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Airships: Lost Flotilla News

Steampunk bullet heaven auto-shooter Airships: Lost Flotilla releases January 23

Airships: Lost Flotilla from developer David Stark and Metaroot has been announced for release on January 23, a bullet heaven survivor-like spin off from Stark's previous highly rated game Airships: Conquer the Skies.

Read the full article here: https://www.gamingonlinux.com/2024/12/steampunk-bullet-heaven-auto-shooter-airships-lost-flotilla-releases-january-23

🎉 Release Date Announcement 🎉

Straight to the big news:
[h3]🥳 The Steam Release of Airships: Lost Flotilla will happen on the 23rd of January 2025! 🥳[/h3]

[previewyoutube][/previewyoutube]

Thank you all for your support and feedback that helped me get to this point.

For this occasion, I also made a small update for the demo with weather-based coloring and new, detailed destruction graphics for all enemies.



⬇️ Here’s how you can support me: ⬇️
  • Add Airships: Lost Flotilla to your Steam Wishlist: Here
  • Tell your friends or your favorite content creators about the game

Every wishlist addition and shoutout makes a big difference!
Stay up to date and share your feedback by joining my Discord community.

I can’t wait for you to set sail in Airships: Lost Flotilla! 🛩️





New Ship: Torpedo Boat & and additional languages

I've made a small update for the demo of Airships: Lost Flotilla for the Planes, Trains, and Automobiles Fest on Steam.

  • One new ship, the nimble and powerful torpedo boat, unlocking at level 12.



  • Polish and Brazilian Portuguese translations contributed by players. (Thanks!)
  • Bug fixes.


Please let me know how you like the demo so far by leaving a review.

https://store.steampowered.com/app/2978530/Airships_Lost_Flotilla_Demo/





Shoulder-Based Delay

So in annoying personal news, I have really messed up my shoulder again.

This is a recurring problem that's been with me for 20 years now, but this time it's pretty bad. I've been unable to do any work for more than a month now. According to my physiotherapist, my infraspinatus and supraspinatus are messed up. Apparently, those are muscles, not dinosaurs.

So, I'm doing my physiotherapy exercises and putting creams on it and generally doing all the things I can to make my shoulder improve again, but it might take a while, measured in weeks or months, before I'm really able to get back to work.

This also means that Airships: Lost Flotilla is delayed. I originally planned to release it in September. Now, realistically, it's going to be early 2025.

I know this is frustrating, but trust me, I'm even more frustrated than you are.

Demo Update v2.6

With some time having passed from the Next Fest, here's a bugfix/balancing/translation update for the Lost Flotilla demo. I'm also hard at work on the rest of the game wnd will be announcing the release date in the not too distant future.

Features
  • Spanish translation courtesy of Yakub on the Discord
  • Chinese translaiton is now up to date
  • You can no longer become stun locked: After you are stunned, you have a grace period of 5 seconds where you can't be stunned. This does not apply to your enemies.
  • In mouse control mode, you can now turn your ship without moving it by keeping the cursor close to the center of the screen.


Balance
  • Changed difficulty curve to make the start of the game a bit easier and the end harder
  • Rebalanced enemy numbers in some levels
  • More escorts in shops
  • Reduced tentacle knockback
  • Doubled tentacle attack speed
  • Halved saw attack speed
  • Reduced Pirate Boat HP from 8 to 7 (which means one Suspendium Cannon shot now kills them)
  • Reduced Deck Gun damage from 7 to 6 and Heavy Deck Gun damage from 12 to 10
  • Owls, Anarchists, and Fungi now produce more scrap
  • Firefighting Training now increases firefighting speed by 15% instead of 10%
  • Reduced XP cost of refreshing the shop
  • Wrecker escorts no longer have a value and upgrade cost of 0


Visuals
  • The worm eye on cultist warships no longer flips back and forth
  • Wrecker ship funnels now produce smoke
  • Heated shots now produce flame trails
  • End of level and end of game screens now show multiple columns so you can see your whole build