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'NewMe NuMe LuMe: Alien Wars' - January Development Update! + Checkpoint System

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.



Hello everyone!

It’s already been a month since the December update, and just like that, 2024 has ended, and 2025 has begun!

How have you all been doing this past month?


If you managed to wrap up everything you wanted to do last year, I hope this year brings you even more success.

If there’s still something left unfinished, I hope you achieve it this year!


Anyway, this update covers the development progress over the past month since December, the new checkpoint system update, and other miscellaneous news!


Check out the details below!








[1. Checkpoint System Update]

Currently, the checkpoint system allows you to start from the midpoint of each stage.

https://steamcommunity.com/games/2855660/announcements/detail/4522268823006211533
(For more details, please refer to last year’s update post!)


However, there were requests to add checkpoints not just at the "midpoint" but also right before boss fights!
(Thank you so much for your feedback!)

While having more checkpoint options is definitely a good idea, I can’t quite remember why I only added the "midpoint" last year...

I think there was a personal reason, but I’ve completely forgotten it! Hahaha!





Anyway, in this update, I’ve added a checkpoint right before boss fights.

You can now choose your starting point by selecting the desired TV channel, as shown in the image below!



(This feature unlocks when you encounter the boss in that stage.

If you encountered the boss before the update but didn’t clear the stage, it won’t be unlocked, so please keep that in mind!)







Additionally, with the addition of the midpoint TV channel selection, I’ve also added new drawings for each TV channel!

Check them out when you play!


(Note: For Stages 5 and 6 in the main story, the checkpoint is already right before the boss fight, so the TV channel selection won’t be added there.)








[2. Difficulty Adjustments for the Additional (Epilogue) Stages]

In the December update, I categorized the perceived difficulty of the additional (epilogue) stages,

including the existing ones, and decided to keep the additional stages at a "single difficulty" while slightly easing the overall difficulty.


However, unlike the main stages, the additional (epilogue) stages don’t have a "coin revival" feature, so I felt further adjustments were needed.

In this update, I’ve made two small changes:




1. Player Health

- The player’s base health in the additional stages has been increased by 1.




2. Mid-Boss Jump Speed Reduction


The jump speed of the mid-boss in Stage 2 of the additional (epilogue) stages, Fencing phantele,

has been reduced by 15–20%.




This concludes the difficulty adjustments for the additional (epilogue) stages,

but if you have any further feedback, please leave a comment on this post or use the link below!

I’ll do my best to incorporate your suggestions!

https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/








[3. Development Progress on the Additional (Epilogue) Stages]

Currently, the field section of the final stage in the additional (epilogue) content is about 70% complete.

I originally planned to finish it this month, but it’s taking longer than expected...


Anyway, here are the dot animations for the new enemies that appear in the latter half of the stage!







[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]
I’ve also uploaded a short video of the field section of the final stage and the mysterious character mentioned in this post!

Please take a look!






The field section is expected to be completed around mid-February,

after which I’ll start working on the story (including the prologue) for the additional stages.


The update was originally planned for March, but given the current development pace,

it’ll likely be pushed to April or May.



As for why the update is taking longer than expected...




1. [Writing Character Dialogue]

First, writing character dialogue turned out to be more challenging than I thought.

It took me about a month to write the dialogue for the main stages (Stages 1–6).


Since the additional stages are half the length (3 stages), I expect it to take at least 2–3 weeks.




2. [Drawing Character Art]

This is probably the main reason for the delay.

All the drawings in the dialogue windows and settings screens were done by me.


[previewyoutube]https://www.youtube.com/watch?v=5O0YkYAEtUk[/previewyoutube]
(Me drawing the art)


When I first started making the game, I thought it’d be a good idea to include a lot of drawings in the dialogue windows, but...



As you can see from the image above, it turned out to require way more drawings than I expected.

Just the drawings for the main stages took about 3 months...


Of course, the additional (epilogue) stages are shorter than the main stages,

and my drawing skills have improved since then, so it might take less time than expected.


Still, I think it’ll take at least 1–2 months.








That’s all for this announcement!



If you have any suggestions for additional systems or difficulty adjustments,

please let me know! I’ll do my best to incorporate your feedback.








Thank you very much for your interest in the game I developed!