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Gang Beasts News

Choice Cuts From the Boneloafery (July 2022)



[h2]It's Quiet...Too Quiet[/h2]

It's been difficult to give much information on Gang Beasts in the last 8 months (since the Trawler stage came out) as we build Boneloaf's development and operations teams with support from Robot Teddy.

We’re working with Robot Teddy, Coatsink, Multiplay, and Lockit QA to hire more development, testing, and operations staff to support more frequent content and bug fixes and to build more exhaustive production and support processes. This will mean more communication from us, and to release more stable builds of the game for you.

We're currently testing modifications, fixes, and stage and costume content for the next Gang Beasts release (more information to come pretty soon) and have made this post to summarise what else we're working on and to give information on some other fun Gang Beasts stuff.

[h2]Escape from Beef City[/h2]

Some of the population of Beef City have slipped from the meaty grip of the Beef City Police Department and escaped the Beef City limits, (potentially) Coming To Stores Near You Soon!.

Boneloaf is working with Toikido (makers of the splendid Among Us merchandise) on a series of silly gelatinous and non-gelatinous Gang Beasts toys and accessories.

The first batches of Gang Beasts figures, plushies, and apparel are scheduled to be in stores from this September.

Check out a selection from the first series below. Which Gang Beast will you be bringing home?



[h2]Pretty in P-618, Schauss Pink[/h2]

To support the release of Gang Beasts merchandise in stores, we have modified the current Gang Beasts logo (with help from the wonderful Terri Vellmann) to be more legible and readable at different sizes and in different contexts. The modified logo will replace the current game logo in builds, online stores, and other contexts the current Gang Beasts logo is used in the coming months.

We feel that this new logo fits the slapstick ‘Saturday-morning-cartoon violence’ of Gang Beasts and their antics across Beef City. Hopefully you do too!



[h2]Streets of Beige[/h2]

The municipal authorities of Beef City and the nefarious Meat Co. have swollen the gristly arteries of Beef City into a sprawling “Meatropolis” of buildings, infrastructure, industry, and attractions including strip malls, car parks, a sports arena, emulsified meat treatment and processing facilities, and the Meat World amusement park.



We have been working with a number of 3D and technical artists at SuperGenius to transform the old Beef City terrain and geometry (seen in the background of exterior stages in current builds of Gang Beasts) into a colourful and sprawling toy city. The next section of this work is to merge exterior stages from the game (and other stage prototypes) with the new geometry and textures to build Beef City into a bloated “Meatropolis” with enhanced visuals, and Easter eggs on what’s coming next.



[h2]Fancy Language, Fancy Dress[/h2]

In addition to work on bug fixes, more stable network schemes, and stage and costume content, we’re also working to support crossplay modes between more platforms, a series of modifications to the costume system (to support more variation and minimise the severity of costume glitches), and more language support: Chinese (Simplified), Chinese (Traditional), Japanese, and Korean is coming to all supported platforms in a coming release.

We’re also in the process of engaging UI and accessibility specialists to audit and replace the current game menus and other UI contexts to remove or reduce inconsistencies and annoyances.

[h2]Online Health Check Up[/h2]

We’re aware servers and online modes have been less stable recently, we have escalated these issues with the networking teams at Coatsink and Multiplay. They’re working super hard to make sure that everyone can have a stabilised online experience. Thank you for your patience.

[h2]Final Cut [/h2]

As we wrap up this post, we’d like to quickly thank all the players that have played and continue to play Gang Beasts. We receive many requests for information on what our next stage could be, and we can reveal this “corrupted” screenshot for you to investigate.



What do you think the next stage might be?

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That’s all for now, thanks for taking the time to read this post! If you’d like to reach out to us, feel free to do so over on Twitter or on our community-run Discord server. We’d love to chat.

Best of luck out there,

Everyone at Boneloaf xx

A New Stage Approaches

Welcome, everyone!

You may notice that there’s a brand new update to Gang Beasts, and we know it’s something you’ve all been waiting for, so we won’t keep you in suspense.
Trawler has arrived! A brand new stage, filled with a deteriorating fishing trawler in an isolated sea and a whole shiver of sharks. That’s right, the lifeless black eyed creatures themselves will hop aboard and try to take you for a swim.



By “deteriorating fishing trawler”, we mean the stage will become just that. Survive long enough from either the assaults of your friends or the deadly sea swimmers, and the stage will begin to sink (quite literally). Remember to not let go for as long as you can, we all know what's awaiting in the murky depths.



On top of the deterioration of the stage, you’ll also have two interactive crane systems with fully functioning mechanical levers to get yourselves familiar with. On top of this, there’s a large shark cage suspended from a hook which can be detached, perfect for some “accidents” involving your friends and the deep blue, right?



And now on to some patch notes for v1.18:

Added content:
- New stage: Trawler
- New costumes:
- Sideburns
- Lifejacket
- Beard
- Moustache
- Sailor hat and outfit
- Shark kigurumi
- Deep Sea Diver helmet and outfit
- Captain hat and outfit
- Fishing gilet and hat
- Sailor jumper and beanie
- Air Rescue helmet and outfit
Graphics update with the move to URP
Fixed costumes appearing darker

That’s all for now, but head over to our Discord or Twitter channels for more updates and information as they go live.

Thanks!

Boneloaf.

Changelog 1.17

Released on 16 June and updated on 25 June, 2021

  • Known Issue: the XInput toggle in Settings has been temporarily removed. This will return soon! The game will only support a maximum of 4 Xbox controllers locally until this is back, but any other controllers will still support up to 8 players!
  • Switched to a new matchmaking system.
  • General optimisation pass over various stages, including Wheel, Aquarium and Tower.
  • Made a general pass over most stages with eliminated player issues.
  • Fixed various infinite loading screen bugs when playing online.
  • Loading screen changed to correctly show loading progress.
  • Changed online loading system to reduce chances of missing objects when playing online.
  • Reduced loading times.
  • Fixed issue where objects or players would not load on various levels online.
  • Fixed an issue on Train that could make matches incorrectly result in a draw.
  • Camera on Wheel no longer goes through the water when a player is sinking.
  • Water rendering issue on aquarium fixed.
  • Online players are now correctly eliminated on Blimp now, no more infinitely falling.
  • Fixed issue where certain Waves AI would not be eliminated correctly and keep the round going.
  • Characters no longer jerk upwards when resuming after being paused and resuming.
  • Fixed Gondola appearing invisible occasionally.
  • Fixed Vents railings moving erratically over time.
  • Fixed the fishbowl hat flashing for a frame when being switched too.
  • Fixed Wheel lamp posts from being so erratic online.
  • Fixed issue where restarting a round from countdown 0 would cause a softlock.
  • Updated credits.


There is an active community run Discord server where you can find people to play with, leave feedback and report bugs.

Discord - Join the community server here:
https://discordapp.com/invite/gXh2HRH

New Matchmaker BETA testing

If you would like to find people to test the new Matchmaker or to just talk about Gang Beasts, join the community run Discord server here: https://discordapp.com/invite/gXh2HRH

M1 Macs will be supported in Q3/Q4

We are aware of the issue with the M1 Macs. They are supported in a later version of Unity and we are going to upgrade our Unity version later in Q2 /Q3. We will have support available for Gang Beasts then.