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Dimensionals News

Dimensionals Public Playtest has Ended!

Thank you to everyone that joined our first public Dimensionals playtest!!! Everyone at the Dimensionals team appreciates every single one of you for providing us with such useful feedback, suggestions and more. We'll be working hard for the next month to implement player feedback, new features, additional polish, etc.

In the meantime, we have set-up the following social media platforms so you could stay up to date with everything Dimensionals:

Discord - https://discord.gg/dimensionals

Newsletter - https://www.dimensionals.com/

Reddit - https://www.reddit.com/r/Dimensionals/

Tiktok - https://www.tiktok.com/@dimensionalsrpg

Twitter - https://twitter.com/DimensionalsRPG


Now that our first playtest has come to an end we’d greatly appreciate your time in filling out a quick playtest survey. This provides us with additional feedback to let us know what you’d like to see in the future!

Playtest Survey: https://dimensionals.forms.app/playtest1


Join our exclusive newsletter to get notified when new playtests go live, and stay in the loop on all our future playtests, demos, and releases. Sign up now at https://www.dimensionals.com to ensure you don't miss out!

- Dimensionals Team

Public Playtest #1 is Live

[h2]Welcome to the first Dimensionals public playtest![/h2]

The moment has finally arrived!! Here at Mino, we have been pouring our heart and soul into Dimensionals to make it as fun as possible for you, the players. We are so excited to see all the INSANE combos you all come up with! Playtesters will soon be selected - make sure to check your inbox to see if you've been granted access.

The playtest details are as follows:
Start date: 24th of April 3pm EST
End Date: 28th April 3pm 11.59pm EST

Join our Discord to stay updated and connect with the community during the playtest. You can also chat directly with the dev team, report bugs, and share feedback in dedicated channels. We'll also be hosting game nights and giveaways, and answering any questions you have throughout the playtest.



Here's a short dev blog guide of “How to Play Dimensionals” created by our game designers.

Finally, we want to take a moment to truly thank you for your incredible support in anticipation of the playtest launch. Try not to break the game too much! See you all in the rift!
[previewyoutube][/previewyoutube]


Patch Notes - 0.5.2 - Public Playtest #1

[h2]Welcome Dimensionals![/h2]
Today marks a significant milestone for Dimensionals as we open our doors to the first round of public testing! We're thrilled to share this early build of the game with you all and can’t wait to hear what you have to say about it! Last month, we conducted a small playtest with a handful of streamers and received valuable feedback that we've incorporated into this public playtest. Whether you’re brand new to Dimensionals or you experienced it last month during the livestreams, we want to give you all a warm welcome as we invite you to check out the game for yourselves!

For our returning players, or curious newcomers, check out these patch notes below to see what all has changed since your last excursion into the Rift.
[h3]New Features[/h3]
  • Equip Rarity
    • We’ve added new border colours and rarity symbols to our cards so players can easily distinguish between Common, Rare, and Epic quality equips.
    • We’ve also added new VFX shaders to make those Rare and Epic cards really pop!
  • Add Hero Class icons to hero select:
    • You can now see the Class Icon beside each hero banner in Character Select
    • Each class has their own strengths they bring to the team, be sure to mix and match to find what works best for you!
      • The Shield Icon indicates the character is a Tank
      • The Sword Icon indicates the character is an Attacker
      • The Plus Icon indicates the character is a Support
  • You can now right to inspect equip upgrades
    • Players can now Right-Click to inspect an equip to see what each upgrade level looks like!
    • With this knowledge you can make informed decisions about what equips you want to upgrade to best suit your build.
  • Inventory size has been increased to 9 slots
    • The goal of our combat system in Dimensionals is to allow the player to prepare for various situations by having tools at the ready in their inventory.
    • Being able to swap equips in and out between battles is a key component of mastering Dimensionals. You said it and we agreed, more inventory space is here!
  • Hotkey Support (Phase 1)
    • You can now use "ESC" button to close any screen or open the game menu
    • You can now use "TAB" button to show / hide inventory on the Map screen.
    • We’ll be adding more hotkey support in future patches.
[h3]Combat Updates:[/h3]
  • New Battles: The Rift
    • We’ve added a slew of new battles into the game that don’t take place in any specific Dimension.
    • These new Rift battles can be found on any map and provide a handful of new challenges for you to overcome.
    • Be prepared, even the silliest looking denizens of the rift may surprise you with how tricky they can be.
[h3]New Enemy Specters:[/h3]
Designer Note: With the introduction of the new Rift Battles we’ve got a handful of new Specters to challenge! From the hulking Masher to the slippery Basic Bob, the rift is full of new enemies! Our favorite addition are the Bobs, a race of deep space slimes capable of taking on a variety of attributes. There’s a loveable little Bob for every occasion, each with their own unique mechanics and personality.
  • Bob Variants:
    • Basic Bob
    • Raging Bob
    • Binding Bob
    • Toxic Bob
    • Reflective Bob
    • Corrupted Bob
  • Seeker
  • Skitterer
  • Masher
  • Prowler
  • Swarmer
  • Fangcowl, the Constrictor (Rift Elite Battle)
[h3]Economy Changes[/h3]
Designer Note: In our first playtest last month the economy was in a pretty generous state. For a universe ravaged by the Specter forces of Ragnarath there sure was a lot of gold just floating around! We’ve toned back how much gold is freely available to the player to better fit the intended difficulty. We’ve also reduced the number of items a shopkeeper stocks down to 3 to make it slightly harder to acquire multiple duplicates very early on in the game. These economy changes were made to make each purchase feel more impactful and make the player really consider the best purchases for their current point in time. Rather than being able to freely refresh the shop a multitude of times in the early game to pick up a ton of duplicates, players will now have a slightly lower power spike after Map 1 keeping the game feeling a bit more challenging in the early stages.
  • Removed Gold reset between maps
    • Now however much gold you had when you defeated the map boss carries over into the next map!
  • Reduced gold earned from battles slightly down to 80 from 100
  • Increased Shop Refresh cost slightly
    • Removed refresh cost reset per battle
      • Shops now reset their refresh costs at the start of each map
  • Reduced equips shown in the shop to 3 from 4
  • Added Rarity to Potions:
    • Common: 30g - Rage, Corruption, Refresh
    • Rare: 50g - Poison, Cleanse,
    • Epic: 60g - Damage, Healing, Mana
[h3]General Updates[/h3]
  • Updated Loot goblin death & flee animation timing
  • New SFX for UI & Characters
  • New color for Critical Hit damage text
  • New icons to distinguish the Potion Shop and the Equip Shop on the Map
  • Updated enemy and player hitboxes in combat
  • The tutorials pop ups duration has been increased
    • Tutorial Hints can now also be clicked to close if needed.
  • New Animations
    • Mystery Encounter Characters:
      • JooJoo
      • Time keeper
    • Enemies:
      • Bobs (New Rift Enemy)
    • Hero Highlights:
      • New animated backgrounds
    • New Potion icons:
      • Damage, Rage, and Corruption
[h3]Bug Fixes:[/h3]
  • Fixed the extra slot bug that prevented you from upgrading your equips when inventory is full
  • Fixed bug where the Loot Goblin mystery encounter would loop forever even if a character died.
  • Fixed issues when losing connection to Steam.
  • Fixed issue where the Timewarp popup from a game over would show before the last hero died.
  • Fixed various issues where enemies wouldn’t end their turn
  • Fixed bug where gold from a defeated Treasure Goblin was kept after using a timewarp.
  • Fixed the stuttering when mouse was moved while in dialogue
  • Fixed issues causing multiple death animations to play when a specter was killed by a passive equip.
  • Fixed equip hint size and locations
    • Some tooltips were scrolled off the screen, this shouldn’t be the case anymore!
  • Fixed various issues with the Refresh Mechanic not being properly counted in some cases

