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'NewMe NuMe LuMe: Alien Wars' - August Game Development Update! 2

[p]Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.[/p][p]

[/p][p]Hello![/p][p][/p][p]It’s already late August since our end-of-July update!
How have you all been over the past month?[/p][p][/p][p]Two-thirds of the year have already flown by! I hope many good things come your way in the remaining months! :)[/p][p][/p][p][/p][p]I’ve been continuously working on the final boss of the additional (epilogue) stage![/p][p]So this announcement will be about the development status and some miscellaneous chatter![/p][p][/p][p]Please check the details below![/p][p][/p][p][/p][p][/p][p]1.\[Development Status][/p][p][/p][p][/p][p]Currently, 6 boss attack patterns are finished.[/p][p][/p][p]What’s left is adding 1 more pattern, tuning difficulty per player character for the boss fight, and item supply,[/p][p]as well as a boss-only HP bar, etc.[/p][p]So I’d say we’re roughly 70% complete!
[/p][p](Of course, things like the ending… story dialogue… and other parts besides the boss fight are still left—haha…)[/p][p][/p][p][/p][p][/p][previewyoutube][/previewyoutube][p]I also made a short video to show how the boss fight will play out—please have a look![/p][p][/p][p][/p][p][/p][p]2.\[Miscellaneous][/p][p][/p][p][/p][p]2- 1. \[About Development Speed][/p][p]Originally, the boss was planned to be finished in early to mid-August…[/p][p]As you can see, far from being finished, there are still many parts that need adjustment.[/p][p]To explain why development has slowed down…[/p][p][/p][p]For the past 2–3 years, during the July–September period, my PC suddenly and repeatedly (about 10+ times a day)[/p][p]hits a blue screen and then reboots.[/p][p]I’ve tried several times to fix this mysterious issue, but the exact cause hasn’t been confirmed yet.[/p][p][/p][p]After I lost 5 hours of work due to a reboot right before saving,[/p][p]I’ve been proceeding with frequent manual/automatic backups.[/p][p][/p][p][/p][p]I sincerely apologize that this issue has slowed development…[/p][p][/p][p]I’m still developing even though the PC keeps crashing,[/p][p]and while writing this announcement, it has crashed at least five times! Yikes…[/p][p][/p][p][/p][p]Additionally, I tried to express my situation with a drawing! Hahaha…[/p][p][/p][p][/p][p][/p][p]2- 2. \[About Sound Effects][/p][p]In the current build, the BGM pitch rises according to the player’s HP.[/p][p][/p][p]I was quite happy with that effect,[/p][p]so I thought it would be good to apply a similar adjustment to the sound effects as well. I tried 5–10% pitch changes.[/p][p][/p][p]In testing,[/p][p]the change was barely noticeable; and when I increased the range, it started to feel unnatural,[/p][p]so I’ve postponed the update for now.[/p][p][/p][p]Still, since I put in a fair amount of time and effort (about 2 days),[/p][p]rather than throwing it away completely, I plan to polish it a bit more and include it in a future update![/p][p][/p][p][/p][p][/p][p][/p][p]This is where I'll end this announcement. [/p][p][/p][p][/p][p][/p][p]If you could let me know through the link below about any difficult enemy patterns or level of difficulty you've experienced, I will actively take it into account![/p][p][/p][p]https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Thank you very much for your interest in the game I developed![/p]