1. On The Road - Truck Simulator
  2. News

On The Road - Truck Simulator News

On The Road - Update 0.8.3.9 2019-05-16

Changelog:


Gameplay
  • player owned vehicles visible in the world
  • trailers must be coupled and uncoupled by leaving the truck
  • change to other vehicles by just boarding them instead of chosing them in the menu
  • vehicles are delivered to the truck service of the city you chose
  • trailers without a truck can be added to your route planning
  • your headquarter can be added to the route planning
  • unified loading positions for each company type


Optimizations
  • optimized several array materials
  • reflection calculation in highest settings optimized
  • vegetation billboards cull better now
  • renderperformance of cornfields improved
  • terrain distance rendering optimized
  • massively improved performance at dusk and dawn
  • optimized Ambient Occlusion performance
  • optimized rain performance
  • optimized shadow performance


Graphics
  • less saturated more natural colors


Map
  • prepared the connecting A3 between Cologne and Frankfurt
  • prepared the connecting A45 between Dortmund and Frankfurt
  • prepared the connecting A7 between Hanover and Cassel
  • prepared the connecting A38 between Drammetal and Leipzig
  • prepared the connecting A44 between Dortmund and Cassel
  • prepared the connecting A14 between Magdeburg and Leipzig
  • prepared roads of Munich and Nuremberg


Fixes
  • fixed a doubled building type and activated the planned appearance
  • fixed doubled Logistics Hub logo on GPS device in Bremen
  • fixed more material issues at the roads
  • fixed city limit signs at west Hanover
  • fixed some areas were grass was on the road
  • fixed AI crashing into traffic lights at t-cross near WWS Magdeburg
  • fixed more buildings standing too close to the road in Bremen, Magdeburg and Berlin
  • fixed dissapearing AI at t-cross in south west Berlin
  • fixed missing physical materials in sectors where neccessary
  • fixed that the random car spawner could spawn parked cars at your position after loading a savegame
  • fixed wrong road collision at exit Bremen Brinkum
  • fixed wrong materials at LOD stages of one building type

On The Road - Update 0.8.2.3 2019-01-31

Changelog:


Gameplay
  • TGX 6x2 rigid box chassis
  • Scania R 6x2 rigid box chassis
  • Steered rear axle for 6x2 chassis
Graphics
  • new images in the vehicles menus
  • reworked worldmap background proportions
  • added road preview for upcoming cities Frankfurt, Stuttgart and Leipzig to the worldmap
Fixes:
  • removed unneccessary objects from TGX rigid
  • fixed the light material of the drawbar trailer
  • fixed another building standing to close to the road in Duisburg
  • fixed misbehaviour of several trailer axles
  • removed the player ability to poke the truck around after climbing out

On The Road - Update 0.8.1.3 2019-01-09

Changelog:


Engine:
  • migrated from Unity 2018.2.8 to 2018.2.20
Gameplay:
  • Truck driver spawns near the truck door
  • added gps markings for delivery positions, roadhouses, gas stations and companies
  • added a tutorial message for the gear selection
Optimizations
  • added missing LOD stages to several signs
  • added LOD stages to the gas stations and switched to array materials
Graphics
  • improved visuals of the Nav Device paths
  • modified TGX Cabin making it fit better to the real one
Fixes:
  • fixed the slider and caption for the view distance setting
  • fixed constantly lighting indicators for all player vehicles
  • fixed the missing button textures of the TGX
  • fixed several wrong collision layers at Food Imp, WWS and TomOil
  • fixed object and cornfield chaos at cross Lubeck
  • fixed object and cornfield chaos at Magdeburg
  • fixed dissapeared roadhouse Wietzenbruch (A7)
  • fixed light overshoots at windmills and repositioned light sources
  • fixed dissapearing e-box near Brutto Hanover
  • added missing gras near TomOil Duisburg
  • repositioned building blocking road in Duisburg
  • repositioned buildings blocking road in Hamburg
  • removed gras from highway north of intersection Wittstock
  • added missing gras and fixed a sign at intersection Havelland
  • fixed a sign at cross Hamburg Ost
  • fixed the missing mat issue of the attention sign
  • reduced AI speed north of Wittstock
  • fixed despawning AI at barricaded t-cross in north Cologne
  • fixed the warning hints being cut off at some aspect ratios
  • fixed the signature area being panned at some aspect ratios
  • fixed the console text being cut off at some aspect ratios
  • fixed dissapearing road markings near EasyTank Haldensleben (B71)
  • fixed unwanted banking offset north of EasyTank Haldensleben (B71)
  • repositioned a building being to close to EasyTank Dortmund
  • fixed wrong fence material near EasyTank Munster
  • fixed the front mirror of the TGX
  • fixed height positions of several gas stations

On The Road - Update 0.8.0 build 11 2018-12-20

Changelog:


Engine
  • migrated from Unity 5.5.6 to 2018.2.8
AI
  • dynamic turn speed added
Gameplay
  • Freight papers including signature added
  • added dynamic tutorial messages (can be disabled in Game options)
  • added warning messages about the vehicle status (can be disabled in Game options)
Optimizations
  • distance based light culling for traffic lights, ai headlights and lanterns added
  • reworked every single building to create more efficient meshes
  • switched every single building from multimaterial to array material approach saving hundreds of draw and setpass calls
  • optimized object structure to drastically reduce the amount of subobjects
Graphics
  • Graphics menu options added for anti aliasing, view distance light details and image effects
Fixes
  • engine ignition fixed
  • engine shutdown fixed
  • fixed wrong gear showing up at first ignition
  • indicator reset fixed
  • fixed several company positions

On The Road - Update 0.7.2 build 26 2018-09-19

Steam Workshop
  • Repaints are encrypted now making it harder to steal and reupload your work
  • Messagebox warning you that you are in offline mode added
Internal console (new! Enable/disable with alt gr key)
  • internal console added with two prompts
    - „reset_AI“ respawn ai vehicles
    - „settime h“ eg.: settime 12 = 12am
AI
  • reworked spawner for optimization (details in Optimizations section
Gameplay
  • new company (roadhouse) at A19
  • Changelog Window in main menu added
  • GPS device shows only the current route and not all of them
Optimizations
  • Fixed the CPU spikes caused by the BlockLOD system
  • Switched font texture settings to prevent Font.CacheFontForText CPU spikes
  • Switched all debugging informations and windows to EditorOnly to remove corresponding CPU spikes
  • AI vehicle spawner pools vehicles to reduce allocation garbage
  • The following changes apply to all areas of the map:
    - Removed unneccessary collisions from buildings
    - Removed build in tree colliders and added simple capsule colliders where neccessary
    - Removed unneccessary scripts from scenes
    - Removed unused tree prefabs from terrains
    - Bush row collisions replaced with fast and simple boxcollisions
    - Traffic lights splitted into technical and visual part and later one integrated into BlockLOD system
Map
Finished updating all eastern sectors
Roadhouse added to A19
Graphics
  • Reworked post processing
Fixes
  • Fixed a bug that could prevent unlocking employees
  • Fixed the not unlocking vehicles unless you switch to the overview menu first
  • Fixed missing collision of carparks
  • Fixed wrong Api Compatability Level
  • Fixed several minor issues in Berlin
  • Moved benches in several cities to their correct render layer (increases performance)
  • Fixed advanced direction signs at cloverleaf Schwerin
  • Fixed missing collider of one market stand type
  • Fixed the not loading default repaint when there is no savegame at first start