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Dimensionals News

Dimensionals 1.0.2 Small bug patch

[p]Hello everyone! This is a small patch to address the critical issue occurring with boss encounters causing the game to soft lock. We have also added a few additional changes regarding campaign balance and Melt/Voltage interaction for the star heroes.[/p][p][/p][p]Campaign balance:[/p]
  • [p]Removed Armored bob's attack during Season 2 Episode 5.[/p]
[p]Bug Fixes:[/p]
  • [p]Fixed Softlock bug with multiple boss encounters[/p]
  • [p]Fixed Melt & Voltage interaction bug[/p]
[p]Thank you again for your patience and we hope you all continue to enjoy Dimensionals!

Team DM[/p]

Dimensionals 1.0.1 Unlocks, balance and bug fixes

Dimensionals Patch 1.0.1, Jun 12th
[p][/p][p]Welcome to the first patch since Dimensionals officially launched in full access on steam! This patch addresses hero unlocks, campaign balance issues and bugs reported by the community.[/p][p][/p][p]We hope you continue to enjoy battling against the evil specters in the rift![/p][p][/p][h2]Updated Hero Unlocks:[/h2][p]Alternative unlock for Thundergust:[/p]
  • [p]Players can now unlock Thundergust through the Master Raid by blocking 500 damage in the master raid.[/p]
[p]Alternative unlock for Shadestrike:[/p]
  • [p]Players can now unlock Shadestrike through the Master Raid by spending 2000 coins in the master raid.[/p]
[h2]Campaign Balance updates:[/h2][p]Vulcanova: [/p]
  • [p]Vulcanova passive rage gain reduced from 3 down to 1.[/p]
  • [p]Vulcanova Block gain reduced from 100 to 50, Vulcanova now takes 100 damage each time his block breaks.[/p]
[p]Season 2 Episode 5 campaign balance:[/p]
  • [p]Prowler rage gain reduced from 3 to 1.[/p]
[p]Season 3 Episode 7 campaign balance:[/p]
  • [p]Player now starts with a stack of healing potions and a 3-star defend.[/p]
[p][/p][h2]Bug fixes:[/h2][p]Arachnobro Unlock bug:[/p]
  • [p]Arachnobro is now rightly unlocked by using ace of blades 52 times in one master raid run.[/p]
[p]Small hero hitbox bug:[/p]
  • [p]Hitbox for certain heroes and specters are now working as intended.[/p]
[p]Duet friendly fire bug:[/p]
  • [p]Duet no longer deals damage to allies.[/p]
[p]Inferno Cleave bug:[/p]
  • [p]Inferno cleave now hits all enemies as intended.[/p]
[p]Discord link expired:[/p]
  • [p]Discord link in-game now working as intended.[/p]
[p]Power train bug:[/p]
  • [p]Power train no longer can deal self-damage.[/p]
[p]Endless Assault crit bug:[/p]
  • [p]Endless assault now refreshes when you crit.[/p]
[p]Defragmentation Blast tier 2 bug:[/p]
  • [p]Tier 2 now costs 2 instead of 3.[/p]
[p]Baby bob Campaign bug:[/p]
  • [p]Baby bob hero highlight now only triggers once as intended.[/p]
[p]Cleanse potion bug:[/p]
  • [p]Now correctly removes debuffs for the entire party.[/p]
[p]Shadestrike relics bug:[/p]
  • [p]Shadestrike relics now work per turn instead of per battle.[/p]
[p]Guardian reflex bug:[/p]
  • [p]Now working as intended.[/p]
[p]Serrated webs bug:[/p]
  • [p]Now deals damage when block is applied.[/p]
[p]Rekindle bug:[/p]
  • [p]Fixed the amount rekindle heals for.[/p]
[p]Restricted + 4-cards in shop relic bug:[/p]
  • [p]Restricted now works as intended even if the player buys the 4-cards in shop relic.[/p]
[p]Magmama campaign bug:[/p]
  • [p]Magmama no longer appears incorrectly during the Upgrade bro scene[/p]
[p]Loot Goblin soft-lock bug:[/p]
  • [p]Defeating multiple loot goblins in one turn no longer soft-locks the game.[/p]
[p]Inferna campaign bug:[/p]
  • [p]Fixed issue where Inferna had no animations during the first encounter in the campaign.[/p]
[p]Season 2 episode 6 bug:[/p]
  • [p]99% damage reduction now working as intended.[/p]
[p]The High Ground:[/p]
  • [p]Skill now increases crit chance instead of providing a guaranteed crit stack.[/p]
[p]Season 4 Episode 2 black box bug:[/p]
  • [p]Fixed black box appearing in background[/p]
[p]Battle highlight/catchphrase bug:[/p]
  • [p]Starburst now showing correct catchphrase.[/p]
[p]Random damage vs Leviathan bug:[/p]
  • [p]Random target effects can no longer target Leviathan during the first phase.[/p]
[p]Unrelenting strike visual bug:[/p]
  • [p]Tier 2 unrelenting strike now correctly shows 1 refresh.[/p]
[p]Angry curse bug:[/p]
  • [p]Apocalypse 2 Angry curse now working as intended.[/p]
[p]Forecast calls for the pain bug:[/p]
  • [p]Fixed mana consumption issue.[/p]
[p]Reform bug: [/p]
  • [p]Now heals all damage taken as intended. [/p]
[p]Starmane Rainbow Brilliance relic bug:[/p]
  • [p]Relic no longer removes buffs on heroes.[/p]
[p]Ragnarath Orb bug:[/p]
  • [p]Defeating orbs with End-of-turn effect now no longer revives orbs.[/p]
[p]Thank you everyone for your patience as we tackled bugs and updates addressed by the community!

