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Airships: Lost Flotilla News

Please nominate Airships: Lost Flotilla for Best Game on Steam Deck

[p]Hey folks đź‘‹

The Steam Awards are just around the corner. I would be super happy if you would nominate Airships: Lost Flotilla for the “Best Game on Steam Deck” Award. [/p][p]
Cheers and a big thank you,
David[/p]

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Version 1.1.3

  • Fixed fear auras, so e.g. Magnificent Cannons now do something.
  • The Nomad Caravan now has an appropriate mass.
  • You can now configure a custom windowed resolution by editing Data/Settings.json in the game install folder.
  • Fixed Steam Rich Presence.

Airships is 30% off during the Metaroot Autumn Game Celebration! 🛩️🛠️

[p]Airships: Lost Flotilla is currently 30% off as part of the Metaroot Publisher Sale!

If you’ve been meaning to dive into my steampunk autoshooter. Now’s your chance. Fight your way through waves of enemies on your way to a safe harbour. Destroy your foes, harvest wreckage, and upgrade your ship.

Meanwhile my other game, Airships: Conquer the Skies is also featured in the Celebration and now part of a brand-new bundle with Forts!

Check it out here:
Forts x Airships: Conquer the Skies Bundle
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Whether you like strategic ship design or chaotic top-down battles, there’s something for every airship enthusiast in this sale.

Thanks for playing, and I hope you enjoy the skies![/p]

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Version 1.1.2 - No More Butt Armor

In version 1.1, I introduced a new mechanic of forward-facing armor that only applies when a shot hits the front third of your ship. Since then, there have been reports of it not quite working correctly.

Well, today I got around to investigating these reports and indeed, I made a basic vector math mistake and the forward-facing armor was applied to the back third of the ship, not the front. Oops. Fixed now!

I also added a little icon next to the damage numbers for when the front armor actually triggers, so you can see it working:

Version 1.1.1

  • Increased armor of Sky Fortress from 1 to 2.
  • Reduced number of Devil Circle projectiles from 4 to 3.
  • Reduced number of Great Devil Circle projectiles from 7 to 5.
  • Halved the time that scavenger escorts are slowed down after picking up wreckage.
  • Increased the chance of encountering Nomad Caravans.
  • Fixed Can't Touch This achievement.


And since pretty much everyone is busy with Silksong today, it's a great time to bury news! So I'll be increasing the price of Airships: Heroes and Villains, I may announce a second Airships: Conquer the Skies DLC soon, and also I'm the Zodiac Killer.