Adjustments to Difficulty Levels in 'NewMe NuMe LuMe: Alien Wars'
Hello!
Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.
The purpose of this announcement is to inform you about a game difficulty patch.
Before I describe the patch in detail, I'd like to share my thoughts...
Since I create the enemy attack patterns myself, I fully understand their behavior logic. However, testing the game alone has made me an 'expert' in my own game, which I believe has led me to misjudge its difficulty level...
Anyway, the patch primarily targets the fairies, as you can see in the thumbnail images. Here are the details:

Damage Standards:
Standard Attack: 0.5
Melee Attack: 3

Strawberry Fairy
Health: 7.5 -> 4
Reattack Time: 1.5 ~ 2 seconds -> 2.5 ~ 3 seconds (1-second increase)
Blueberry Fairy
Health: 7.5 -> 4
Reattack Time: 2.75 ~ 3 seconds -> 3.75 ~ 4 seconds (1-second increase)
Banana Fairy
Health: 7.5 -> 4
Reattack Time: 1.33 ~ 1.5 seconds -> 2.33 ~ 2.5 seconds (1-second increase)
Green Apple Fairy
Health: 10 -> 5
Long-Range Reattack Time: 1 ~ 1.33 seconds -> 2 ~ 2.33 seconds (1-second increase)
Enemy Grape Fairy
Health: 6 -> 3.25
Slow Reattack Time: 2.67 ~ 3.17 seconds -> 3.67 ~ 4.17 seconds (1-second increase)
Fast Reattack Time: 1.17 ~ 1.67 seconds -> 2.17 ~ 2.67 seconds (1-second increase)
Melon Fairy
Health: 13 -> 10
Orange Fairy
Health: 7.5 -> 4
Reattack Time: 2 ~ 2.5 seconds -> 3 ~ 3.5 seconds (1-second increase)

Water Cat
Health: 5 -> 3.25

Large Cleaning Slime
Health: 20 -> 13
Reattack Time: 6.67 ~ 8.33 seconds -> 11 ~ 12 seconds (4-second increase)
Small Cleaning Slime
Health: 6 -> 3.25

Snake Snake Snake
Health: 10 -> 8
Bubble Reattack Time: 1 ~ 1.5 seconds -> 2 ~ 2.5 seconds (1-second increase)

birrrrd
Health: 13 -> 10
Dynamite birrrrd
Health: 13 -> 10
Dynamite Throwing Reattack Time: 2.5 ~ 4.17 seconds -> 3.5 ~ 5.17 seconds (1-second increase)
Due to the decrease in health of enemies, there has been a devaluation of both close and long-range enhancement items, leading to a price adjustment.
That is all for now!

Of course, this difficulty reduction patch has only affected some enemies; the difficulty levels for the remaining enemies are hard to adjust as I've become too accustomed to the game, so I need your feedback!
This concludes the announcement.

Thank you very much for your interest in the game I developed!
Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.
The purpose of this announcement is to inform you about a game difficulty patch.
Before I describe the patch in detail, I'd like to share my thoughts...
Since I create the enemy attack patterns myself, I fully understand their behavior logic. However, testing the game alone has made me an 'expert' in my own game, which I believe has led me to misjudge its difficulty level...
Anyway, the patch primarily targets the fairies, as you can see in the thumbnail images. Here are the details:

Damage Standards:
Standard Attack: 0.5
Melee Attack: 3

Strawberry Fairy
Health: 7.5 -> 4
Reattack Time: 1.5 ~ 2 seconds -> 2.5 ~ 3 seconds (1-second increase)
Blueberry Fairy
Health: 7.5 -> 4
Reattack Time: 2.75 ~ 3 seconds -> 3.75 ~ 4 seconds (1-second increase)
Banana Fairy
Health: 7.5 -> 4
Reattack Time: 1.33 ~ 1.5 seconds -> 2.33 ~ 2.5 seconds (1-second increase)
Green Apple Fairy
Health: 10 -> 5
Long-Range Reattack Time: 1 ~ 1.33 seconds -> 2 ~ 2.33 seconds (1-second increase)
Enemy Grape Fairy
Health: 6 -> 3.25
Slow Reattack Time: 2.67 ~ 3.17 seconds -> 3.67 ~ 4.17 seconds (1-second increase)
Fast Reattack Time: 1.17 ~ 1.67 seconds -> 2.17 ~ 2.67 seconds (1-second increase)
Melon Fairy
Health: 13 -> 10
Orange Fairy
Health: 7.5 -> 4
Reattack Time: 2 ~ 2.5 seconds -> 3 ~ 3.5 seconds (1-second increase)

Water Cat
Health: 5 -> 3.25

Large Cleaning Slime
Health: 20 -> 13
Reattack Time: 6.67 ~ 8.33 seconds -> 11 ~ 12 seconds (4-second increase)
Small Cleaning Slime
Health: 6 -> 3.25

Snake Snake Snake
Health: 10 -> 8
Bubble Reattack Time: 1 ~ 1.5 seconds -> 2 ~ 2.5 seconds (1-second increase)

birrrrd
Health: 13 -> 10
Dynamite birrrrd
Health: 13 -> 10
Dynamite Throwing Reattack Time: 2.5 ~ 4.17 seconds -> 3.5 ~ 5.17 seconds (1-second increase)
Due to the decrease in health of enemies, there has been a devaluation of both close and long-range enhancement items, leading to a price adjustment.
That is all for now!




Of course, this difficulty reduction patch has only affected some enemies; the difficulty levels for the remaining enemies are hard to adjust as I've become too accustomed to the game, so I need your feedback!
This concludes the announcement.

Thank you very much for your interest in the game I developed!