NewMe NuMe LuMe: Alien Wars - Attack Direction Lock Update & Bug Fixes
Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.

"Please play my game~"
"Please play my game~"
One day in early December, with only a single month of the year left before it slipped away again,
a poor little game-selling girl was walking down the street,
spreading the news about the update for the game she had made.
Just as the long year was drawing to a close, the weather, too,
was growing more and more bitterly cold.
But the girl didn’t seem to mind.
Her cheeks were flushed red as if trying to fight off the chill,
and her small lips kept moving, mumbling her little sales pitch.
"We updated the game for December~"
"Please play the game I made~"
The little girl’s voice, like that of a baby bird, fluttered through the streets like flapping wings.
Before long, she saw a large shadow spreading and growing bigger in front of her own feet.
To see who the owner of that huge shadow was,
the girl slowly lifted her gaze, her eyes shining like glass marbles.
Boots whiter than the white snow itself,
a big, puffy coat and pants made of thick wool or velvet,
a fluffy beard like the mane of a proud lion chief,
and at the end of the drooping hat, a round, white pom-pom dangled.
It was a game customer dressed in a Santa outfit.
"Ho ho ho! Well, well~ Looks like you’ve done another update this time~"
"Let’s see here, you updated the game at the end of November,
and now you’ve updated it again after just one week…
What kind of update did you do this time~?"
When the customer’s hearty and cheerful voice reached the girl’s ears,
she brightened up, her jewel-like eyes sparkling,
and opened her mouth with confidence as if she’d been waiting for this moment.

"Yes! Um… I, I worked really hard on it! So, um… it’s, uh…"
"The additional settings for the Attack Direction Lock I mentioned in the November announcement~! And…"
"a stage bug fix!"
"Oh, ooh~ I see, I see. So you’ve updated the key-control feedback
and the bug report I mentioned last time~"
"Yes~ I worked very hard on it! I’ll explain the details down below~!"
"First, we’ve added a new setting that links the Attack Direction Lock to the attack key!"
[previewyoutube][/previewyoutube]
"Before I start explaining, here’s a short summary video."
"Now then, to explain the details:"
"In the November announcement, I said I was planning to split the functions
of the Attack Direction Lock based on how long you hold the lock key,"
"but once I actually made it and tested it, the controls felt pretty bad…."
"So while I was struggling with that, I tried implementing it
using your very first piece of feedback about linking it to the ranged attack key,
and that direction felt much better!"
"In the end, I added two different ways to use the Attack Direction Lock,
which you can choose between in the settings!"
=====
Attack Direction Lock – Ranged Attack Linking
(Common)
- The attack direction is locked to the direction you are facing
at the moment you first press the button.
1. Setting OFF
- Use the Attack Direction Lock button to toggle it ON / OFF.
2. Setting ON
- When you hold the ranged attack key, the lock is active.
When you release it, the lock is inactive.
- While it is active, if you press the Attack Direction Lock key,
the locked direction will be updated to your current facing direction.
=====
"Ho ho ho! Sounds like it’ll be easier to play than before~"
"So, if I want to turn that ON or OFF,
I just change it in the settings menu, yes?"

"Yes~! I took the old [Show Player Hitbox] option
that used to be in the display settings,"
"and split it out into a separate section called [Other Settings]!"
"Ooh~ I see, I see. Then, what about the bug you said you fixed?"
"Second, we fixed a bug related to clearing Stage 1!"
"We received a report about a bug where the game would crash
when clearing Stage 1~"
"When I checked it, I realized that because of a very basic mistake on my part,"
"instead of the Stage 1 clear dialogue,
I had accidentally set it so that the Stage 9 clear dialogue would appear!"
"So after clearing Stage 1, the game tried to move you to Stage 10,
and that’s what caused the error!"
"On top of that, because of this bug,
if you cleared Stage 1 after the previous update,
your save data probably treats the epilogue stages (7, 8, 9)
as if they were already cleared as well…"
(Unfortunately, it looks like it will be difficult for me
to fix those affected save files on my end…)
"The root cause of the bug was just a simple code mistake,
so the fix itself didn’t take long,"
"but I’m really sorry for causing you inconvenience
with such a basic error!"
"Ho ho ho~! I see, I see. Well, in any case the bug is fixed now,
so I suppose I’ll just have to sit down and play again, won’t I?"
"Until next time, then~"
"Yes~ See you again soooo~oon~~~"
The game customer in the thick Santa outfit walked off in the opposite direction,
his footsteps crunching through the snow,
and the little game-selling girl raised her small arm
and waved her hand toward his back.
Before long, like the setting sun sinking in the western sky,
the game customer’s figure slowly faded from view,
and when he was finally gone, the game-selling girl,
as if warmed by the encounter, forgot about the cold
and started walking home.
On the snow, only the small footprints
of the game-selling girl
were left behind in the quiet street.

That’s all for this update announcement.
If you find any enemy patterns that feel too difficult,
have feedback about the difficulty,
or discover any bugs,
please let me know through the link below,
and I’ll do my best to address them positively.
https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/![]()

Thank you so much for taking an interest in the game I developed!