Announcing Dimensionals | Limited Playtest!

Today we have an update about our upcoming limited playtest. Everyone who has signed up for our playtest by April 28th will receive an email. Sign ups will remain open throughout the testing period.

This limited playtest is our first phase of testing. Participants will gain access to an early, in-development experience to test specific aspects of gameplay, rather than the entire game. Future tests will expand the gameplay and player numbers.

[h2]Launching in 2024 | Wishlist
[/h2]https://store.steampowered.com/app/2856450/Dimensionals/#game_area_purchase+wishlist

[h2]Please read the details below for more information.[/h2]

How do I apply for the playtest?
Click on the “Request Access” button on the steam page and keep an eye on your inbox. Make sure our emails aren’t going to spam! If you signed up for the playtest on April 29th or later, you will receive an update in the next round of testing.

When will playtests take place?
24th - 28th of April

How many people will be selected to test?
We will be starting with a small number of people and expanding over time.

Can I stream/take screenshots/make content about the playtest, or discuss it online?
Yes! Just remember that these tests do not represent the final Dimensionals experience.

What if I don’t get selected for these tests?
We’re planning more playtests leading up to launch, so please keep an eye out for future communications. You will not need to reapply for future tests.

Thanks for your support!

Join the Community

Check out Dimensionals gameplay trailer here:
[previewyoutube][/previewyoutube]

Welcome to Dimensionals!

After 18 months of development, Mino Game has finally launched the Dimensionals Steam page and trailer!

18 months ago, we sat down to decide what game we wanted to build next. We knew one thing – we wanted to make the most damn fun game we possibly could.

It didn't take long to decide what genre we wanted to build. Since the Binding of Isaac and Slay the Spire, roguelikes have a special place in my heart. I love stacking up insane combos, replaying endlessly, and the deep strategy and tactics—it's all the best bits of RPGs with no grind.

But we also wanted to bring something new to the genre—something deeply nostalgic of the Saturday Morning Cartoons we grew up with.



It's no secret I'm a huge Pokémon nerd. As a kid, I played Pokémon every day. As an adult, I've consumed thousands of hours of Pokémon. I've played nuzlockes and mods, built competitive teams, and gone deep collecting and playing the cards. In 2011, we built MinoMonsters, which was essentially Pokémon on the iPhone and was downloaded over 30 million times. Collecting and team-building run in our veins.

And this is exactly what we felt was missing from the genre. Roguelikes mostly focus on playing as a single character, but what if you could have the endless strategic fun of Roguelikes combined with the dynamic team-building of old-school RPGs like Pokémon and Final Fantasy? Hell yeah, sign me up.



So that's what we decided to build – an RPG filled with fast-paced, action-packed tactics and deep roguelike replayability. One where you can collect powerful heroes, form a party and fight epic bosses. One where every run is filled with different insane combos and new Heroes to collect. Dimensionals brings the roguelike genre back to its 90s RPG roots.

So with that, welcome to Dimensionals! We hope that you love playing this game as much as we have loved making it.

Sash,
CEO Mino Games