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On The Road - Update 0.8.4.2 2019-05-29
Changelog:
Gameplay
no more overloading
drivers can‘t be fired anymore when they are assigned to a truck
Optimizations –
Graphics –
Map
prepared A7 down to Kirchheim/Hattenbach
Fixes
fixed the game breakdown due to Force Feedback DLLs failed to load
fixed Track IR
fixed route disappearing when driving to your HQ
fixed wrote route calculation to trailers
fixed spawning of several own vehicles at the same position when you remove two or more drivers from their vehicles at the same time without leaving the menu
fixed visuals of several message boxes
fixed bloom and vignette options
fixed a problem caused by assigning a driver to another drivers truck
fixed the speed of your hired drivers
On The Road - Update 0.8.3.9 2019-05-16
Changelog:
Gameplay
player owned vehicles visible in the world
trailers must be coupled and uncoupled by leaving the truck
change to other vehicles by just boarding them instead of chosing them in the menu
vehicles are delivered to the truck service of the city you chose
trailers without a truck can be added to your route planning
your headquarter can be added to the route planning
unified loading positions for each company type
Optimizations
optimized several array materials
reflection calculation in highest settings optimized
vegetation billboards cull better now
renderperformance of cornfields improved
terrain distance rendering optimized
massively improved performance at dusk and dawn
optimized Ambient Occlusion performance
optimized rain performance
optimized shadow performance
Graphics
less saturated more natural colors
Map
prepared the connecting A3 between Cologne and Frankfurt
prepared the connecting A45 between Dortmund and Frankfurt
prepared the connecting A7 between Hanover and Cassel
prepared the connecting A38 between Drammetal and Leipzig
prepared the connecting A44 between Dortmund and Cassel
prepared the connecting A14 between Magdeburg and Leipzig
prepared roads of Munich and Nuremberg
Fixes
fixed a doubled building type and activated the planned appearance
fixed doubled Logistics Hub logo on GPS device in Bremen
fixed more material issues at the roads
fixed city limit signs at west Hanover
fixed some areas were grass was on the road
fixed AI crashing into traffic lights at t-cross near WWS Magdeburg
fixed more buildings standing too close to the road in Bremen, Magdeburg and Berlin
fixed dissapearing AI at t-cross in south west Berlin
fixed missing physical materials in sectors where neccessary
fixed that the random car spawner could spawn parked cars at your position after loading a savegame
fixed wrong road collision at exit Bremen Brinkum
fixed wrong materials at LOD stages of one building type
On The Road - Update 0.8.2.3 2019-01-31
Changelog:
Gameplay
TGX 6x2 rigid box chassis
Scania R 6x2 rigid box chassis
Steered rear axle for 6x2 chassis
Graphics
new images in the vehicles menus
reworked worldmap background proportions
added road preview for upcoming cities Frankfurt, Stuttgart and Leipzig to the worldmap
Fixes:
removed unneccessary objects from TGX rigid
fixed the light material of the drawbar trailer
fixed another building standing to close to the road in Duisburg
fixed misbehaviour of several trailer axles
removed the player ability to poke the truck around after climbing out
On The Road - Update 0.8.1.3 2019-01-09
Changelog:
Engine:
migrated from Unity 2018.2.8 to 2018.2.20
Gameplay:
Truck driver spawns near the truck door
added gps markings for delivery positions, roadhouses, gas stations and companies
added a tutorial message for the gear selection
Optimizations
added missing LOD stages to several signs
added LOD stages to the gas stations and switched to array materials
Graphics
improved visuals of the Nav Device paths
modified TGX Cabin making it fit better to the real one
Fixes:
fixed the slider and caption for the view distance setting
fixed constantly lighting indicators for all player vehicles
fixed the missing button textures of the TGX
fixed several wrong collision layers at Food Imp, WWS and TomOil
fixed object and cornfield chaos at cross Lubeck
fixed object and cornfield chaos at Magdeburg
fixed dissapeared roadhouse Wietzenbruch (A7)
fixed light overshoots at windmills and repositioned light sources
fixed dissapearing e-box near Brutto Hanover
added missing gras near TomOil Duisburg
repositioned building blocking road in Duisburg
repositioned buildings blocking road in Hamburg
removed gras from highway north of intersection Wittstock
added missing gras and fixed a sign at intersection Havelland
fixed a sign at cross Hamburg Ost
fixed the missing mat issue of the attention sign
reduced AI speed north of Wittstock
fixed despawning AI at barricaded t-cross in north Cologne
fixed the warning hints being cut off at some aspect ratios
fixed the signature area being panned at some aspect ratios
fixed the console text being cut off at some aspect ratios
fixed dissapearing road markings near EasyTank Haldensleben (B71)
fixed unwanted banking offset north of EasyTank Haldensleben (B71)
repositioned a building being to close to EasyTank Dortmund