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Gang Beasts News

Construction Site Clean Up (Update 1.26)



Gang Beasts Update 1.26 is releasing today for all currently supported platforms.

This update focuses on bug fixes, and has no new content.

The key modifications and fixes made in the 1.26 build are:

General
  • Fixed an issue with audio levels on the menu screen
  • Fixed an issue with confetti not triggering in the Waves mode
  • Fixed an issue with controller haptics not triggering in online game sessions
  • Fixed an issue with enemies only targeting other enemies in Waves
  • Fixed an issue with enemy names showing when player characters are eliminated in Waves
  • Fixed an issue with the eyes of concussed and idle player characters not closing in online game sessions
  • Fixed an issue with the 'Special Delivery' achievement/trophy unlocking in error


Costumes
  • Fixed an issue where some costume parts made characters spawn and ignore input or have no player colours or costumes
  • Fixed an issue with some costume parts sticking in the crane operator's seat on Crane
  • Fixed an issue with the welding mask costume part demonstrating erratic physics on Grind


Stages
  • Added more kill volumes to the Trawler stage
  • Fixed an exploit allowing player characters to escape to the base of Crane on the Containers stage
  • Fixed an issue with character arms sticking to the roller shutters on the Subway and Incinerator stages
  • Fixed an issue with characters sticking to the crane arm on the Crane stage
  • Fixed an issue with erroneous forces pushing characters forward from the chair when exiting the operator's seat on Crane
  • Fixed an issue with some audio content not working as expected on Trucks


macOS
  • Fixed an issue with volumetric smog not rendering on Lighthouse
  • Fixed an issue with volumetric smog not rendering on Trucks


Known Issues
  • Holding the jump input to sit down does not work as expected

Masterfully silly brawler Gang Beasts gets surprise update with driveable cranes and Hitchcockian bird attacks

Gang Beasts is one of the games I think of when I recall the golden days of video game expos, before Covid rolled up and nuked the business model. It casts you as one of several jellybaby pugilists, fighting for dominance over such locations as Ferris wheels and the tops of speeding vans. All of the characters are 1) seemingly drunk, and 2) subject to real-time physics. Your abilities consist of 1) punching, headbutting or kicking people, perhaps knocking them out for a few seconds, and 2) grabbing people and things and either hoisting them skyward like a wrestler, or hoisting yourself skyward like a toddler climbing onto Mummy's head. The only way of defeating people is to hurl them off-map.

Read more

Is It a Bird? Is It a Crane? (Update 1.25 Crane Stage)

Time to get to work - our new stage, Crane releases today!

Crane is a brand new stage included in today’s 1.25 update. Located on the docks of Beef City, this stage will see players attempting to not fall off a large static Crane. This stage includes the first implementation of our new driveables system, with players being able to jump into the Crane cockpit to take the controls.



Don’t stay there too long though - the skies of Beef City are now filled with aggressive birds ready to take you for a quick flight. Survive long enough on Crane and these avian menaces will begin to target you with aerial divebombs to pull you into the skies. The birds are relentless too, so much so that they may even follow you over to another particular stage.



In order to celebrate the successful integration of our feathered friends into the Beef City natural ecosystem, we have also included some new bird Kigurumis as costume pieces. You will be able to dress up as pigeons, bluejays, seagulls and ravens. We’ve also included some more safety costume pieces for you whilst you’re at work high above the Beef City docks.

Update 1.25 also comes with numerous bug fixes and optimisations across all platforms. Please see the changelog below.

We are now continuing our work on the next stage for Gang Beasts, which we are expecting to release for all players, when it is ready. We will share more on this stage when we have more information.
Thank you for continuing to play Gang Beasts in its tenth year of release.

Boneloaf

Added content in the 1.25 build:
  • New Stage: Crane
  • New Escalation: Birds
  • New Costumes


The key modifications and fixes made in the 1.25 build:


General
  • Fixed player targeting breaking in some situations
  • Fixed an issue where some thrown objects caused no damage to players
  • Fixed an issue where the camera tracked the incorrect Gang in certain circumstances
  • Fixed various issues with red door interactions in Waves
  • Fixed numerous unintended physics interactions
  • Added the ability to spawn AI characters with the keyboard
  • Fixed an issue causing the Main Menu UI to become unnavigable


Costumes
  • Fixed an issue where the Owl Cap costume piece had unintentionally excessive force when headbutting
  • Fixed an issue where the Scientist Hair and Goggles had unintentionally excessive force when headbutting
  • Optimised various headpiece costume items to reduce the chance of getting stuck in other objects



Stages
  • Fixed an issue with players being unable to spawn when playing Waves on Subway
  • Fixed Billboard missing section randomisation
  • Fixed building texture on Girders
  • Fixed a number of exploits found in the Aquarium stage
  • Added missing audio assets from some stages
  • Removed shadows sometimes randomly appearing on the rock wall on Train


Online
  • Fixed an issue where disconnecting a controller caused players to be unable to join online games
  • Fixed players inadvertently being able to match with more than 4 players in Waves
  • Fixed disconnection message image being displayed as a white box


[previewyoutube][/previewyoutube]

Newly Articulated Gang Beasts (Update 1.24)



Gang Beasts Update 1.24 is releasing today for all currently supported platforms. 

