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Airships: Lost Flotilla News

Shoulder-Based Delay

So in annoying personal news, I have really messed up my shoulder again.

This is a recurring problem that's been with me for 20 years now, but this time it's pretty bad. I've been unable to do any work for more than a month now. According to my physiotherapist, my infraspinatus and supraspinatus are messed up. Apparently, those are muscles, not dinosaurs.

So, I'm doing my physiotherapy exercises and putting creams on it and generally doing all the things I can to make my shoulder improve again, but it might take a while, measured in weeks or months, before I'm really able to get back to work.

This also means that Airships: Lost Flotilla is delayed. I originally planned to release it in September. Now, realistically, it's going to be early 2025.

I know this is frustrating, but trust me, I'm even more frustrated than you are.

Demo Update v2.6

With some time having passed from the Next Fest, here's a bugfix/balancing/translation update for the Lost Flotilla demo. I'm also hard at work on the rest of the game wnd will be announcing the release date in the not too distant future.

Features
  • Spanish translation courtesy of Yakub on the Discord
  • Chinese translaiton is now up to date
  • You can no longer become stun locked: After you are stunned, you have a grace period of 5 seconds where you can't be stunned. This does not apply to your enemies.
  • In mouse control mode, you can now turn your ship without moving it by keeping the cursor close to the center of the screen.


Balance
  • Changed difficulty curve to make the start of the game a bit easier and the end harder
  • Rebalanced enemy numbers in some levels
  • More escorts in shops
  • Reduced tentacle knockback
  • Doubled tentacle attack speed
  • Halved saw attack speed
  • Reduced Pirate Boat HP from 8 to 7 (which means one Suspendium Cannon shot now kills them)
  • Reduced Deck Gun damage from 7 to 6 and Heavy Deck Gun damage from 12 to 10
  • Owls, Anarchists, and Fungi now produce more scrap
  • Firefighting Training now increases firefighting speed by 15% instead of 10%
  • Reduced XP cost of refreshing the shop
  • Wrecker escorts no longer have a value and upgrade cost of 0


Visuals
  • The worm eye on cultist warships no longer flips back and forth
  • Wrecker ship funnels now produce smoke
  • Heated shots now produce flame trails
  • End of level and end of game screens now show multiple columns so you can see your whole build

đŸ›Šī¸ Survive With the Dev – Steam Next Fest đŸ’Ŗ

Airships: Lost Flotilla is part of the Steam Next Fest so I'll show you my latest demo with the new overworld map.

I will also reveal the secret code for a new ship.

So be there and watch me get killed by pirates in my own game.

đŸ›Šī¸ Survive With the Dev – Steam Next Fest đŸ’Ŗ

Airships: Lost Flotilla is part of the Steam Next Fest so I'll show you my latest demo with the new overworld map.

I will also reveal the secret code for a new ship.

So be there and watch me get killed by pirates in my own game.

New Demo With Map and Tentacles

I've done a major update of Airships: Lost Flotilla in time for the Steam Next Fest, based on feedback from players and testers.

The big new thing is that there's now an overworld map. So instead of going straight into the next fight after upgrading, you instead choose where your fleet goes on its journey. Different destinations have pros and cons in terms of what enemies you fight, the rewards you get, the available upgrades, and your relationship with local factions.



For example, you can befriend cultists, gaining their Worm Blessings and unlocking the ability to take their side in later stages of your trip.



Second, I've rebalanced the weapons based on the feedback you provided. Most rebalancings are minor, but I did really rein in the suspendium cannons. They should still be good, but no longer superweapon-level good. There's likely more balancing work to be done, especially because the addition of the map just changed the way the game plays, so this will be an ongoing process.

There's also a few new goodies, such as tentacles you can install as weapons on your ships.



Finally, there's now a mysterious magical keypad in the game...



You can access that by clicking on the magical button in the top right of the main menu.

As before, the game is still very much in development, so I'm very interested in your feedback and suggestions. Do give it a play, and let me know what you think in the forums.