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TerraTech News

Release Notes - TT_Unstable Version 1.6.0.3

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

[h3]Bug Fixes:[/h3]
  • Corrected the default internal orientation of the Ornithopter wings to fix issues with use
  • Removed the extra cab block from SJ Grade 1 quiz missions, as it was causing irregularities by awarding players XP after defeating a spawned enemy.
  • Updated SJ Screw tracks to fix the input delay when strafing
  • Fixed and set SJ Grade 3 missions to have their own unique names

Release Notes - TT_Unstable Version 1.6.0.2

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

[h3]Bug Fixes:[/h3]
  • Updated Rusty's Junkyard Quiz #4 - Question 3 to reference the correct pricing
  • Space Junkers Battlecry Cab Armour Plate description now has the correct cab name
  • Fixed an issue with the mission 'Scrapping the Surface' where the highlighted area disappears when a player leaves the area and comes back
  • Fixed an issue where multiplayer lobby lists show sessions on other game versions
  • Fixed an issue with Space Junkers Radar sound effect location doesn't update
  • Fixed an issue that caused Space Junkers Blocks to appear in other Corporation's Loot Drops
  • Fixed an issue with the cost of Space Junkers Blocks which led to harder enemies being spawned

Release Notes - TT_Unstable Version 1.6.0.1

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

[h3]New Blocks:[/h3]
  • Space Junkers Scrapheap Juicer
  • Space Junkers Angled Girder
  • Space Junkers Jagged Girder
  • Space Junkers T-Shaped Girder
  • Space Junkers Debris Rover
  • Space Junkers Small Bullbar Armour Plate
  • Space Junkers Medium Bullbar Armour Plate
  • Space Junkers Cornered Bullbar Armour Plate
  • Space Junkers Large Bullbar Armour Plate
  • Space Junkers Battlecry Cab Armour Plate
  • Space Junkers Warcry Cab Armour Plate
  • Space Junkers Blast Barrel Bomber
  • Space Junkers Battler Cab
  • Space Junkers Fuel Tank
  • Space Junkers Armoured Radar
  • Space Junkers Rotating Anchor
  • Space Junkers Bulkhead Light
  • Space Junkers Turbo Booster
  • Space Junkers Block Magnet
  • Space Junkers Scraphead A.I Module
  • Space Junker Sticky Bomb Mortar
  • Space Junkers Hemispherical Roller
  • Space Junkers Precision Laser
  • Space Junkers Scrap Gun
  • Space Junkers Spiked Armour Plate
  • Space Junkers Spiked Corner Armour Plate
  • Space Junkers Spiked Girder
  • Space Junkers Spiked Tusk
  • Space Junkers Screw Track
  • Space Junkers Block Deconstructor
  • Space Junkers Anchored Scavenging SCU
  • Space Junkers Component Break-aparter
R&D Only
  • Reticule Research Tech Movement Axis Controller
  • Reticule Research Tech Rotation Controller
  • Reticule Research Tech Throttle Controller
  • Reticule Research Logic Toggle
  • Reticule Research Logic Latch
  • Reticule Research Logic Multiplexer
  • Reticule Research Left Ornithopter Wing
  • Reticule Research Right Ornithopter Wing

[h3]New Missions[/h3]
  • Rusty's Junkyard Quiz #1
  • Rusty's Junkyard Quiz #2
  • Rusty's Junkyard Quiz #3
  • Rusty's Junkyard Quiz #4
  • Novice Junk Crafter I
  • Novice Junk Scrapper I
  • Advanced Junk Crafter I
  • Advanced Junk Crafter II
  • Advanced Junk Scrapper I
  • Advanced Junk Scrapper II
  • Expert Junk Crafter I
  • Expert Junk Crafter II
  • Expert Junk Scrapper I
  • Expert Junk Scrapper II
  • Non-unique missions to Space Junkers Progression, i.e. Gangland, Special Delivery etc...

