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Airships: Lost Flotilla News

đŸ›Šī¸ Survive With the Dev – Steam Next Fest đŸ’Ŗ

Airships: Lost Flotilla is part of the Steam Next Fest so I'll show you my latest demo with the new overworld map.

I will also reveal the secret code for a new ship.

So be there and watch me get killed by pirates in my own game.

đŸ›Šī¸ Survive With the Dev – Steam Next Fest đŸ’Ŗ

Airships: Lost Flotilla is part of the Steam Next Fest so I'll show you my latest demo with the new overworld map.

I will also reveal the secret code for a new ship.

So be there and watch me get killed by pirates in my own game.

New Demo With Map and Tentacles

I've done a major update of Airships: Lost Flotilla in time for the Steam Next Fest, based on feedback from players and testers.

The big new thing is that there's now an overworld map. So instead of going straight into the next fight after upgrading, you instead choose where your fleet goes on its journey. Different destinations have pros and cons in terms of what enemies you fight, the rewards you get, the available upgrades, and your relationship with local factions.



For example, you can befriend cultists, gaining their Worm Blessings and unlocking the ability to take their side in later stages of your trip.



Second, I've rebalanced the weapons based on the feedback you provided. Most rebalancings are minor, but I did really rein in the suspendium cannons. They should still be good, but no longer superweapon-level good. There's likely more balancing work to be done, especially because the addition of the map just changed the way the game plays, so this will be an ongoing process.

There's also a few new goodies, such as tentacles you can install as weapons on your ships.



Finally, there's now a mysterious magical keypad in the game...



You can access that by clicking on the magical button in the top right of the main menu.

As before, the game is still very much in development, so I'm very interested in your feedback and suggestions. Do give it a play, and let me know what you think in the forums.

Help me balance the game!

Thank you all for your continued interest and support for Lost Flotilla - nearly 3000 of you have now played the demo!

To help me develop the game further, could you fill out this short questionnaire on weapon balance?

I also have another small bugfix / user experience update today:

One thing that's been confusing to people is what the S key actually does in the controls. It doesn't make your ship move backwards - it's a toggle for the engines so you don't have to hold down W the whole time you want to move. I've updated the little informational graphic at the start of the game and the name of the keys in the settings to hopefully better communicate that:



And since several people have requested it, I've also added a captain with no special abilities so you can continue playing the baseline game after unlocking captains.



Finally there's two bug fixes: the game no longer crashes if you have zero escort slots, and the kraken's attack areas are now shown correctly.

2k Demo Players! New Ship: Science Vessel

Over two thousand of you have already played the demo of Airships: Lost Flotilla!
Thanks to all of you! 😊

To celebrate this and because Airships: Lost Flotilla is part of the Endless Replayability Fest I just added the Science Vessel to the demo.



You can check out the new ship in the demo now:

https://store.steampowered.com/app/2858150?utm_source=Steam&utm_campaign=DemoUpdate1

[h3]Detailed patch notes:[/h3]
  • Unlocks now make more sense: at the end of a run, you get all ships you cleared the minimum level for.
  • Fixed a crash when adjusting music volume.
  • Fixed a crash from confused tentacles.
  • Added a new ship for you to try, the Science Vessel.