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'NewMe NuMe LuMe: Alien Wars' - December Game Development Update!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.



Hello!

It’s already been a month since the November update, and now we’ve entered the final month of the year!

How have you all been this past month?


As December marks the end of 2024 and the beginning of 2025, I hope blessings accompany any new endeavors you pursue!

This time, the news will cover the progress made over the past month since November, updates to the additional (epilogue) stage features, and, lastly, one piece of unfortunate news.


Please see the details below!








[1. About the Additional (Epilogue) Stage]



1-1. New Enemies

The final stage of the additional (epilogue) stage is currently only partially completed,

and here are the pixel images of the new enemies that appear in the early sections!







[previewyoutube][/previewyoutube]










Additionally, I’ve made some new additions, but since my writing skills might not do them justice,

I’ve also uploaded a short video for you.






1-2. About the Difficulty of the Additional (Epilogue) Stage



Initially, the additional (epilogue) stage was designed to be easier than the main stages.

However, based on your feedback, I temporarily paused work on the additional (epilogue) stage to add a “difficulty system” to the main stages.

As a result, there are now three difficulty levels, which differ from my original plan. Here’s how I perceive their relative difficulty:


-----
Main Stage "Spicy!" difficulty: 10 (From stage 3 onward, it’s nearly impossible to clear.)

Additional (Epilogue) Stage difficulty: 5~7 (It’s tough, but you can manage to clear it.)

Main Stage "Just Right!" difficulty: 3~4 (It might not actually be “just right,” but it’s easier than the above.)
-----


Given this, the "Spicy!" difficulty for the main stages appears to have been a failure,

as I don’t think anyone will attempt it.


Therefore, I’ve decided not to add a “difficulty system” to the additional (epilogue) stage.

Instead, I’ll maintain a single difficulty level and make slight adjustments to ease the difficulty.


Here are the patch details:





[1-2-1. Mid-Boss HP Adjustment]



In the 2nd stage of the additional (epilogue) stage, the mid-boss,

Fencing phantele, has had its HP reduced from 425 to 300.




[1-2-2. OcherFrog Adjustments]


1. Thunder Shot



The range of the Thunder Shot has been increased by 75 pixels.


2. Laser Gun



The maximum number of projectiles that can exist simultaneously has been increased from 6 to 12.


3. Shop Weapon Ammo Upgrade



The amount of ammo added per upgrade has been adjusted to 20%.




[1-2-3. Added Melee Attack Enhancement Feature]




I’ve added the melee attack enhancement feature from the main stage to the additional stages as well.

values are as follows:


Melee Attack Level 1 Charge Value: 80
Melee Attack Level 2 Charge Value: 60


(For more information on the charge feature, please check the link below!)

https://steamcommunity.com/games/2855660/announcements/detail/4472731215261073523
https://steamcommunity.com/games/2855660/announcements/detail/4472731215261073619







[2. About the Unfortunate News]



2-1. Significant Reduction in Development Time

Starting this December, due to “personal reasons,” the amount of time I can spend on game development each day has significantly decreased.


At best, my available time has been reduced to one-fourth, and at worst, to one-eighth...

As a result, I’ve had to scale back the scope of the final stage from the original plan, and future updates will also likely take longer.


I deeply apologize for this.



2-2. Future Update Plans

Here are the future update plans:


=====
1. Update the final stage field battle and add the story for the additional (epilogue) stage.

2. Update the boss battle and the ending for the additional (epilogue) stage.
====


Currently, only 30% of the field battle in the final stage has been completed,

and the story has not been worked on at all. I anticipate this will take quite a bit of time.


I’ll share the reasons why the story development is taking longer in next month’s development news!








If you have any suggestions for new systems to add or adjustments to the difficulty, please feel free to share them. I’ll do my best to implement them!


Also, if you’d like to see any of my game characters featured in the cover image for next month’s development news, please recommend them!

I’ll draw the character and feature them on the cover.
(Truthfully, I’ve run out of ideas for which characters or poses to use for the cover... Haha.)


That’s all for this announcement.







Thank you very much for your interest in the game I developed!