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On The Road - Truck Simulator News

On the Road Update Version 0.6.7b28

Language:
  • Russian Loca
AI:
  • Mix of settings of b19 and b22: no trembling of the trailer as in b22 but better curve behavior as in b19
Map:
Extension in the south of Duisburg (no more visible end of the world)
Known Issues:
  • Reputation calculation sometimes decreases reputation and does not add
  • No load limit on vehicles (?)
  • Input Conflict Checking does not work between categories
  • Proxies for bridge railing, otherwise good way to ruin your own profiles!
  • Rain partly in the interior
  • Separation to and from orders to companies should also be possible through tabs (because more consistent)
  • Sunflare effects also at night (still to be intercepted)
  • A few good icons are missing (replaced by Empty Palletes Icon)
  • Bloom / Emission partially escalates due to the new PostFX setting?
  • Sound misfire at Nachladerucklern. Unrecoverable?

On the Road Update Version 0.6.7.21 2018-04-05

http://store.steampowered.com/app/285380/On_The_Road/
Changelog:
  • Input Mapper will be translated
  • AI Vehicles don't vibrate anymore
  • Various minor fixes and optimizations
  • Chinese Loca is back

On the Road - Mega Update 0.6.7

Corefeatures for the big 0.6.7 Update:

Controller support:

– TrackIR support

Gameplay:

– UI Rework
– Update of the economy system with multi delivery cargos and complete new gameplay for
the assignment system
– optional HUD
– Scania 4x2 cube body
Graphics:
– PostFX and countless textures and models updated

Map:

– Containerterminals, Fuelterminals and one company type completely rebuilt (the others follow)
– Random Spawner for parking vehicles and planes at the sky

AI:

– AI trucks
– several fixes

Bug Fixes:

– ~30 Bugfixes

You can find all patchnotes in detail here:

http://steamcommunity.com/app/285380/discussions/0/133261124636973264/

On the Road Update Version 0.6.6 2017-12-19

Progress:
  • Duisburg (WIP)
  • BlockLOD is extended with following features:
    - Distance based point light culling for improved performance in cities from
    sunset until sunrise
    - Runtime terrain optimization for slightly improved performance
  • Tree shadows optimized so the overall performance has improved slightly
  • Optimized Post Processing Stack which reduce the load on the graphic card
  • Commenced to revise the often criticized lane changes on highways. The beginning makes the change near Bispingen on the A7
  • Color temperature increased during the day
Fixes:
  • Incorrect fixed collision detection with different bollard types
  • Missing streaming sector between Dortmund and Hannover added (could interrupt world reloading)
  • Missing PatchGras control material added in the Dortmund Northwest area
  • Fixed brightness difference between mirrors and the actual view
Known issues:
  • Rain partly in the interior

On the Road Update Version 0.6.5 2017-11-28

https://www.youtube.com/watch?v=hqXeNl0xOy8
Features
  • BlockLOD Scene Management System developed and integrated:
  1. Better render and culling performance in cities
  2. Better reflection performance everywere
  • Massively improved cockpit performance
  • Improved engine sounds for the TGX
  • Soundsetup improved for less CPU load
  • Annoying clank sound removed
  • Cabin springs added (WIP)
  • Unneccessary links to foliage on distance sectors removed (slightly speeded up loading cycles
  • PatchGrassSystem introduced with 0.5.4 added to all areas (massively reduced loading hiccups)
  • Decals (graffiti, dirt and tarmac patches) and dense ground foliage added to Hamburg
  • Started detailing the country areas (WIP) currently applied to:
  1. A215/A7 Kiel-Hannover
  2. A1 south/southwest of Hamburg
  • Repaint functionality for player vehicles added


Update 2017-11-13
  • Steam Workshop Integration removed for now. Sorry guys! We deliver it ASAP
  • Simple cruise control
  • Speed Limiter
  • Dortmund including A2 between Hannover and Dortmund (WIP)
  • Graphics update (lights and postFX)


Update 2017-11-27
  • Scania R Streamline semi tractor unit added
  • Roads get wet and dry slowly after rain
  • Improved rain sounds for cockpit view
  • working wipers with 3 stages
  • Rain on windows
  • Reworked plugin architecture should fix the error of disappearing trucks and menus ingame (not reproduceable anymore)
  • No more rain sounds in tunnels and reduced under bridges


Fixes
  • upper front part of cockpit visible from exterior view
  • UV mapping in doorboards fixed
  • lines in speedometer light up correctly
  • incorrect colliders for semi fixed
  • incorrect wheel position interpolation on up/downhill sections fixed
  • tunnel ambient sound at Elbtunnel north portal resets now correctly
  • Missing tree collision in northern Hannover added
  • Berlin Hellerau corrected into Hellersdorf


Update 2017-11-13
  • TGX horn button gets now pressed instead of jumping out
  • TGX pressed buttons do not disappear anymore
  • TGX left stick rotates around correct axis
  • TGX rear fog light fixed
  • TGX gauge visibility improved
  • Trailer rear fog lights fixed
  • Tandem trailer park light fixed
  • Gatehouse collision fixed


Update 2017-11-27
  • TGX light color in cockpit fixed
  • more grip on rear axles of tractor units
  • slightly improved AI sounds // leicht verbesserte KI Fahrzeugsounds
  • Massively reduced length of rain weather
  • Fixed short annoying rain sound when changing back to main menu


Known issues
  • Sometimes rain drops inside the cockpit