"NewMe NuMe LuMe: Alien Wars" - New Stages & Partial Story Update!
[p]Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.[/p][p][/p][p]
[/p][p][/p][p]Hello![/p][p]It’s already July—time flies so fast since our last update at the end of May![/p][p][/p][p]Originally, I wanted to release this update by the end of June, before the Steam Summer Sale…
But here we are, with less than a week left, finally managing to get it out. Haha…[/p][p][/p][p]Anyway! This update finally brings…
new stages and story content for the additional (epilogue) storyline,
our first big update since October last year![/p][p][/p][p]
[/p][p]Wahoo~~~ A proper update after 9 months![/p][p][/p][p][/p][p][/p][p]
(Part of the drawing used for the stage 7 mid-save)[/p][p]We’ve also added new drawings for the mid-save points in these additional (epilogue) stages.
Please check them out in-game![/p][p][/p][p]
[/p][p]Wow~ Final boss! Ending![/p][p][/p][p][/p][p][/p][p]...Well, I wish I could say that, but actually,
this update only goes up to the stage 3 field battle of the additional (epilogue) content.[/p][p][/p][p]Also, the shop’s item purchase dialogues are just temporary lines written under a tight schedule,
so I hope you can understand.[/p][p][/p][p]The final boss and the ending will be added in a future update.
It shouldn’t take as long as this update did,
and I’m aiming to have it all wrapped up within this year…[/p][p][/p][p]I sincerely apologize for the wait, and I’ll do my best
to bring you the next update as soon as possible![/p][p][/p][p]
[/p][p]...... Wait, there’s no final boss or ending yet?[/p][p][/p][p][/p][p][/p][p]By the way, I feel a bit disappointed because the new drawings I made for this epilogue story[/p][p]didn’t turn out as good as I hoped overall…[/p][p][/p][p][/p][p][/p][p]And since this is the last stage of the epilogue,
I kind of stuffed it with all the ideas I had floating around in my head.[/p][p][/p][p]That means it may feel much harder compared to stages 1 and 2.[/p][p]I did try to balance it,
but I’m honestly a little worried it could end up like the disastrous difficulty we had at launch…[/p][p]
[/p][p]So if you run into any enemy patterns that feel unfair, or if the difficulty seems too high,[/p][p]or if you find any bugs, please let me know through the link or in the comments below.[/p][p]I’ll actively work to improve it![/p][p][/p][p][/p][p]https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/[/p][p][/p][p][/p][p][/p][p][/p][p]That’s it for this announcement![/p][p][/p][p]Thank you very much for your interest in the game I developed![/p][carousel]![]()
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But here we are, with less than a week left, finally managing to get it out. Haha…[/p][p][/p][p]Anyway! This update finally brings…
new stages and story content for the additional (epilogue) storyline,
our first big update since October last year![/p][p][/p][p]
Please check them out in-game![/p][p][/p][p]
this update only goes up to the stage 3 field battle of the additional (epilogue) content.[/p][p][/p][p]Also, the shop’s item purchase dialogues are just temporary lines written under a tight schedule,
so I hope you can understand.[/p][p][/p][p]The final boss and the ending will be added in a future update.
It shouldn’t take as long as this update did,
and I’m aiming to have it all wrapped up within this year…[/p][p][/p][p]I sincerely apologize for the wait, and I’ll do my best
to bring you the next update as soon as possible![/p][p][/p][p]
I kind of stuffed it with all the ideas I had floating around in my head.[/p][p][/p][p]That means it may feel much harder compared to stages 1 and 2.[/p][p]I did try to balance it,
but I’m honestly a little worried it could end up like the disastrous difficulty we had at launch…[/p][p]