Team DM[/p][p][/p][p][/p][p]
[/p]

Post-launch update, Devs are in full swing!

Greetings, Dimensionals!


Thank you so much for all the bug reports, feedback, and suggestions provided so far, both on Steam and Discord since the 1.0 release!!

I wanted to send this announcement out to assure everyone that we are taking a look at these issues seriously and are currently focusing on bugs that are of critical or high priority (crashes, hero unlock issues, hit boxes, skills etc).

Additionally, we are taking a look at some of the core feedback or suggestions such as balancing - particularly within the campaign as well as alternative ways to unlock heroes that is separate from the campaign.

We appreciate all the patience and love shared from the community so far and we hope to better your Dimensionals experience very soon!

I also wanted to take this time to explain our situation we are currently facing at Mino Games and be transparent.

Unfortunately, we weren’t able to achieve the results we were hoping for at early access launch. As such, we had to take the extremely difficult decision that many studios in our industry is facing and decrease the size of the team in order to sustain the project. This decision was not taken lightly and the team has fought like no other for the 1.0 release. For that, we are extremely grateful for past and current team members at Mino Games.

With that said, we are currently working with a significantly decreased team and as such updates may take some time to implement. As mentioned, we are prioritising the bugs and major concerns users are encountering and will look into suggestions in due time.

In the meantime, we really hope you continue to enjoy your Dimensionals experience and we will fight like crazy to better the experience for all players!

We will do our best to answer questions truthfully that the community may have, thank you as always.

Team DM

Dimensionals 1.0 is out now!

Hey everyone,


The wait is finally over. Dimensionals is officially out of Early Access - this is not a drill - take a look at our new trailer!!!

[previewyoutube][/previewyoutube]

The 1.0 patch brings new skills, relics, curses, potions, balance changes, bug fixes, season campaigns, several enemies, several heroes, bosses and more!!

Without further ado, here are the 1.0 Patch notes!

New Features


[h2]Cloud Save[/h2]
Dev Note: It’s finally here! Since we didn’t have Cloud Save available from the very start, please be sure you read the popup messages carefully if you play Dimensionals on multiple devices. TLDR Log in to your primary device FIRST, this is the device that contains your save data that you wish to use on all other devices. Once you create a cloud save on that device, all future devices will be ready to go with your save data already available!

[h2]Apocalypse Mode[/h2]
Dev Note: Apocalypse Mode is a scaling end-game system that tacks on difficulty modifiers to each run as you progress deeper and deeper into the heart of the rift. You must complete the Apocalypse Mode challenges sequentially in order to claim full victory over the absolute darkest timelines the Dimensionals have ever faced.

[h2]Custom Rifts[/h2]
Dev Note: If you want to take on a custom challenge, or maybe make your runs a bit easier to a relaxing game of smashing specters, the controls are in your hands! The Timekeeper has offered their services to mess with the timeline and explore “what if” situations in order to take note of the outcomes! Clearing the Master Raid on Easy or Medium difficulty will give access to these Custom Rifts to tailor your own difficulty level as you see fit!

[h2]Localization[/h2]
  • Chinese Localization
  • French Localization
  • Portuguese Localization
Dev Note: It’s finally here! You can now enjoy Dimensionals in more languages! Turns out multiversal beings speak a ton of languages outside of just English, so we had to add in a few of our own languages too!

[h2]New Heroes[/h2]

[h3]Air Dimension:[/h3]
  • Attacker: Celestorm
  • Tank: Thundergust
  • Support: Spellbeak
Dev Note: The Air Dimension heroes bring a brand new mechanic to the battlefield called Break! This new debuff can be applied to enemies to guarantee the next hit against them will be a critical strike. Choosing when to consume stacks of break will be key to victory with the Air heroes as they have many tools that interact with not only the fact that a target has Break, but also how many stacks of Break the target has.

[h3]Shadow Dimension:[/h3]
  • Attacker: Shadestrike
  • Tank: Arachnobro
  • Support: Tweenkill
Dev Note: The Shadow Dimension heroes are another unique faction in the sense that they are the first team of heroes to have Relics in their skill list. Dishing out tons of debuffs, and embracing the chaos of RNG card tricks, the Shadow Dimension heroes will be sure to leave the forces of Ragnarath thoroughly looted.

