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Dimensionals News

Patch Notes - 0.7.0 - Public Playtest

[h2]Welcome back Dimensionals![/h2]

We’re so excited to bring you all back into the rift for our latest public playtest! We’ve got some big changes in store for Dimensionals.

We’re really excited to show you some of the new features we’ve been working on, so excited in-fact that we managed to sneak in two new characters for you all to play with, Koa and Eve! As a disclaimer, Koa and Eve are in the very early stages of development and therefore include a few placeholder assets, you’ll notice all their Skill Cards are marked with a purple “?”, fear not this is intentional as we wanted you all to get your hands on these newest heroes ASAP.

Alongside these two new heroes comes our first sneak peek at the newest game mode in Dimensionals, the Campaign! The campaign is something we’ve been working towards in secret for the past little while as a brand new way to experience Dimensionals. For players who love a fun story, a wide cast of characters, and some extreme challenges, the campaign has something for you.

Each chapter of our campaign explores the story of Dimensionals as our team of heroes travels from, you guessed it, Dimension to Dimension to save the multiverse after a catastrophic attack from the leader of the Specter army, Ragnarath. In this update we’ll be showing off a small taste of “Chapter 1: Welcome to Atlantis” where you will be able to play the first two Episodes in our story. In these first two Episodes you play as Koa, teamed up with Shork and Eve, to survey the damage caused by Ragnarath as you dive deep into the waters of Atlantis in search of your Dimensional friends, Bo and Aquanaut.

Our campaign takes on a slightly different structure from the full roguelike approach of our Master Raid game mode, where each Episode is a predefined set of battles, shops, and dialogue that tells a unique story. Each Campaign Episode has their own set of challenge quests and a leaderboard to show off your high score for that Episode! We really hope you enjoy this new way to play Dimensionals and can’t wait to hear your feedback.

[h2]New Features[/h2]
  • Campaign Mode Demo
    • Episode 1 and Episode 2 both have their own unique set of challenges that can be activated, including a Mastery challenge which requires all 5 of the Episode challenges to be active simultaneously! Good luck Dimensionals.
  • Leaderboards
    • Players can find one leaderboard per Episode inside the Campaign Demo and a separate Master Raid leaderboard on the main screen.
  • Koa and Eve as playable heroes

  • New Mechanic: Break
    • Break is a debuff that can be applied to enemies by Koa and Eve that increases the damage taken from the next hit the debuffed enemy receives from an active Skill or a Poison hit. Each stack of Break will further amplify that damage and all stacks are removed when damage is dealt.
  • Gameplay Speed Toggle
    • We have increased the pace of our animation triggers substantially and now offer two styles of gameplay, Normal mode and Fast mode. Normal Mode starts out slower, but the more actions that happen during the turn, the faster they ramp up. Fast most is as the name suggests, fast.
  • Enemy Forecast Accuracy
    • Our forecast system now more accurately shows incoming damage from enemy attacks. You will now see the true value of the base damage, plus any Rage on the attacker, plus the Corruption your character has, and the damage reduction if they have Weak applied to them. All in all it’s much easier to see the exact damage you need to block each turn! Paired with this we also have a small visual update to our HP bars when it comes to Poison! The portion of the HP bar that will be lost to Poison at the start of each turn is highlighted in Green so you can clearly see how much HP will be lost on both enemies and heroes.
[h2]Updated Content[/h2]

  • Skill Card Upgrade Logic
    • We’ve changed the way upgrading works for the Hero Skill Cards. Previously players had to merge two identical Skill Cards together to upgrade them (3* + 3* to make a 4*). We updated this mechanic slightly so now players can combine any two of the same Skill to upgrade it, however now those upgrades cost a bit of extra gold to offset the previous requirement of finding a lot of extra copies. All in all this change makes upgrading much more accessible and puts an emphasis on gold management during a run.
  • Mana Update
    • Players will now start at 3 mana at the beginning of each battle and gain +1 max mana each turn up until they reach 7 mana.
  • Hero Unlocking
    • Players will now start with the Atlantis heroes unlocked to use in the Master Raid and will obtain new heroes after defeating each boss.
  • Timewarps have been removed
    • Timewarps didn’t quite do what we wanted them to do, so we’ve disabled them for now.
  • Boss and enemy difficulty scaling
    • The Specters in the rift have gained a bit of power! Be wary Dimensionals.
  • Character Death and Revival no longer destroys an equip.
  • HP Bar now shows incoming healing from Potions and Skills
  • New SFX
  • Various UI/UX Improvements
  • Terrain background FX updates / polish
[h2]Bug Fixes[/h2]
  • Fixed Class lock icon colour
  • Fixed various death animation issues
  • Moved Timer Overlay fixed for boss battles
  • Fixed various Game crashes during the Ragnarath fight
  • Fixed Raging Bob counter attack issues
  • Fixed Terrain FX layered on top of characters
  • Various Battle highlight animation fixes
  • Fixed Fungass Hero highlight
  • Fixed Armored rage sometimes not giving Rage each turn for the first time you gain Armor
  • Fixed Bubble Barrier animation
  • Fixed Hydro Power infinite loop
  • Fixed Toxic refresher not working in some cases
  • Fixed Starfall not dealing Piercing Damage
  • Manaspring now correctly affected by Stasis
  • Too Angry to Die now generates block on heroes who gained Rage from Momentum
  • Hydro power now works with Stasis
  • Suppressing Fire now correctly interacts with Windfury
  • Slight text bug fixed on wind powered
  • Additional misc bug fixes and optimizations

