About Future Updates for NewMe NuMe LuMe: Alien Wars (2)
Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.

Happy New Year! Wishing you all the best!
It’s been about two months since the last update back on December 6th, 2025!
It’s great to see you again! Haha!
How have you all been doing over the past couple of months?
As always, I’ve been spending every day staying busy with development.
I hope you all have a strong and wonderful year ahead!!
Anyway, here’s a quick summary of today’s announcement:
1. I’m currently working on a demo version of the game!
2. The demo will not be a top-down shooter like before — it will be a side-scrolling shooter!
3. I originally aimed to finish it by June, but… development has been much slower than expected, and the schedule has slipped quite a lot…
Please check the details below!
\[About why I decided to make a demo version]

After the update announcement on December 6th, 2025…
I finished both the main game and the epilogue update, and then spent a few days thinking about what to do next.
-------------------
1. Make a sequel
2. Make a completely new game
-------------------
In the end, I decided to work on a sequel.
However, in the current situation, I felt that even if I made a sequel, it might not get much attention.
(Of course, I’m endlessly grateful to everyone who has supported and shown interest in my game!)
So, I decided to create a demo version, hoping to show the game to more people!
But instead of making a simple trial version that only shows a small part of the main stages…
I thought it would be much more fun to create brand-new additional stages.
The main game will eventually receive 4 new stages,
and the demo version will include 3 stages.
The stage structure will be the same, but the story will unfold differently!
-------------------
Demo Version: Prequel (story set before the main game)
Main Game Update: Epilogue of the Epilogue
(additional story after the epilogue stages)
-------------------
Also, since the genre is changing from a top-down shooter to a side-scrolling shooter…
I redesigned the protagonist’s outfit as well!

I kept only the key features and made a fresh new design!
(Forehead!)
In the demo’s prequel story, only the existing characters will appear,
but in the “Epilogue of the Epilogue” story update for the main game,
new characters will be introduced!

Also, this time, instead of using the usual pixel-art style…
I decided to create the visuals using a style based on drawings that I made myself.

Each frame is drawn at 512×512,
and then scaled down to half-size in the game.
Honestly, it looks better than I expected! Haha!
마지막으로, 제가 목표로 한 업데이트 일정은 다음과 같았습니다
----------
1. Finish Stage 1 by January
2. Finish Stage 2 by March,
and update Stages 1–2 (without story updates)
3. Update Stage 3 and the story for Stages 1–3
4. Update Stage 4 and the ending story by June
5. Complete the demo story and release the demo with 3 stages
6. Start working on the sequel
----------
And here is the current development progress:
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
Well… to be honest…
I couldn’t even finish Stage 1 by January — not even a quarter of it!!
At this pace, Stage 1 might be completed in February at best,
or in the worst case, sometime in March…
So right now, I can’t confidently promise an exact schedule.
There’s a lot more I’d like to share, but the post is already getting long,
so I’ll end this announcement here.
If you could let me know through the link below about any difficult enemy patterns or level of difficulty you've experienced, I will actively take it into account!
https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/![]()

Thank you very much for your interest in the game I developed!

Happy New Year! Wishing you all the best!
It’s been about two months since the last update back on December 6th, 2025!
It’s great to see you again! Haha!
How have you all been doing over the past couple of months?
As always, I’ve been spending every day staying busy with development.
I hope you all have a strong and wonderful year ahead!!
Anyway, here’s a quick summary of today’s announcement:
1. I’m currently working on a demo version of the game!
2. The demo will not be a top-down shooter like before — it will be a side-scrolling shooter!
3. I originally aimed to finish it by June, but… development has been much slower than expected, and the schedule has slipped quite a lot…
Please check the details below!
\[About why I decided to make a demo version]

After the update announcement on December 6th, 2025…
I finished both the main game and the epilogue update, and then spent a few days thinking about what to do next.
-------------------
1. Make a sequel
2. Make a completely new game
-------------------
In the end, I decided to work on a sequel.
However, in the current situation, I felt that even if I made a sequel, it might not get much attention.
(Of course, I’m endlessly grateful to everyone who has supported and shown interest in my game!)
So, I decided to create a demo version, hoping to show the game to more people!
But instead of making a simple trial version that only shows a small part of the main stages…
I thought it would be much more fun to create brand-new additional stages.
The main game will eventually receive 4 new stages,
and the demo version will include 3 stages.
The stage structure will be the same, but the story will unfold differently!
-------------------
Demo Version: Prequel (story set before the main game)
Main Game Update: Epilogue of the Epilogue
(additional story after the epilogue stages)
-------------------
Also, since the genre is changing from a top-down shooter to a side-scrolling shooter…
I redesigned the protagonist’s outfit as well!

I kept only the key features and made a fresh new design!
(Forehead!)
In the demo’s prequel story, only the existing characters will appear,
but in the “Epilogue of the Epilogue” story update for the main game,
new characters will be introduced!

Also, this time, instead of using the usual pixel-art style…
I decided to create the visuals using a style based on drawings that I made myself.

Each frame is drawn at 512×512,
and then scaled down to half-size in the game.
Honestly, it looks better than I expected! Haha!
마지막으로, 제가 목표로 한 업데이트 일정은 다음과 같았습니다
----------
1. Finish Stage 1 by January
2. Finish Stage 2 by March,
and update Stages 1–2 (without story updates)
3. Update Stage 3 and the story for Stages 1–3
4. Update Stage 4 and the ending story by June
5. Complete the demo story and release the demo with 3 stages
6. Start working on the sequel
----------
And here is the current development progress:
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
Well… to be honest…
I couldn’t even finish Stage 1 by January — not even a quarter of it!!
At this pace, Stage 1 might be completed in February at best,
or in the worst case, sometime in March…
So right now, I can’t confidently promise an exact schedule.
There’s a lot more I’d like to share, but the post is already getting long,
so I’ll end this announcement here.
If you could let me know through the link below about any difficult enemy patterns or level of difficulty you've experienced, I will actively take it into account!
https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/

Thank you very much for your interest in the game I developed!