[h3]Star Dimension:[/h3]
  • Attacker: StarMane
  • Tank: StarBurst
  • Support: StarDust
Dev Note: The Star Dimension heroes are all about putting on a show. Flashy moves with huge payoffs. These superstars love buffs and debuffs, embracing magical chaos, and flaunting their overwhelming power with style and flare! Be warned, the Star Heroes are fighting deep in the rift due to their absolute might, obtaining them will require a bit of courage, a dash of skill, and of course a hefty helping of STARPOWER.

[h2]Campaign Updates[/h2]

Seasons 2, 3, AND 4 are now available to play! Experience the thrilling story as we move on from the Season 1 adventures in the Water Dimension and continue our journey through the cosmos towards the beginning of the end!

With Seasons 2, 3, and 4 comes brand new comic book cutscenes, fully voice acted and animated for your enjoyment!

[h2]New Enemies and Bosses[/h2]

8 new Specter enemies and 2 new bosses join the fray! To avoid spoilers for the campaign and the master raid, we’ll keep those a secret for now, but you’ll experience them yourself in-game soon enough!

[h2]SFX and VFX updates[/h2]

Added many missing SFX and VFX to Enemies, Bosses, and the UI.
New Music tracks added

[h2]New Steam Achievements[/h2]

Added new achievements for the updated campaign, additional heroes, and more!
Dev Note: We are currently limited to 100 achievements, so there are some missing, notably the Star Hero unlocks and leveling, as unfortunately we hit 100 achievements already. This may increase in a future update, however currently there are no achievements for the Star Heroes sadly. Know that unlocking them is an achievement in our hearts though.
[h2]Bug Fixes[/h2]
Lots and lots of various Bug fixes for skills, enemy interactions, boss mechanics, and more.

[h2]Raw Notes:[/h2]
[h3]Major Updates/Features/Bulk:[/h3]
  • Quest tracker Update - show 6 quests at once instead from 3
  • End-game system - Scaling difficulty
  • Difficulty + Apocalypse modes
  • Season 2 Campaign
  • Season 3 Campaign
  • Season 4 Campaign
  • General Boss - [REDACTED]
  • Cloud save
  • Spectral Heroes (Spectral [REDACTED], Evil [REDACTED] etc)
  • New Character Unlock Quests
  • Celestia Dimension Heroes
  • Celestorm
  • Thundergust
  • Spellbeak
  • Shadow Dimension Heroes
  • Shadestrike
  • Tweenkill
  • Arachnobro
  • Star Dimension Heroes
  • Starburst
  • Stardust
  • Starmane
  • Skill Balancing
  • New Relics and Curses
  • Mobile build
  • Plethora of SFX updates
  • Plethora of VFX updates
  • More Music Variety
  • [REDACTED] Kong Prime
  • Character expressions
  • Easter eggs (arachnobro dancing)

[h2]Minor updates:[/h2]
  • Updated Steam Achievements
  • Codex Update and Adjustments
  • Campaign Select sdcreen changes


[h2]New enemies:[/h2]
  • Shade of [REDACTED]/ Planet Enemies
  • Family bobs
  • New Specters
  • Ashworm
  • Heart
  • Veins
  • Ragnarath updates
  • General Boss - [REDACTED] and his forms

[h2]Bugs:[/h2]
  • Plethora of Bugs fixed
A Big Thank you


What can we say, we would like to say a HUGE thank you to the Dimensionals community for sticking with us - we really hope that you’ll enjoy the full release. There has been a lot of blood, sweat and tears from the Mino team and co going into this launch. Now, what are you waiting for? The rift needs you, Dimensional!

Team Dimensionals

Dimensionals Hard at Work on 1.0 Launch

Hey Everyone!

Dimensionals, it’s been a long time. We wanted to make this announcement to let our community know that over the past month we have had some important developments taking a bit longer than expected. However, we are progressing well toward our goal of getting the 1.0 launch into your hands by the first half of 2025!

With that said, we are going to have a unified launch ready for the following supported languages:
  • English
  • Simplified Chinese
  • French
  • Portuguese

The new update and content has been getting thoroughly tested in all languages and we can’t wait for you to experience the new campaign episodes, brand new characters, strategies and enemies. And yes, this includes several bug fixes and cloud save compatibility! Everyone at Mino Games really appreciates the patience and love you have shown us during this period and we will communicate with you all more and more as we get closer to the awaited launch day. Trust me when I tell you we have a loooott of Mino members very eager to see what you all think of the brand new Dimensionals content!

Finally, If you haven’t already, we strongly encourage all Dimensionals fans to join the discord where we will be starting up our beloved community events again such as custom challenges, gaming sessions and a brand new event we’re calling Where’s Bob? If you’re familiar with Where's Waldo/Wally, you’ll know exactly what to expect.



If you don’t know who bob is, here, have a bob:



*P.S. New Bob Emojis have now been added to the discord - enjoy!

Speak soon,

Team DM