Dimensionals | Public Playtest now live!

[h2]The July Public Playtest is now live![/h2]

Welcome back, Dimensionals! We're excited for you to get your hands on the campaign demo, take on the Master raid mode, and meet new Heroes joining the roster! We've also made many significant changes to our in-game systems, prepare yourself for the rift and have fun!

The playtest details are as follows:
Start date: 10th of July 2pm EST
End Date: 14th of July 11:59pm EST

[h3]Request access on our Steam Page to join the Playtest![/h3]
https://store.steampowered.com/app/2856450/Dimensionals/

[previewyoutube][/previewyoutube]
[h2]Trials of the WindWatchers[/h2]
[h3]Do you have what it takes to become a Champion of the WindWatchers? [/h3]

Join our Discord to stay updated and connect with the community during the playtest. You can also chat directly with the dev team for any questions you have throughout the playtest, report bugs, and share feedback in dedicated channels. We'll also be hosting game nights and community events with prizes such as the "Trials of the WindWatchers"!



[h2]See you in the rift![/h2]

Dimensionals | Public Playtest starts July 10

[h2]Hello, Heroes! [/h2]

Save the date! July 10th - July 14th!


We're happy to announce our first Public playtest is going live, starting next week.

We want to thank you all for the incredible support and love you've shown in the previous closed playtest we released back in April. Returning players, you can expect patch notes highlighting the new features soon.

We're thrilled to officially invite everyone to our playtest, and we can't wait to hear your feedback. To take part, make sure to request access on our Steam Page!

https://store.steampowered.com/app/2856450/Dimensionals/

If this is your first time hearing about Dimensionals, make sure to check out our official trailer and join our Discord for the latest updates and community challenge events.



[h2]See you in the rift![/h2]

A Gift from the Rift - A Steam Deck OLED giveaway

[h2]Gather around, Heroes - we received a Gift from the Rift! [/h2]

We wanted to thank our amazing community for the support we received during the playtests, on our Discord server, and across the socials!

That’s why want to give away 1 Steam Deck OLED, and 2 Steam Gift Cards 🎉

[h2]There will be 3 winners!
🥇 - 1 Steam Deck OLED
🥈 - $100 Steam Gift Card
🥉 - $50 Steam Gift Card[/h2]

[h3]The Gifting Rift will be open from June 14th to July 4th!
The winners will be announced on July 5th![/h3]

[h2]Learn more on our Discord server![/h2]

The more tasks you complete - the higher your chances of winning!

⚠️Important:
  • Bots and giveaway farming accounts won’t be eligible to win.
  • The winners will have 72 hours to respond to the message from the moderators; otherwise, they will be rerolled!


Good luck to you all!

Patch Notes - 0.6.0 - Closed Playtest

Dimensionals Patch 0.6.0 - Closed Playtest


Hey everyone and welcome to the Closed Playtest patch notes! We’re in the middle of preparing a bunch of big changes to Dimensionals, so ahead of our public playtest next month we’re hosting a small focused playtest to check in with our most engaged players to get their direct feedback on what more we can do to make Dimensionals amazing! If you weren’t selected for this closed beta, be sure to keep your eyes open later on next month for our public playtest to get your hands on the latest Dimensionals content!

Thank you so much everyone for your feedback, support, and absolute enthusiasm towards Dimensionals, everyone here at Mino really appreciates all the love for our new IP!

See you in the Rift!

