
  • [p]Fixed green debug info appearing on reward entries when holding ALT[/p]
  • [p]Fixed upgrade panel scrap failing to refund when hitting escape while hovering over the upgrade button
    [/p]