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NewMe NuMe LuMe: Alien Wars News

Adjustments to Difficulty Levels in 'NewMe NuMe LuMe: Alien Wars' (3)

Hello!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.

This announcement concerns an additional patch related to game difficulty adjustments.



1.
We assessed that the quantity of enemies in the middle part of the first stage was too high, making the difficulty feel excessively challenging. Therefore, we have reduced the number of regenerating enemies and increased the amount of coins obtained from bosses accordingly.

Before the modification:








After the modification:







2.
The normal attack was too weak, so we have made adjustments to increase the attack speed, allowing for faster attacks than before.

Original:

Normal state:
DPS = 2




When only 1/4 of current health remains:
DPS = 2.4




Modified:

Normal state:
DPS = 2.5




When only 1/4 of current health remains:
DPS = 3



3.
The price of street vendor items has been reduced from 200 to 100.





This concludes the announcement.

Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights!




Thank you very much for your interest in the game I developed!

Adjustments to Difficulty Levels in 'NewMe NuMe LuMe: Alien Wars' (2)

Hello!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.

This announcement concerns an additional patch related to game difficulty adjustments.

In the initial patch, we lowered the difficulty for the early parts of Stage 1 due to the absence of weapon items. However, as weapon items are introduced from the mid-section of Stage 1 onwards, we've opted to increase the ammunition for players' weapons instead of further reducing enemy attack patterns and health. The details are as follows:






Machine Gun
Ammunition: 110 -> 120

Shotgun
Ammunition: 110 -> 120

Grenade Launcher
Ammunition: 22 -> 24

Electro Ball
Ammunition: 110 -> 120

Homing Shot
Ammunition: 30 -> 33

Cloud Shot
Ammunition: 200 -> 220

Sniper Rounds
Ammunition: 35 -> 45




Additionally, we've slightly reduced the player's hit range to facilitate more active evasion of enemy attacks.

Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights!

This concludes the announcement.


+ (Additional Modifications)

We have determined that the number of enemies in the early part of the first stage might feel overwhelming and excessively difficult, so we have reduced the number of regenerating enemies and correspondingly increased the amount of coins gained from bosses.


Before the modification:


After the modification:






Thank you very much for your interest in the game I developed!

Adjustments to Difficulty Levels in 'NewMe NuMe LuMe: Alien Wars'

Hello!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.

The purpose of this announcement is to inform you about a game difficulty patch.

Before I describe the patch in detail, I'd like to share my thoughts...

Since I create the enemy attack patterns myself, I fully understand their behavior logic. However, testing the game alone has made me an 'expert' in my own game, which I believe has led me to misjudge its difficulty level...

Anyway, the patch primarily targets the fairies, as you can see in the thumbnail images. Here are the details:





Damage Standards:
Standard Attack: 0.5
Melee Attack: 3



Strawberry Fairy
Health: 7.5 -> 4
Reattack Time: 1.5 ~ 2 seconds -> 2.5 ~ 3 seconds (1-second increase)

Blueberry Fairy
Health: 7.5 -> 4
Reattack Time: 2.75 ~ 3 seconds -> 3.75 ~ 4 seconds (1-second increase)

Banana Fairy
Health: 7.5 -> 4
Reattack Time: 1.33 ~ 1.5 seconds -> 2.33 ~ 2.5 seconds (1-second increase)

Green Apple Fairy
Health: 10 -> 5
Long-Range Reattack Time: 1 ~ 1.33 seconds -> 2 ~ 2.33 seconds (1-second increase)

Enemy Grape Fairy
Health: 6 -> 3.25
Slow Reattack Time: 2.67 ~ 3.17 seconds -> 3.67 ~ 4.17 seconds (1-second increase)
Fast Reattack Time: 1.17 ~ 1.67 seconds -> 2.17 ~ 2.67 seconds (1-second increase)

Melon Fairy
Health: 13 -> 10

Orange Fairy
Health: 7.5 -> 4
Reattack Time: 2 ~ 2.5 seconds -> 3 ~ 3.5 seconds (1-second increase)





Water Cat
Health: 5 -> 3.25




Large Cleaning Slime
Health: 20 -> 13
Reattack Time: 6.67 ~ 8.33 seconds -> 11 ~ 12 seconds (4-second increase)

Small Cleaning Slime
Health: 6 -> 3.25






Snake Snake Snake
Health: 10 -> 8
Bubble Reattack Time: 1 ~ 1.5 seconds -> 2 ~ 2.5 seconds (1-second increase)






birrrrd
Health: 13 -> 10

Dynamite birrrrd
Health: 13 -> 10
Dynamite Throwing Reattack Time: 2.5 ~ 4.17 seconds -> 3.5 ~ 5.17 seconds (1-second increase)

Due to the decrease in health of enemies, there has been a devaluation of both close and long-range enhancement items, leading to a price adjustment.

That is all for now!












Of course, this difficulty reduction patch has only affected some enemies; the difficulty levels for the remaining enemies are hard to adjust as I've become too accustomed to the game, so I need your feedback!

This concludes the announcement.






Thank you very much for your interest in the game I developed!

'NewMe NuMe LuMe: Alien Wars' Launch Announcement + More...

Hello!

First, please understand that this message was written using a translation tool, which might cause some comprehension difficulties.

We are thrilled to announce the launch of 'NewMe NuMe LuMe: Alien Wars' today, April 12th!

Thank you!!

/ (^오^) / \(^()^)\
[Launch Celebration Character Drawing]







...is what I wanted to post yesterday, but unfortunately, I encountered an urgent matter and am currently outside.

Luckily, I managed to release the game using my mobile phone, but I will likely not be home until Sunday, so I ask for your understanding that I will not be able to respond to feedback immediately.

m(__)m

Nevertheless, please leave feedback on bugs, difficulty levels, etc., in the community or comments, and I will start making earnest corrections from Monday! I look forward to your extensive feedback!



The launch celebration picture will temporarily be a mobile phone picture since I am currently without a computer...

Announcement Regarding the Launch Date of 'NewMe NuMe LuMe: Alien Wars'

Hello!

First, please bear with me as this message has been written through a translation tool, which may lead to some misunderstandings.

I'm writing this announcement to let you know that the release date for 'NewMe NuMe LuMe: Alien Wars', originally set for April, has been changed to April 12th!

Well, it seems that would be all for this announcement!

Thank you!










...But it feels too brief to end it here, right? As an extra, I'll also share a video of me drawing a character that will feature in 'NewMe NuMe LuMe: Alien Wars'!

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]



Of course, I haven't been just doodling around! I've been adding several features to the game too!
For example...



Now, players and certain enemies kick up dust as they move



And there are now more detailed hit effects for the player's ranged attacks!

That's all for this announcement.





Thank you so much for your interest in the game I'm developing on my own!