[h2]New Features[/h2]
  • Codename: The Mothership
We’ve been hard at work concepting out the Dimensionals home away from home, their mothership, tentatively named the Zero-II. From the Zero-II, the leader of the Dimensionals, lovingly known as Gramps, dispatches missions into the rift. This is just a sneak peek of the Mothership and gives a small taste of some of the new content coming to Dimensionals in the coming playtests.

  • Challenge Quests
Along with the Mothership comes our first batch of challenges. These are requests from various citizens of the rift that will get you thinking about how to create specific builds to overcome their requests. We have a few easier challenges available like “Say No To Potions” where our favorite slimy space weasel wants to take your business away from his prime competition in the rift, the lovable Potion Granny! For those looking for a slightly harder challenge, we have quests such as Poison Party where you’re tasked with dealing 10,000 poison damage in a single hit.

  • Combo Meter and Scoring
We’ve implemented our first pass at a few new ways to visualize the effectiveness of your build! First up is the Combo Meter. This system allows you to see the immediate impact of upgrades, new equips, and new combos you discover. Every action you take during a turn increases the Combo Bar, so you get a visual reference to how your build is progressing from fight to fight! Paired with the combo meter is our new scoring system. Certain actions like dealing damage or generating block will add to your score while other actions like gaining rage and applying corruption give you a multiplier to your score for the turn. Pull off your high scores and show off in our Discord for bragging rights! For right now this system is only local but we’ll be implementing leaderboards for this system in future builds!

  • Inventory & hero slot upgrade system
This is a key new feature to chat about. The heroes in Dimensionals are getting some extraplanar help from one of our newest rift creatures, the Cosmic Guardian. After defeating a boss, players will be visited by the Cosmic Guardian and given the ability to either upgrade their inventory size OR add a new equip slot on to a Tank or Support hero bringing them from 3 slots to a new max of 4! These extra slots really open up some huge combo potential as the run progresses!

  • Added Support for Chests to Give 1+ Star Equips
When you got into the later stages of your run, having equips from at 1* just didn’t cut it anymore. Now both chests, and shops have the ability to drop equips at a higher quality rating. The time has come to get absolutely overpowered!

  • Chat Picks Your Build (Twitch Polls)
For our Streamers out there, have you ever wanted to really lean in to the wisdom of Twitch Chat and have them dictate how you play the game? Well ponder no longer, we’ve got you covered. In the settings menu, you can link your twitch chat to our game client allowing for your viewers to vote on various aspects of the game. When you get a chest reward, chat votes on what equip you need to pick, or if there are dialogue options in a Mystery Encounter, yup, Twitch gets to vote on that too! Will you risk the lives of your Dimensionals by allowing Twitch Chat to dictate your build?

[h2]General Updates[/h2]
  • Animation Speed increased
This was a massive request, and something we were already deep into fixing. Here it is, our first iteration of the animation speedups. Turns should no longer take over a minute to end when you have some crazy combo to pull off! We’ll be expanding on this system in future patches to include various speed toggles to find what feels great for you!
  • New damage and critical hit animation
  • New Terratory SFX and UI SFX
  • Shop UI Improvements
  • Equip cards now display MAX upgrade
  • Updated Equip Card Frame & Description Gradient
    • Common: Purple
    • Rare: Yellow
    • Epic: Red + Animated VFX
    • Legendary: Pearl + Animated VFX
  • Shop Refresh Logic Update
    • Shop Refresh costs are now reset back to their base price after each battle.
  • The New Battle Varieties
  • Modified Combat Encounter Difficulty
  • Equip Balancing and New Equips
    • Vulcore and Celestia heroes have some new tools at their disposal!
  • Updated Hero Highlights
We slightly decreased the rate at which heroes shout their catchphrases. Previously even small victories like dealing a critical hit or dealing a decent chunk of damage would have your heroes swoop in and yell! We’ve dialed back their excitement slightly to have our Dimensional heroes appear a bit less frequently.
  • Add tooltip to Quest button on the map
  • Mystery Encounter Update - Timekeeper
    • Some powerful artifacts might be found in the possession of the Timekeeper..
  • Upgradebro Mystery Encounter
    • We added some text prompts to clarify how he works!
[h2]BUG FIXES[/h2]
  • Equip Bug Fixes
    • Cautious Recharge now gives proper block values.
    • Gale Force equip is not working as intended all ranks.
    • Fixed issue with Critical Chain not refreshing equips properly.
    • Storm Scythe multihit sometimes is wasted on the enemy that was killed by previous hits.
  • Various stability / crash fixes