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"NewMe NuMe LuMe: Alien Wars" Additional Update on Achievement System

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.



Hello!

It's been a little over a week since the March update!

How have you been?


I'm still working on the additional (epilogue) stages. The final stage battle is about 95% complete, and I'm currently working on the prologue for the additional (epilogue) stages!


But before that, this update will focus on further refinements to the achievement system added previously.


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Since this is a small update, here’s a 30-second summary video first.

For more details, check out the information below!








[Additional Update to the Achievement System]
https://store.steampowered.com/news/app/2855660/view/528714540784813059
(For previous updates on the achievement system, please refer to the link above!)


The achievement system was developed based on your feedback. However, since I wanted to release the update before the Steam Spring Sale, I had to rush its development quite a bit.






After releasing the update and reviewing it again, I realized it felt too hastily made, and the sense of achievement when unlocking achievements seemed lacking.


So, I decided to add some extra effects!






(If the basic stage progress reaches up to stage 5)




(If all basic stages are cleared)
(+ The additional (epilogue) stages are not included in the progress measurement.)




(Hard stage all-clear)

(+ For achievements related to basic stage progress, progress is measured based on the number of cleared stages.
Even if you don’t play on easy difficulty and clear only on hard difficulty, the achievement will still unlock automatically!)


Since achievement icons resemble stamp designs, I added effects to enhance the feeling of stamping them.

Additionally, I included drawings of Kim Ttolttol based on stage progress and hard stage all-clear achievements!


At first, the concept seemed great, but after implementing it, it looks a bit rough…





Also, the final boss’s second phase in hard mode was too difficult due to failed difficulty balancing, making it virtually impossible to clear…

So, I changed the all-clear requirement for the final boss to clearing only the first phase.

Along with this change, I added a grayscale stamp drawing for the first-phase clear achievement.


Similarly, the mid-boss in stage 5 has both an initial battle (first appearance) and a second battle (before the mid-save).

Because of this, I added a grayscale stamp drawing for clearing only the first battle.





Besides that, I also added stamp drawings for the additional (epilogue) stages, which were missing in the previous update!

The additional (epilogue) stages do not have a hard mode, so progress is measured only by stage completion, and all stamp drawings are in full color!
(The fake boss in stage 1 will be adjusted later.)








Finally, when all basic stages are cleared,
I added a Gallery Mode where you can view full-body drawings of the game’s characters!


However, since most of my previous drawings didn’t match the game’s resolution,

I had to forcefully resize them, which resulted in lower image quality.


I’ll work on redrawing them and improving this in the future.





That concludes this update notice!


Lastly, the features and systems included in this update were not part of the game’s original plan.

I have tested them thoroughly, but unexpected bugs or issues may still occur during gameplay.
I appreciate your understanding in advance.

If you find any bugs, please report them in the community or in the comments of this post!


(+ The final boss’s difficulty in normal mode (not hard mode) will be adjusted along with a future update for the additional (epilogue) stages.)




If you have any suggestions for additional systems or difficulty adjustments,

please let me know! I’ll do my best to incorporate your feedback.








Thank you very much for your interest in the game I developed!