This update is primarily focussed on bug fixes, and there is no new content.

The key modification to Gang Beasts in this update is the implementation of a new Interactables System that will allow us to streamline how in-game objects are managed and interacted with in the game engine. This system improves performance by organising interactable objects into optimised lists, therefore making Gang Beasts interacting with the stages faster and more efficient. This change should fix a longstanding issue where Gang Beasts would target the air, instead of the intended target, when too many colliders were in target range.

The introduction of this improved Interactables System should help the game feel more responsive and intuitive. It has also been introduced to allow us to experiment with more interesting interactions between new and existing game mechanics, for example the upcoming Birds escalation that will be introduced in our next update.

We are now exclusively working on Update 1.25, which will introduce new costumes and a new stage to Gang Beasts - Crane.

Here is some gameplay from a recent playtest:
[previewyoutube][/previewyoutube]

See you soon.

The key modifications and fixes made in the 1.24 build are: 
Default
  • Fixed an issue where the Space Suit made players invisible
  • Fixed an issue with the Long Haul achievement not triggering correctly
  • Fixed an issue with the Roast Beef achievement not triggering correctly
  • Fixed an issue with player names not showing correctly in game
  • Fixed an issue where saved costumes could not be deleted
  • Fixed an issue where confetti didn’t trigger when blue team won in Football
  • Fixed an issue where Player Language settings didn’t save
  • Fixed an issue with the Camera clipping through some stages
  • Fixed numerous backend issues to improve consistency
  • Modified the Billboard stage to include an alternative iteration of the Billboard panels than can trigger upon starting a new round
  • Optimised the Fez costume piece to be less erratic when grabbed
  • Optimised the Rhino Kigu costume to be less erratic when grabbed
  • Standardised the ramp weights on Wheel

Addressables and Aggressables and Bugs, Oh My (Update 1.23)

Gang Beasts patch 1.23 is releasing today for all currently supported platforms. 



There are a number of bug fixes in the 1.23 release but no new stages or costumes. The key modification to the game in this build is the implementation of Unity’s Addressables Asset System, the adoption of this system standardises and optimises the process for testing and releasing game content. 

The Addressables implementation is a significant modification to the game and we expect the 1.23 build to trigger some limited stability issues on Windows, macOS, and Linux platforms. The instructions for fixing this issue are:

Windows:

  • Open File Explorer
  • Go to this path replacing 'YourUser' with the users name on the computer you are playing on - C:\Users\YourUser\AppData\LocalLow\Boneloaf\Gang Beasts
  • Delete the folder called com.unity.addressables


macOS:

  • Open Finder
  • Go to path replacing YourUser with the users name on the mac you are playing on - /Users/YourUser/Library/Application Support/com.Boneloaf.GangBeasts
  • Delete the folder called com.unity.addressables


SteamOS/Linux (including Steam Deck):

  • Open Dolphin
  • Go to this path - /home/deck/.config/unity3d/Boneloaf/Gang Beasts/
  • Delete the folder called com.unity.addressables


If you playing Gang Beasts on a Steam Deck, switch to Desktop Mode first then follow the above SteamOS/Linux steps.

Beware of hostile cephalopods!



The key modifications and fixes made in the 1.23 build are: 

Default

  • fixed an issue that could make the Input menu unresponsive
  • fixed an issue that could stop the trawler from sinking on the trawler stage
  • fixed an issue that left costume parts on screen after a player has left and online game session
  • fixed an issue that stopped removed players from respawning in waves
  • fixed an issue where AI enemies could spawn without rendering
  • fixed an issue with the train geometry spawning above the tracks on the train stage
  • fixed some issues that allowed invalid numbers of players in some online game sessions
  • fixed some issues that could leave players stuck loading into online game sessions
  • fixed an issue that stopped players starting a new Waves session without manipulating the menu settings
  • fixed some issues with AI enemies spawning inconsistently
  • modified the cephalopod tentacles on the aquarium stage to make the targeting of players more aggressive
  • modified the configuration of spawn volumes on the gondola stage
  • optimised the length of game loading times with the Addressables Asset System
  • standardised the listing of game modes in the mode selection menu