[h3]Block Adjustments:[/h3]
Note: We do not foresee these changes affecting any existing Snapshots that features these Blocks.
  • The GeoCorp Scrap Gun, GeoCorp Catapult and Reticule Research Electric Precision Ray have moved to Space Junkers. Therefore the following changes have been made to these Blocks:



    Old

    New



    GeoCorp Scrap Gun

    Space Junkers Scrap Gun



    GeoCorp Catapult

    Space Junkers Blast Barrell Bomber



    Reticule Research Electric Precision Ray

    Space Junkers Precision Laser

  • The Reticule Research Signal Receiver has had its antennae removed:



    Old

    New



    Size: 2x1x1

    Size 1x1x1



[h3]Design Tweaks[/h3]
  • Updated Space Junkers Junkyard Spinner crafting recipe to use the correct Better Future Wheels to match its model
  • Updated Rusty Cab crafting recipe
  • Rebalanced GeoCorp Repair Bubble, so it doesn't eat away as much power as before
  • Updated the Grade and Rarity of the majority of initial Space Junkers blocks from last update
  • Space Junkers One Block, Space Junkers Two Block & Space Junkers Four Block received a buff in HP
  • Space Junkers Geode Rumbler, Space Junkers Junkyard Rainmaker & Space Junkers Rustic Cannon received a buff in HP & DPS
  • Rebalanced Space Junkers Rubble Runner to give it more grip when driving

[h3]Quality of Life Improvements[/h3]
  • Large Blocks now more gracefully enter SCUs
  • SpawnBlock Command autocomplete now includes modded block names
  • SpawnTech Command from snapshots
  • Added Space Junkers Steam Workshop tag
  • Circuits & Systems Debug. Use 'Circuits.EnableDebugger' in the Command Input to open the Circuits & Systems Debug panel.

[h3]Bug Fixes[/h3]
  • Fixed an issue that caused the Command Input to sometimes cause Block interaction to become unavailable
  • Fixed team lookup on Circuits & Systems Sensor Blocks to account for Multiplayer teams not being the default Single Player team

Space Junker Weapons Tierlist w/ Matt & Dave

We're ranking all the Space Junkers Weapons!

TerraTech Dev Q&A

Hey Prospectors,

We asked you to ask us some questions. Which you did! So thanks to everyone who submitted one. Here are our answers to the most popular questions:

Q: Are there any plans to go more in depth on the in game lore of our existing corps? It's always fun to see the history of things.
A: Originally we tried to stay away from adding too much lore or backstory to TerraTech. Mainly for the fact it’s a Sandbox game and we want to keep it open to interpretation by the player. However, as we’ve added more Corporations with new Missions and content it’s opened the game up a lot more for this sort of thing. So we’ve got stuff planned for the “New Corporation” that’s mentioned in the Roadmap but it’s very early days to show exactly what that will look like. But suffice it to say that yes, we’d like to add more lore and history to the game.

Q: What will the new corporation be used for? And what will it be called?
A: It’s still very early days in the development process of the New Corporation so we don’t have that much info to share at the moment. We aim to bring the Community into the loop as soon as possible in the development process so we can work together on what they will bring to TerraTech.

Q: are there any plans to polish the game (fix ankers, fix, wheels, fix suspension, stronger enemies,....)?
right now u basicly have to use hovercrafts to move around.
and can we pleace have some ingame stats for the current tech we use or for the blocks (dps, speed, weight,...)
A: We’ve got plenty of Quality of Life Improvements planned for future updates. These will include new features, Block balancing, and bug fixing amongst others. So if you have specific things you’d like to see head over to our Discord Server and drop your ideas there so we can gather them and hopefully address them in a future update.

Q: can we expect flying blocks for space junkers or perhaps RR?
A: Yes! From a design perspective, there are a lot of fun things we can do with new Blocks for these corporations. I’m sure there are some whacky forms of rotors or propellers that would fit perfectly with these Corps. A Leonardo Da Vinci aerial screw for Reticule Research maybe?

Q: Any plans of some sort of challenge mode or gameplay modifiers for new saved games?
A: Personally, and this is just me speaking, I’d love to see a Hardcore game mode. With permadeath, harder enemies, fewer OP Blocks, etc. That would be super fun and add some replayability.

Q: are you planning on adding more robust and less assembly-intense ways of making moveable parts on techs, like a hinge part? Perhaps with the release of Legion?
A: Hinges, pistons, and hitches are inherently very difficult to implement in TerraTech. Just from the way the build systems works, there just isn’t an easy way to do it. We know that this is something players want, and honestly, I think would be very fun, however, we need to weigh up the work that would go into it against the benefits it would bring. We will never say that something is impossible to do in TerraTech but I feel this is veering towards that end of the spectrum.

So there you have it! Thanks again to everyone who submitted a question. We'll probably do more of these in the future so If your questions wasn't answered you definitely get another chance.