On the Road Update Version 0.6.6 2017-12-19
Progress:
- Duisburg (WIP)
- BlockLOD is extended with following features:
- Distance based point light culling for improved performance in cities from
sunset until sunrise
- Runtime terrain optimization for slightly improved performance - Tree shadows optimized so the overall performance has improved slightly
- Optimized Post Processing Stack which reduce the load on the graphic card
- Commenced to revise the often criticized lane changes on highways. The beginning makes the change near Bispingen on the A7
- Color temperature increased during the day
Fixes:
- Incorrect fixed collision detection with different bollard types
- Missing streaming sector between Dortmund and Hannover added (could interrupt world reloading)
- Missing PatchGras control material added in the Dortmund Northwest area
- Fixed brightness difference between mirrors and the actual view
Known issues:
- Rain partly in the interior