"Please play my game~"
"Please play my game~"
One day in early December, with only a single month of the year left before it slipped away again,
a poor little game-selling girl was walking down the street,
spreading the news about the update for the game she had made.
Just as the long year was drawing to a close, the weather, too,
was growing more and more bitterly cold.
But the girl didn’t seem to mind.
Her cheeks were flushed red as if trying to fight off the chill,
and her small lips kept moving, mumbling her little sales pitch.
"We updated the game for December~"
"Please play the game I made~"
The little girl’s voice, like that of a baby bird, fluttered through the streets like flapping wings.
Before long, she saw a large shadow spreading and growing bigger in front of her own feet.
To see who the owner of that huge shadow was,
the girl slowly lifted her gaze, her eyes shining like glass marbles.
Boots whiter than the white snow itself,
a big, puffy coat and pants made of thick wool or velvet,
a fluffy beard like the mane of a proud lion chief,
and at the end of the drooping hat, a round, white pom-pom dangled.
It was a game customer dressed in a Santa outfit.
"Ho ho ho! Well, well~ Looks like you’ve done another update this time~"
"Let’s see here, you updated the game at the end of November,
and now you’ve updated it again after just one week…
What kind of update did you do this time~?"
When the customer’s hearty and cheerful voice reached the girl’s ears,
she brightened up, her jewel-like eyes sparkling,
and opened her mouth with confidence as if she’d been waiting for this moment.

"Yes! Um… I, I worked really hard on it! So, um… it’s, uh…"
"The additional settings for the Attack Direction Lock I mentioned in the November announcement~! And…"
"a stage bug fix!"
"Oh, ooh~ I see, I see. So you’ve updated the key-control feedback
and the bug report I mentioned last time~"
"Yes~ I worked very hard on it! I’ll explain the details down below~!"
"First, we’ve added a new setting that links the Attack Direction Lock to the attack key!"
[previewyoutube][/previewyoutube]
"Before I start explaining, here’s a short summary video."
"Now then, to explain the details:"
"In the November announcement, I said I was planning to split the functions
of the Attack Direction Lock based on how long you hold the lock key,"
"but once I actually made it and tested it, the controls felt pretty bad…."
"So while I was struggling with that, I tried implementing it
using your very first piece of feedback about linking it to the ranged attack key,
and that direction felt much better!"
"In the end, I added two different ways to use the Attack Direction Lock,
which you can choose between in the settings!"
=====
Attack Direction Lock – Ranged Attack Linking
(Common)
- The attack direction is locked to the direction you are facing
at the moment you first press the button.
1. Setting OFF
- Use the Attack Direction Lock button to toggle it ON / OFF.
2. Setting ON
- When you hold the ranged attack key, the lock is active.
When you release it, the lock is inactive.
- While it is active, if you press the Attack Direction Lock key,
the locked direction will be updated to your current facing direction.
=====
"Ho ho ho! Sounds like it’ll be easier to play than before~"
"So, if I want to turn that ON or OFF,
I just change it in the settings menu, yes?"

"Yes~! I took the old [Show Player Hitbox] option
that used to be in the display settings,"
"and split it out into a separate section called [Other Settings]!"
"Ooh~ I see, I see. Then, what about the bug you said you fixed?"
"Second, we fixed a bug related to clearing Stage 1!"
"We received a report about a bug where the game would crash
when clearing Stage 1~"
"When I checked it, I realized that because of a very basic mistake on my part,"
"instead of the Stage 1 clear dialogue,
I had accidentally set it so that the Stage 9 clear dialogue would appear!"
"So after clearing Stage 1, the game tried to move you to Stage 10,
and that’s what caused the error!"
"On top of that, because of this bug,
if you cleared Stage 1 after the previous update,
your save data probably treats the epilogue stages (7, 8, 9)
as if they were already cleared as well…"
(Unfortunately, it looks like it will be difficult for me
to fix those affected save files on my end…)
"The root cause of the bug was just a simple code mistake,
so the fix itself didn’t take long,"
"but I’m really sorry for causing you inconvenience
with such a basic error!"
"Ho ho ho~! I see, I see. Well, in any case the bug is fixed now,
so I suppose I’ll just have to sit down and play again, won’t I?"
"Until next time, then~"
"Yes~ See you again soooo~oon~~~"
The game customer in the thick Santa outfit walked off in the opposite direction,
his footsteps crunching through the snow,
and the little game-selling girl raised her small arm
and waved her hand toward his back.
Before long, like the setting sun sinking in the western sky,
the game customer’s figure slowly faded from view,
and when he was finally gone, the game-selling girl,
as if warmed by the encounter, forgot about the cold
and started walking home.
On the snow, only the small footprints
of the game-selling girl
were left behind in the quiet street.

That’s all for this update announcement.
If you find any enemy patterns that feel too difficult,
have feedback about the difficulty,
or discover any bugs,
please let me know through the link below,
and I’ll do my best to address them positively.
https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/

Thank you so much for taking an interest in the game I developed!